AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Xiao, T.; Chen, Y.; Zhong, S.; Kiefer, P.; Krukar, J.; Kim, K. G.; Hurni, L.; Schwering, A.; Raubal, M.
Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality Proceedings Article
In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).
Abstract | Links | BibTeX | Tags: 3D information, Augmented Reality, Drawing (graphics), Freehand sketching, Generative 3D sketch mapping, Generative AI, Mapping systems, Photomapping, Real-time terrains, Sketch maps, Spatial cognition, Spatial informations, terrain generation, Terrain generations, Three dimensional computer graphics
@inproceedings{xiao_sketch2terrain_2025,
title = {Sketch2Terrain: AI-Driven Real-Time Terrain Sketch Mapping in Augmented Reality},
author = {T. Xiao and Y. Chen and S. Zhong and P. Kiefer and J. Krukar and K. G. Kim and L. Hurni and A. Schwering and M. Raubal},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005747437&doi=10.1145%2f3706598.3713467&partnerID=40&md5=bc38e658cfe7ae83792e8837d496f2c7},
doi = {10.1145/3706598.3713467},
isbn = {979-840071394-1 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf Hum Fact Comput Syst Proc},
publisher = {Association for Computing Machinery},
abstract = {Sketch mapping is an effective technique to externalize and communicate spatial information. However, it has been limited to 2D mediums, making it difficult to represent 3D information, particularly for terrains with elevation changes. We present Sketch2Terrain, an intuitive generative-3D-sketch-mapping system combining freehand sketching with generative Artificial Intelligence that radically changes sketch map creation and representation using Augmented Reality. Sketch2Terrain empowers non-experts to create unambiguous sketch maps of natural environments and provides a homogeneous interface for researchers to collect data and conduct experiments. A between-subject study (N=36) revealed that generative-3D-sketch-mapping improved efficiency by 38.4%, terrain-topology accuracy by 12.5%, and landmark accuracy by up to 12.1%, with only a 4.7% trade-off in terrain-elevation accuracy compared to freehand 3D-sketch-mapping. Additionally, generative-3D-sketch-mapping reduced perceived strain by 60.5% and stress by 39.5% over 2D-sketch-mapping. These findings underscore potential applications of generative-3D-sketch-mapping for in-depth understanding and accurate representation of vertically complex environments. The implementation is publicly available. © 2025 Copyright held by the owner/author(s).},
keywords = {3D information, Augmented Reality, Drawing (graphics), Freehand sketching, Generative 3D sketch mapping, Generative AI, Mapping systems, Photomapping, Real-time terrains, Sketch maps, Spatial cognition, Spatial informations, terrain generation, Terrain generations, Three dimensional computer graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
Vachha, C.; Kang, Y.; Dive, Z.; Chidambaram, A.; Gupta, A.; Jun, E.; Hartmann, B.
Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs Proceedings Article
In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, AI assisted creativity tool, Animation, Computer vision, Direct manipulation, Drawing (graphics), Gaussian Splatting, Gaussians, Generative AI, Graphic, Graphics, High level languages, Immersive, Interactive computer graphics, Splatting, Three dimensional computer graphics, Virtual Reality, Worldbuilding interface
@inproceedings{vachha_dreamcrafter_2025,
title = {Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs},
author = {C. Vachha and Y. Kang and Z. Dive and A. Chidambaram and A. Gupta and E. Jun and B. Hartmann},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005725679&doi=10.1145%2f3706598.3714312&partnerID=40&md5=68cf2a08d3057fd9756e25d53959872b},
doi = {10.1145/3706598.3714312},
isbn = {979-840071394-1 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf Hum Fact Comput Syst Proc},
publisher = {Association for Computing Machinery},
abstract = {Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes (3D Radiance Fields such as, NeRFs, 3D Gaussian Splatting) and modify them at a higher level of abstraction, at the cost of high latency. We unify the complementary strengths of these approaches and investigate how to integrate generative AI advances into real-time, immersive 3D Radiance Field editing. We introduce Dreamcrafter, a VR-based 3D scene editing system that: (1) provides a modular architecture to integrate generative AI algorithms; (2) combines different levels of control for creating objects, including natural language and direct manipulation; and (3) introduces proxy representations that support interaction during high-latency operations. We contribute empirical findings on control preferences and discuss how generative AI interfaces beyond text input enhance creativity in scene editing and world building. © 2025 Copyright held by the owner/author(s).},
keywords = {3D modeling, 3D scenes, AI assisted creativity tool, Animation, Computer vision, Direct manipulation, Drawing (graphics), Gaussian Splatting, Gaussians, Generative AI, Graphic, Graphics, High level languages, Immersive, Interactive computer graphics, Splatting, Three dimensional computer graphics, Virtual Reality, Worldbuilding interface},
pubstate = {published},
tppubtype = {inproceedings}
}