AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Kurai, R.; Hiraki, T.; Hiroi, Y.; Hirao, Y.; Perusquia-Hernandez, M.; Uchiyama, H.; Kiyokawa, K.

An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse Platforms Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1284–1285, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D object, 3D Object Generation, 3d-modeling, AI-Assisted Design, Generative AI, Immersive, Metaverse, Metaverses, Model skill, Object oriented programming, Programming skills

Rasch, J.; Töws, J.; Hirzle, T.; Müller, F.; Schmitz, M.

CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Creation, 3D modeling, 3D object, Building process, Co-creation, Co-creative system, Co-creative systems, Creative systems, Creatives, Generative AI, Three dimensional computer graphics, User expectations, User Studies, User study, Virtual Reality, Virtualization

Tong, Y.; Qiu, Y.; Li, R.; Qiu, S.; Heng, P. -A.

MS2Mesh-XR: Multi-Modal Sketch-to-Mesh Generation in XR Environments Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 272–276, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D meshes, 3D object, ControlNet, Hand-drawn sketches, Hands movement, High quality, Image-based, immersive visualization, Mesh generation, Multi-modal, Pipeline codes, Realistic images, Three dimensional computer graphics, Virtual environments, Virtual Reality

Behravan, M.; Gračanin, D.

From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 150–155, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D object, 3D Object Generation, 3D reconstruction, Augmented Reality, Cutting edges, Generative AI, Interactive computer systems, Language Model, Large language model, large language models, matrix, Multilingual speech interaction, Real- time, Speech enhancement, Speech interaction, Volume Rendering

Behravan, M.; Matković, K.; Gračanin, D.

Generative AI for Context-Aware 3D Object Creation Using Vision-Language Models in Augmented Reality Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 73–81, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D object, 3D Object Generation, Artificial intelligence systems, Augmented Reality, Capture images, Context-Aware, Generative adversarial networks, Generative AI, generative artificial intelligence, Generative model, Language Model, Object creation, Vision language model, vision language models, Visual languages

2024

Lee, S.; Park, W.; Lee, K.

Building Knowledge Base of 3D Object Assets Using Multimodal LLM AI Model Proceedings Article

In: Int. Conf. ICT Convergence, pp. 416–418, IEEE Computer Society, 2024, ISBN: 21621233 (ISSN); 979-835036463-7 (ISBN).

Abstract | Links | BibTeX | Tags: 3D object, Asset management, Content services, Exponentials, Information Management, Knowledge Base, Language Model, Large language model, LLM, Multi-modal, Multi-Modal AI, Reusability, Visual effects, XR

Behravan, M.; Gracanin, D.

Generative Multi-Modal Artificial Intelligence for Dynamic Real-Time Context-Aware Content Creation in Augmented Reality Proceedings Article

In: S.N., Spencer (Ed.): Proc. ACM Symp. Virtual Reality Softw. Technol. VRST, Association for Computing Machinery, 2024, ISBN: 979-840070535-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D object, 3D Object Generation, Augmented Reality, Content creation, Context-Aware, Generative adversarial networks, Generative AI, generative artificial intelligence, Language Model, Multi-modal, Real- time, Time contexts, Vision language model, vision language models, Visual languages

Chamola, V.; Bansal, G.; Das, T. K.; Hassija, V.; Sai, S.; Wang, J.; Zeadally, S.; Hussain, A.; Yu, F. R.; Guizani, M.; Niyato, D.

Beyond Reality: The Pivotal Role of Generative AI in the Metaverse Journal Article

In: IEEE Internet of Things Magazine, vol. 7, no. 4, pp. 126–135, 2024, ISSN: 25763180 (ISSN).

Abstract | Links | BibTeX | Tags: ]+ catalyst, 3D object, Diffusion, Generative adversarial networks, Generative model, Image objects, Immersive, Interconnected network, Metaverses, Physical reality, Video objects, Virtual landscapes, Virtual Reality

2023

Kouzelis, L. R.; Spantidi, O.

Synthesizing Play-Ready VR Scenes with Natural Language Prompts Through GPT API Proceedings Article

In: G., Bebis; G., Ghiasi; Y., Fang; A., Sharf; Y., Dong; C., Weaver; Z., Leo; J.J., LaViola Jr.; L., Kohli (Ed.): Lect. Notes Comput. Sci., pp. 15–26, Springer Science and Business Media Deutschland GmbH, 2023, ISBN: 03029743 (ISSN); 978-303147965-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3-d designs, 3D object, 3D scenes, AI-driven 3D Design, Language Model, Natural languages, Novel methodology, Scene Generation, Three dimensional computer graphics, Unity3d, Virtual Reality, Visual computing

Lee, S.; Lee, H.; Lee, K.

Knowledge Generation Pipeline using LLM for Building 3D Object Knowledge Base Proceedings Article

In: Int. Conf. ICT Convergence, pp. 1303–1305, IEEE Computer Society, 2023, ISBN: 21621233 (ISSN); 979-835031327-7 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D object, 3d-modeling, Augmented Reality, Data Mining, Knowledge Base, Knowledge based systems, Knowledge generations, Language Model, Metaverse, Metaverses, Multi-modal, MultiModal AI, Multimodal artificial intelligence, Pipelines, Virtual Reality, XR

2022

Wong, S. M.; Chen, C. -W.; Pan, T. -Y.; Chu, H. -K.; Hu, M. -C.

GetWild: A VR Editing System with AI-Generated 3D Object and Terrain Proceedings Article

In: MM - Proc. ACM Int. Conf. Multimed., pp. 6988–6990, Association for Computing Machinery, Inc, 2022, ISBN: 978-145039203-7 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3-d terrains, 3D modeling, 3D models, 3D object, 3d-modeling, Editing systems, Landforms, Modeling softwares, Object generation, terrain generation, Terrain generations, Virtual Reality, Vr editing