AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Chen, J.; Grubert, J.; Kristensson, P. O.
Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes Proceedings Article
In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 206–216, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D reconstruction, 3D scene editing, 3D scenes, Computer simulation languages, Editing systems, Immersive environment, Interaction pattern, Interaction strategy, Language Model, Large language model, large language models, Multimodal Interaction, Scene editing, Three dimensional computer graphics, Virtual environments, Virtual Reality
@inproceedings{chen_analyzing_2025,
title = {Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes},
author = {J. Chen and J. Grubert and P. O. Kristensson},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105002716635&doi=10.1109%2fVR59515.2025.00045&partnerID=40&md5=306aa7fbb3dad0aa9d43545f3c7eb9ea},
doi = {10.1109/VR59515.2025.00045},
isbn = {979-833153645-9 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR},
pages = {206–216},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {As more applications of large language models (LLMs) for 3D content in immersive environments emerge, it is crucial to study user behavior to identify interaction patterns and potential barriers to guide the future design of immersive content creation and editing systems which involve LLMs. In an empirical user study with 12 participants, we combine quantitative usage data with post-experience questionnaire feedback to reveal common interaction patterns and key barriers in LLM-assisted 3D scene editing systems. We identify opportunities for improving natural language interfaces in 3D design tools and propose design recommendations. Through an empirical study, we demonstrate that LLM-assisted interactive systems can be used productively in immersive environments. © 2025 IEEE.},
keywords = {3D modeling, 3D reconstruction, 3D scene editing, 3D scenes, Computer simulation languages, Editing systems, Immersive environment, Interaction pattern, Interaction strategy, Language Model, Large language model, large language models, Multimodal Interaction, Scene editing, Three dimensional computer graphics, Virtual environments, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2022
Wong, S. M.; Chen, C. -W.; Pan, T. -Y.; Chu, H. -K.; Hu, M. -C.
GetWild: A VR Editing System with AI-Generated 3D Object and Terrain Proceedings Article
In: MM - Proc. ACM Int. Conf. Multimed., pp. 6988–6990, Association for Computing Machinery, Inc, 2022, ISBN: 978-145039203-7 (ISBN).
Abstract | Links | BibTeX | Tags: 3-D environments, 3-d terrains, 3D modeling, 3D models, 3D object, 3d-modeling, Editing systems, Landforms, Modeling softwares, Object generation, terrain generation, Terrain generations, Virtual Reality, Vr editing
@inproceedings{wong_getwild_2022,
title = {GetWild: A VR Editing System with AI-Generated 3D Object and Terrain},
author = {S. M. Wong and C. -W. Chen and T. -Y. Pan and H. -K. Chu and M. -C. Hu},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85151159899&doi=10.1145%2f3503161.3547733&partnerID=40&md5=668c107b586a77f7ef9bfde37d4dfb9f},
doi = {10.1145/3503161.3547733},
isbn = {978-145039203-7 (ISBN)},
year = {2022},
date = {2022-01-01},
booktitle = {MM - Proc. ACM Int. Conf. Multimed.},
pages = {6988–6990},
publisher = {Association for Computing Machinery, Inc},
abstract = {3D environment artists typically use 2D screens and 3D modeling software to achieve their creation. However, creating 3D content using 2D tools is counterintuitive. Moreover, the process would be inefficient for junior artists in the absence of a reference. We develop a system called GetWild, which employs artificial intelligence (AI) models to generate the prototype of 3D objects/terrain and allows users to further edit the generated content in the virtual space. With the aid of AI, the user can capture an image to obtain a rough 3D object model, or start with drawing simple sketches representing the river, the mountain peak and the mountain ridge to create a 3D terrain prototype. Further, the virtual reality (VR) technique is used to provide an immersive design environment and intuitive interaction (such as painting, sculpturing, coloring, and transformation) for users to edit the generated prototypes. Compared with the existing 3D modeling software and systems, the proposed VR editing system with AI-generated 3D objects/terrain provides a more efficient way for the user to create virtual artwork. © 2022 Owner/Author.},
keywords = {3-D environments, 3-d terrains, 3D modeling, 3D models, 3D object, 3d-modeling, Editing systems, Landforms, Modeling softwares, Object generation, terrain generation, Terrain generations, Virtual Reality, Vr editing},
pubstate = {published},
tppubtype = {inproceedings}
}