AHCI RESEARCH GROUP
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Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2024
Jiang, H.; Song, L.; Weng, D.; Sun, Z.; Li, H.; Dongye, X.; Zhang, Z.
In Situ 3D Scene Synthesis for Ubiquitous Embodied Interfaces Proceedings Article
In: MM - Proc. ACM Int. Conf. Multimed., pp. 3666–3675, Association for Computing Machinery, Inc, 2024, ISBN: 979-840070686-8 (ISBN).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, affordance, Affordances, Chatbots, Computer simulation languages, Digital elevation model, Embodied interfaces, Language Model, Large language model, Physical environments, Scene synthesis, Synthesised, Three dimensional computer graphics, user demand, User demands, Virtual environments, Virtual Reality, Virtual scenes
@inproceedings{jiang_situ_2024,
title = {In Situ 3D Scene Synthesis for Ubiquitous Embodied Interfaces},
author = {H. Jiang and L. Song and D. Weng and Z. Sun and H. Li and X. Dongye and Z. Zhang},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85209812307&doi=10.1145%2f3664647.3681616&partnerID=40&md5=e58acd404c8785868c69a4647cecacb2},
doi = {10.1145/3664647.3681616},
isbn = {979-840070686-8 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {MM - Proc. ACM Int. Conf. Multimed.},
pages = {3666–3675},
publisher = {Association for Computing Machinery, Inc},
abstract = {Virtual reality enables us to access and interact with immersive virtual environments anytime and anywhere in various fields such as entertainment, training, and education. However, users immersed in virtual scenes remain physically connected to their real-world surroundings, which can pose safety and immersion challenges. Although virtual scene synthesis has attracted widespread attention, many popular methods are limited to generating purely virtual scenes independent of physical environments or simply mapping physical objects as obstacles. To this end, we propose a scene agent that synthesizes situated 3D virtual scenes as a kind of ubiquitous embodied interface in VR for users. The scene agent synthesizes scenes by perceiving the user's physical environment as well as inferring the user's demands. The synthesized scenes maintain the affordances of the physical environment, enabling immersive users to interact with the physical environment and improving the user's sense of security. Meanwhile, the synthesized scenes maintain the style described by the user, improving the user's immersion. The comparison results show that the proposed scene agent can synthesize virtual scenes with better affordance maintenance, scene diversity, style maintenance, and 3D intersection over union compared to baselines. To the best of our knowledge, this is the first work that achieves in situ scene synthesis with virtual-real affordance consistency and user demand. © 2024 ACM.},
keywords = {3D modeling, 3D scenes, affordance, Affordances, Chatbots, Computer simulation languages, Digital elevation model, Embodied interfaces, Language Model, Large language model, Physical environments, Scene synthesis, Synthesised, Three dimensional computer graphics, user demand, User demands, Virtual environments, Virtual Reality, Virtual scenes},
pubstate = {published},
tppubtype = {inproceedings}
}
Virtual reality enables us to access and interact with immersive virtual environments anytime and anywhere in various fields such as entertainment, training, and education. However, users immersed in virtual scenes remain physically connected to their real-world surroundings, which can pose safety and immersion challenges. Although virtual scene synthesis has attracted widespread attention, many popular methods are limited to generating purely virtual scenes independent of physical environments or simply mapping physical objects as obstacles. To this end, we propose a scene agent that synthesizes situated 3D virtual scenes as a kind of ubiquitous embodied interface in VR for users. The scene agent synthesizes scenes by perceiving the user's physical environment as well as inferring the user's demands. The synthesized scenes maintain the affordances of the physical environment, enabling immersive users to interact with the physical environment and improving the user's sense of security. Meanwhile, the synthesized scenes maintain the style described by the user, improving the user's immersion. The comparison results show that the proposed scene agent can synthesize virtual scenes with better affordance maintenance, scene diversity, style maintenance, and 3D intersection over union compared to baselines. To the best of our knowledge, this is the first work that achieves in situ scene synthesis with virtual-real affordance consistency and user demand. © 2024 ACM.