AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Li, Z.; Zhang, H.; Peng, C.; Peiris, R.

Exploring Large Language Model-Driven Agents for Environment-Aware Spatial Interactions and Conversations in Virtual Reality Role-Play Scenarios Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 1–11, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Computer simulation languages, Context- awareness, context-awareness, Digital elevation model, Generative AI, Human-AI Interaction, Language Model, Large language model, large language models, Model agents, Role-play simulation, role-play simulations, Role-plays, Spatial interaction, Virtual environments, Virtual Reality, Virtual-reality environment

Kai, W. -H.; Xing, K. -X.

Video-driven musical composition using large language model with memory-augmented state space Journal Article

In: Visual Computer, vol. 41, no. 5, pp. 3345–3357, 2025, ISSN: 01782789 (ISSN).

Abstract | Links | BibTeX | Tags: 'current, Associative storage, Augmented Reality, Augmented state space, Computer simulation languages, Computer system recovery, Distributed computer systems, HTTP, Language Model, Large language model, Long-term video-to-music generation, Mamba, Memory architecture, Memory-augmented, Modeling languages, Music, Musical composition, Natural language processing systems, Object oriented programming, Performance, Problem oriented languages, State space, State-space

Chen, J.; Wu, X.; Lan, T.; Li, B.

LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2715–2724, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: % reductions, 3D modeling, algorithm, Algorithms, Augmented Reality, Coding errors, Computer graphics, Computer interaction, computer interface, Computer simulation languages, Extended reality, generative artificial intelligence, human, Human users, human-computer interaction, Humans, Imaging, Immersive, Language, Language Model, Large language model, large language models, Metadata, Natural Language Processing, Natural language processing systems, Natural languages, procedures, Script generation, Spatio-temporal data, Three dimensional computer graphics, Three-Dimensional, three-dimensional imaging, User-Computer Interface, Virtual Reality

Chen, J.; Grubert, J.; Kristensson, P. O.

Analyzing Multimodal Interaction Strategies for LLM-Assisted Manipulation of 3D Scenes Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 206–216, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833153645-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D reconstruction, 3D scene editing, 3D scenes, Computer simulation languages, Editing systems, Immersive environment, Interaction pattern, Interaction strategy, Language Model, Large language model, large language models, Multimodal Interaction, Scene editing, Three dimensional computer graphics, Virtual environments, Virtual Reality

Gaglio, G. F.; Vinanzi, S.; Cangelosi, A.; Chella, A.

Intention Reading Architecture for Virtual Agents Proceedings Article

In: O., Palinko; L., Bodenhagen; J.-J., Cabibihan; K., Fischer; S., Šabanović; K., Winkle; L., Behera; S.S., Ge; D., Chrysostomou; W., Jiang; H., He (Ed.): Lect. Notes Comput. Sci., pp. 488–497, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981963521-4 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Cognitive Architecture, Cognitive Architectures, Computer simulation languages, Intelligent virtual agents, Intention Reading, Intention readings, Language Model, Large language model, Metaverse, Metaverses, Physical robots, Video-games, Virtual agent, Virtual assistants, Virtual contexts, Virtual environments, Virtual machine

Xing, Y.; Ban, J.; Hubbard, T. D.; Villano, M.; Gómez-Zará, D.

Immersed in my Ideas: Using Virtual Reality and LLMs to Visualize Users’ Ideas and Thoughts Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 60–65, Association for Computing Machinery, 2025, ISBN: 979-840071409-2 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D modeling, Computer simulation languages, Creativity, Idea Generation, Immersive, Interactive virtual reality, Language Model, Large language model, Multimodal Interaction, Reflection, Text Visualization, Think aloud, Virtual environments, Virtual Reality, Visualization

Kurai, R.; Hiraki, T.; Hiroi, Y.; Hirao, Y.; Perusquia-Hernandez, M.; Uchiyama, H.; Kiyokawa, K.

MagicItem: Dynamic Behavior Design of Virtual Objects With Large Language Models in a Commercial Metaverse Platform Journal Article

In: IEEE Access, vol. 13, pp. 19132–19143, 2025, ISSN: 21693536 (ISSN).

Abstract | Links | BibTeX | Tags: Behavior design, Code programming, Computer simulation languages, Dynamic behaviors, Language Model, Large-language model, Low-code programming, Metaverse platform, Metaverses, Virtual addresses, Virtual environments, Virtual objects, Virtual Reality, Virtual-reality environment

2024

Lee, L. -K.; Chan, E. H.; Tong, K. K. -L.; Wong, N. K. -H.; Wu, B. S. -Y.; Fung, Y. -C.; Fong, E. K. S.; Hou, U. Leong; Wu, N. -I.

Utilizing Virtual Reality and Generative AI Chatbot for Job Interview Simulations Proceedings Article

In: K.T., Chui; Y.K., Hui; D., Yang; L.-K., Lee; L.-P., Wong; B.L., Reynolds (Ed.): Proc. - Int. Symp. Educ. Technol., ISET, pp. 209–212, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036141-4 (ISBN).

Abstract | Links | BibTeX | Tags: chatbot, Chatbots, Computer interaction, Computer simulation languages, Generative adversarial networks, Generative AI, Hong-kong, Human computer interaction, ITS applications, Job interview simulation, Job interviews, Performance, Science graduates, User friendliness, Virtual environments, Virtual Reality

Jayaraman, S.; Bhavya, R.; Srihari, V.; Rajam, V. Mary Anita

TexAVi: Generating Stereoscopic VR Video Clips from Text Descriptions Proceedings Article

In: IEEE Int. Conf. Comput. Vis. Mach. Intell., CVMI, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037687-6 (ISBN).

Abstract | Links | BibTeX | Tags: Adversarial networks, Computer simulation languages, Deep learning, Depth Estimation, Depth perception, Diffusion Model, diffusion models, Digital elevation model, Generative adversarial networks, Generative model, Generative systems, Language Model, Motion capture, Stereo image processing, Text-to-image, Training data, Video analysis, Video-clips, Virtual environments, Virtual Reality

Geetha, S.; Aditya, G.; Reddy, M. Chetan; Nischith, G.

Human Interaction in Virtual and Mixed Reality Through Hand Tracking Proceedings Article

In: Proc. CONECCT - IEEE Int. Conf. Electron., Comput. Commun. Technol., Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835038592-2 (ISBN).

Abstract | Links | BibTeX | Tags: Computer interaction, Computer simulation languages, Daily lives, Digital elevation model, Hand gesture, hand tracking, Hand-tracking, human-computer interaction, Humaninteraction, Interaction dynamics, Mixed reality, Unity, User friendly interface, User interfaces, Virtual environments, Virtual Reality, Virtual spaces

Jiang, H.; Song, L.; Weng, D.; Sun, Z.; Li, H.; Dongye, X.; Zhang, Z.

In Situ 3D Scene Synthesis for Ubiquitous Embodied Interfaces Proceedings Article

In: MM - Proc. ACM Int. Conf. Multimed., pp. 3666–3675, Association for Computing Machinery, Inc, 2024, ISBN: 979-840070686-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, affordance, Affordances, Chatbots, Computer simulation languages, Digital elevation model, Embodied interfaces, Language Model, Large language model, Physical environments, Scene synthesis, Synthesised, Three dimensional computer graphics, user demand, User demands, Virtual environments, Virtual Reality, Virtual scenes

Christiansen, F. R.; Hollensberg, L. Nø.; Jensen, N. B.; Julsgaard, K.; Jespersen, K. N.; Nikolov, I.

Exploring Presence in Interactions with LLM-Driven NPCs: A Comparative Study of Speech Recognition and Dialogue Options Proceedings Article

In: S.N., Spencer (Ed.): Proc. ACM Symp. Virtual Reality Softw. Technol. VRST, Association for Computing Machinery, 2024, ISBN: 979-840070535-9 (ISBN).

Abstract | Links | BibTeX | Tags: Comparatives studies, Computer simulation languages, Economic and social effects, Immersive System, Immersive systems, Language Model, Large language model, Large language models (LLM), Model-driven, Modern technologies, Non-playable character, NPC, Presence, Social Actors, Speech enhancement, Speech recognition, Text to speech, Virtual environments, Virtual Reality, VR

Tang, Y.; Situ, J.; Huang, Y.

Beyond User Experience: Technical and Contextual Metrics for Large Language Models in Extended Reality Proceedings Article

In: UbiComp Companion - Companion ACM Int. Jt. Conf. Pervasive Ubiquitous Comput., pp. 640–643, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071058-2 (ISBN).

Abstract | Links | BibTeX | Tags: Augmented Reality, Computer simulation languages, Evaluation Metrics, Extended reality, Language Model, Large language model, large language models, Mixed reality, Modeling performance, Natural language processing systems, Physical world, Spatial computing, spatial data, user experience, Users' experiences, Virtual environments, Virtual Reality

de Oliveira, E. A. Masasi; Silva, D. F. C.; Filho, A. R. G.

Improving VR Accessibility Through Automatic 360 Scene Description Using Multimodal Large Language Models Proceedings Article

In: ACM Int. Conf. Proc. Ser., pp. 289–293, Association for Computing Machinery, 2024, ISBN: 979-840070979-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Scene, 3D scenes, Accessibility, Computer simulation languages, Descriptive information, Digital elevation model, Immersive, Language Model, Multi-modal, Multimodal large language model, Multimodal Large Language Models (MLLMs), Scene description, Virtual environments, Virtual Reality, Virtual Reality (VR), Virtual reality technology

Kang, Z.; Liu, Y.; Zheng, J.; Sun, Z.

Revealing the Difficulty in Jailbreak Defense on Language Models for Metaverse Proceedings Article

In: Q., Gong; X., He (Ed.): SocialMeta - Proc. Int. Workshop Soc. Metaverse Comput., Sens. Netw., Part: ACM SenSys, pp. 31–37, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071299-9 (ISBN).

Abstract | Links | BibTeX | Tags: % reductions, Attack strategies, Computer simulation languages, Defense, Digital elevation model, Guard rails, Jailbreak, Language Model, Large language model, Metaverse Security, Metaverses, Natural languages, Performance, Virtual Reality