AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2025
Casas, L.; Hannah, S.; Mitchell, K.
HoloJig: Interactive Spoken Prompt Specified Generative AI Environments Journal Article
In: IEEE Computer Graphics and Applications, vol. 45, no. 2, pp. 69–77, 2025, ISSN: 02721716 (ISSN).
Abstract | Links | BibTeX | Tags: 3-D rendering, Article, Collaborative workspace, customer experience, Economic and social effects, generative artificial intelligence, human, Immersive, Immersive environment, parallax, Real- time, simulation, Simulation training, speech, Time based, Virtual environments, Virtual Reality, Virtual reality experiences, Virtual spaces, VR systems
@article{casas_holojig_2025,
title = {HoloJig: Interactive Spoken Prompt Specified Generative AI Environments},
author = {L. Casas and S. Hannah and K. Mitchell},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105001182100&doi=10.1109%2fMCG.2025.3553780&partnerID=40&md5=ec5dc44023314b6f9221169357d81dcd},
doi = {10.1109/MCG.2025.3553780},
issn = {02721716 (ISSN)},
year = {2025},
date = {2025-01-01},
journal = {IEEE Computer Graphics and Applications},
volume = {45},
number = {2},
pages = {69–77},
abstract = {HoloJig offers an interactive, speech-to-virtual reality (VR), VR experience that generates diverse environments in real time based on live spoken descriptions. Unlike traditional VR systems that rely on prebuilt assets, HoloJig dynamically creates personalized and immersive virtual spaces with depth-based parallax 3-D rendering, allowing users to define the characteristics of their immersive environment through verbal prompts. This generative approach opens up new possibilities for interactive experiences, including simulations, training, collaborative workspaces, and entertainment. In addition to speech-to-VR environment generation, a key innovation of HoloJig is its progressive visual transition mechanism, which smoothly dissolves between previously generated and newly requested environments, mitigating the delay caused by neural computations. This feature ensures a seamless and continuous user experience, even as new scenes are being rendered on remote servers. © 1981-2012 IEEE.},
keywords = {3-D rendering, Article, Collaborative workspace, customer experience, Economic and social effects, generative artificial intelligence, human, Immersive, Immersive environment, parallax, Real- time, simulation, Simulation training, speech, Time based, Virtual environments, Virtual Reality, Virtual reality experiences, Virtual spaces, VR systems},
pubstate = {published},
tppubtype = {article}
}
2024
Liang, X.; Wang, Y.; Yan, F.; Ouyang, Z.; Hu, Y.; Luo, S.
Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR Proceedings Article
In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Asia Posters, SA, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071138-1 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Emotion Recognition, Game design, Gaming experiences, Real- time, Role-playing game, Speech emotion recognition, Speech enhancement, Speech recognition, Time based
@inproceedings{liang_reborn_2024,
title = {Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR},
author = {X. Liang and Y. Wang and F. Yan and Z. Ouyang and Y. Hu and S. Luo},
editor = {Spencer S.N.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85215520655&doi=10.1145%2f3681756.3697949&partnerID=40&md5=a255cbdfd881f70df82341875f16d546},
doi = {10.1145/3681756.3697949},
isbn = {979-840071138-1 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. - SIGGRAPH Asia Posters, SA},
publisher = {Association for Computing Machinery, Inc},
abstract = {This paper explores the application of Generative Artificial Intelligence (GenAI) techniques to the design of Role Playing Games (RPGs) in Extended Reality (XR) environments. We developed the game Reborn of the White Bone Demon, which utilizes AI speech emotion recognition technology to generate story lines and game assets in real-time based on the player's conversations with NPCs, enhancing the player's immersion and personalized experience, demonstrating the potential of GenAI in enhancing the XR gaming experience. © 2024 Copyright held by the owner/author(s).},
keywords = {Artificial intelligence techniques, Emotion Recognition, Game design, Gaming experiences, Real- time, Role-playing game, Speech emotion recognition, Speech enhancement, Speech recognition, Time based},
pubstate = {published},
tppubtype = {inproceedings}
}