AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2024

Weerasinghe, K.; Janapati, S.; Ge, X.; Kim, S.; Iyer, S.; Stankovic, J. A.; Alemzadeh, H.

Real-Time Multimodal Cognitive Assistant for Emergency Medical Services Proceedings Article

In: Proc. - ACM/IEEE Conf. Internet-of-Things Des. Implement., IoTDI, pp. 85–96, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037025-6 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Cognitive Assistance, Computational Linguistics, Decision making, Domain knowledge, Edge computing, Emergency medical services, Forecasting, Graphic methods, Language Model, machine learning, Machine-learning, Multi-modal, Real- time, Service protocols, Smart Health, Speech recognition, State of the art

Park, G. W.; Panda, P.; Tankelevitch, L.; Rintel, S.

CoExplorer: Generative AI Powered 2D and 3D Adaptive Interfaces to Support Intentionality in Video Meetings Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070331-7 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive interface, Adaptive user interface, design, Effectiveness, Facilitation, Generative AI, Goal, Goals, Intent recognition, Meeting, meetings, planning, Probes, Speech recognition, User interfaces, Video conferencing, Videoconferencing, Virtual Reality, Windowing

Imamura, S.; Hiraki, H.; Rekimoto, J.

Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language Model Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 588–590, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037449-0 (ISBN).

Abstract | Links | BibTeX | Tags: Brainstorming sessions, Discussion support, Embeddings, Group discussions, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Language Model, Large displays, Real- time, Speech recognition, Support systems, Virtual Reality

Liang, X.; Wang, Y.; Yan, F.; Ouyang, Z.; Hu, Y.; Luo, S.

Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR Proceedings Article

In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Asia Posters, SA, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071138-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Emotion Recognition, Game design, Gaming experiences, Real- time, Role-playing game, Speech emotion recognition, Speech enhancement, Speech recognition, Time based

Christiansen, F. R.; Hollensberg, L. Nø.; Jensen, N. B.; Julsgaard, K.; Jespersen, K. N.; Nikolov, I.

Exploring Presence in Interactions with LLM-Driven NPCs: A Comparative Study of Speech Recognition and Dialogue Options Proceedings Article

In: S.N., Spencer (Ed.): Proc. ACM Symp. Virtual Reality Softw. Technol. VRST, Association for Computing Machinery, 2024, ISBN: 979-840070535-9 (ISBN).

Abstract | Links | BibTeX | Tags: Comparatives studies, Computer simulation languages, Economic and social effects, Immersive System, Immersive systems, Language Model, Large language model, Large language models (LLM), Model-driven, Modern technologies, Non-playable character, NPC, Presence, Social Actors, Speech enhancement, Speech recognition, Text to speech, Virtual environments, Virtual Reality, VR