AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Behravan, M.; Gračanin, D.

From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 150–155, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D object, 3D Object Generation, 3D reconstruction, Augmented Reality, Cutting edges, Generative AI, Interactive computer systems, Language Model, Large language model, large language models, matrix, Multilingual speech interaction, Real- time, Speech enhancement, Speech interaction, Volume Rendering

Stroinski, M.; Kwarciak, K.; Kowalewski, M.; Hemmerling, D.; Frier, W.; Georgiou, O.

Text-to-Haptics: Enhancing Multisensory Storytelling through Emotionally Congruent Midair Haptics Journal Article

In: Advanced Intelligent Systems, vol. 7, no. 4, 2025, ISSN: 26404567 (ISSN).

Abstract | Links | BibTeX | Tags: Audiovisual, Augmented Reality, Extended reality, Haptic interfaces, Haptics, Haptics interfaces, HMI, hybrid AI, Hybrid artificial intelligences, Metaverses, Mixed reality, Multisensory, Natural Language Processing, perception, Sentiment Analysis, Sound speech, Special issue and section, Speech enhancement, Virtual environments, Visual elements

2024

Liang, X.; Wang, Y.; Yan, F.; Ouyang, Z.; Hu, Y.; Luo, S.

Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR Proceedings Article

In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Asia Posters, SA, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071138-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Emotion Recognition, Game design, Gaming experiences, Real- time, Role-playing game, Speech emotion recognition, Speech enhancement, Speech recognition, Time based

Christiansen, F. R.; Hollensberg, L. Nø.; Jensen, N. B.; Julsgaard, K.; Jespersen, K. N.; Nikolov, I.

Exploring Presence in Interactions with LLM-Driven NPCs: A Comparative Study of Speech Recognition and Dialogue Options Proceedings Article

In: S.N., Spencer (Ed.): Proc. ACM Symp. Virtual Reality Softw. Technol. VRST, Association for Computing Machinery, 2024, ISBN: 979-840070535-9 (ISBN).

Abstract | Links | BibTeX | Tags: Comparatives studies, Computer simulation languages, Economic and social effects, Immersive System, Immersive systems, Language Model, Large language model, Large language models (LLM), Model-driven, Modern technologies, Non-playable character, NPC, Presence, Social Actors, Speech enhancement, Speech recognition, Text to speech, Virtual environments, Virtual Reality, VR