AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2024
Vasic, I.; Fill, H. -G.; Quattrini, R.; Pierdicca, R.
LLM-Aided Museum Guide: Personalized Tours Based on User Preferences Proceedings Article
In: L.T., De Paolis; P., Arpaia; M., Sacco (Ed.): Lect. Notes Comput. Sci., pp. 249–262, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303171709-3 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Automated process, Cultural heritages, Extended reality, Language Model, Large language model, large language models, Modeling languages, Museum guide, User's preferences, Virtual environments, Virtual museum, Virtual museums, Virtual tour
@inproceedings{vasic_llm-aided_2024,
title = {LLM-Aided Museum Guide: Personalized Tours Based on User Preferences},
author = {I. Vasic and H. -G. Fill and R. Quattrini and R. Pierdicca},
editor = {De Paolis L.T. and Arpaia P. and Sacco M.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85205127699&doi=10.1007%2f978-3-031-71710-9_18&partnerID=40&md5=fba73e38a432e0749b8e79197ef85310},
doi = {10.1007/978-3-031-71710-9_18},
isbn = {03029743 (ISSN); 978-303171709-3 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {15029 LNCS},
pages = {249–262},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {The quick development of generative artificial intelligence (GenAI) techniques is a promising step toward automated processes in the field of cultural heritage (CH). The recent rise of powerful Large Language Models (LLMs) like ChatGPT has made them a commonly utilized tool for a wide range of tasks across various fields. In this paper, we introduce LLMs as a guide in the three-dimensional (3D) panoramic virtual tour of the Civic Art Gallery of Ascoli to enable visitors to express their interest and show them the requested content. The input to our algorithm is a user request in natural language. The processing tasks are performed with the OpenAI’s Generative Pre-trained Transformer (GPT) 4o model. Requests are handled through the OpenAI’s API. We demonstrate all the functionalities within a developed local web-based application. This novel approach is capable of solving the problem of generic guided tours in the museum and offers a solution for the more automatized and personalized ones. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.},
keywords = {Artificial intelligence techniques, Automated process, Cultural heritages, Extended reality, Language Model, Large language model, large language models, Modeling languages, Museum guide, User's preferences, Virtual environments, Virtual museum, Virtual museums, Virtual tour},
pubstate = {published},
tppubtype = {inproceedings}
}
Liang, X.; Wang, Y.; Yan, F.; Ouyang, Z.; Hu, Y.; Luo, S.
Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR Proceedings Article
In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Asia Posters, SA, Association for Computing Machinery, Inc, 2024, ISBN: 979-840071138-1 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence techniques, Emotion Recognition, Game design, Gaming experiences, Real- time, Role-playing game, Speech emotion recognition, Speech enhancement, Speech recognition, Time based
@inproceedings{liang_reborn_2024,
title = {Reborn of the White Bone Demon: Role-Playing Game Design Using Generative AI in XR},
author = {X. Liang and Y. Wang and F. Yan and Z. Ouyang and Y. Hu and S. Luo},
editor = {Spencer S.N.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85215520655&doi=10.1145%2f3681756.3697949&partnerID=40&md5=a255cbdfd881f70df82341875f16d546},
doi = {10.1145/3681756.3697949},
isbn = {979-840071138-1 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. - SIGGRAPH Asia Posters, SA},
publisher = {Association for Computing Machinery, Inc},
abstract = {This paper explores the application of Generative Artificial Intelligence (GenAI) techniques to the design of Role Playing Games (RPGs) in Extended Reality (XR) environments. We developed the game Reborn of the White Bone Demon, which utilizes AI speech emotion recognition technology to generate story lines and game assets in real-time based on the player's conversations with NPCs, enhancing the player's immersion and personalized experience, demonstrating the potential of GenAI in enhancing the XR gaming experience. © 2024 Copyright held by the owner/author(s).},
keywords = {Artificial intelligence techniques, Emotion Recognition, Game design, Gaming experiences, Real- time, Role-playing game, Speech emotion recognition, Speech enhancement, Speech recognition, Time based},
pubstate = {published},
tppubtype = {inproceedings}
}