AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Linares-Pellicer, J.; Izquierdo-Domenech, J.; Ferri-Molla, I.; Aliaga-Torro, C.
Breaking the Bottleneck: Generative AI as the Solution for XR Content Creation in Education Book Section
In: Lecture Notes in Networks and Systems, vol. 1140, pp. 9–30, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 23673370 (ISSN).
Abstract | Links | BibTeX | Tags: Adversarial machine learning, Augmented Reality, Breakings, Content creation, Contrastive Learning, Development process, Educational context, Federated learning, Generative adversarial networks, Immersive learning, Intelligence models, Learning experiences, Mixed reality, Resource intensity, Technical skills, Virtual environments
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title = {Breaking the Bottleneck: Generative AI as the Solution for XR Content Creation in Education},
author = {J. Linares-Pellicer and J. Izquierdo-Domenech and I. Ferri-Molla and C. Aliaga-Torro},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85212478399&doi=10.1007%2f978-3-031-71530-3_2&partnerID=40&md5=aefee938cd5b8a74ee811a463d7409ae},
doi = {10.1007/978-3-031-71530-3_2},
isbn = {23673370 (ISSN)},
year = {2025},
date = {2025-01-01},
booktitle = {Lecture Notes in Networks and Systems},
volume = {1140},
pages = {9–30},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {The integration of Extended Reality (XR) technologies-Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)-promises to revolutionize education by offering immersive learning experiences. However, the complexity and resource intensity of content creation hinders the adoption of XR in educational contexts. This chapter explores Generative Artificial Intelligence (GenAI) as a solution, highlighting how GenAI models can facilitate the creation of educational XR content. GenAI enables educators to produce engaging XR experiences without needing advanced technical skills by automating aspects of the development process from ideation to deployment. Practical examples demonstrate GenAI’s current capability to generate assets and program applications, significantly lowering the barrier to creating personalized and interactive learning environments. The chapter also addresses challenges related to GenAI’s application in education, including technical limitations and ethical considerations. Ultimately, GenAI’s integration into XR content creation makes immersive educational experiences more accessible and practical, driven by only natural interactions, promising a future where technology-enhanced learning is universally attainable. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.},
keywords = {Adversarial machine learning, Augmented Reality, Breakings, Content creation, Contrastive Learning, Development process, Educational context, Federated learning, Generative adversarial networks, Immersive learning, Intelligence models, Learning experiences, Mixed reality, Resource intensity, Technical skills, Virtual environments},
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Juarez, A.; Rábago, J.; Pliego, A.; Salazar, G.; Hinrichsen, C.; Castro, M.; Pachajoa, T.
Innovative Methodology for the Integration of Emerging Technologies in Global Education: Mixed Realities, AI, Metaverse, and SDGs Proceedings Article
In: Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798350355239 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence, Arts computing, Collaborative learning, E-Learning, Education computing, Educational Innovation, Educational innovations, Educational Technology, Emerging technologies, Engineering education, Global education, High educations, higher education, Innovative methodologies, Me-xico, Metaverse, Metaverses, Mixed Realities, Mixed reality, Product design, Sebastian, Social aspects, Students, Sustainable development, Sustainable Development Goals, Teaching, Technical skills
@inproceedings{juarez_innovative_2025,
title = {Innovative Methodology for the Integration of Emerging Technologies in Global Education: Mixed Realities, AI, Metaverse, and SDGs},
author = {A. Juarez and J. Rábago and A. Pliego and G. Salazar and C. Hinrichsen and M. Castro and T. Pachajoa},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105011951378&doi=10.1109%2FIFE63672.2025.11024834&partnerID=40&md5=4e101ad649487ce729c3a5fa9e875559},
doi = {10.1109/IFE63672.2025.11024834},
isbn = {9798350355239 (ISBN)},
year = {2025},
date = {2025-01-01},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {The academic collaboration among Tecnologico de Monterrey (Mexico), the University of San Sebastián (Chile), and the Catholic University of Colombia was an innovative effort to transform the teaching of the "Formal Representation of Space" through the use of emerging technologies. This project was based on the convergence of the theory of Community of Inquiry (CoI), International Collaborative Online Learning (COIL), and the integration of Mixed Realities, Metaverse, and generative artificial intelligence. The central objective of this collaboration was to improve the technical and creative skills of students of architecture, industrial design, digital art, communication, and music production through a pedagogical approach that utilizes 3D spatial visualization and intercultural interaction. The use of the Tec Virtual Campus's Metaverse and the Global Classroom program was instrumental in facilitating real-time collaboration among students from different countries, allowing for the creation of joint projects that reflect a deep understanding of the Sustainable Development Goals (SDGs). This effort resulted in an advanced methodology that improves students' technical skills and promotes a meaningful global commitment to sustainability and social responsibility, reflecting the transformative power of international collaborative education. © 2025 Elsevier B.V., All rights reserved.},
keywords = {Artificial intelligence, Arts computing, Collaborative learning, E-Learning, Education computing, Educational Innovation, Educational innovations, Educational Technology, Emerging technologies, Engineering education, Global education, High educations, higher education, Innovative methodologies, Me-xico, Metaverse, Metaverses, Mixed Realities, Mixed reality, Product design, Sebastian, Social aspects, Students, Sustainable development, Sustainable Development Goals, Teaching, Technical skills},
pubstate = {published},
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}