AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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28 entries « 1 of 2 »

2025

Dong, Y.

Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology Proceedings Article

In: P., Zaphiris; A., Ioannou; A., Ioannou; R.A., Sottilare; J., Schwarz; M., Rauterberg (Ed.): Lect. Notes Comput. Sci., pp. 256–262, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303176814-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-generated art, Art and Technology, Arts computing, Augmented Reality, Augmented reality technology, Digital Exhibition Design, Dynamic content, E-Learning, Education computing, Generation technologies, Interactive computer graphics, Knowledge Management, Multi dimensional, Planning designs, Three dimensional computer graphics, Video contents, Video generation

Shawash, J.; Thibault, M.; Hamari, J.

Who Killed Helene Pumpulivaara?: AI-Assisted Content Creation and XR Implementation for Interactive Built Heritage Storytelling Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 377–379, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Built heritage, Content creation, Digital heritage, Digital Interpretation, Extended reality, Human computer interaction, Human engineering, Industrial Heritage, Interactive computer graphics, Interactive computer systems, Mobile photographies, Narrative Design, Narrative designs, Production pipelines, Uncanny valley, Virtual Reality

Shen, Y.; Li, B.; Huang, J.; Wang, Z.

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1292–1293, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331514846 (ISBN).

Abstract | Links | BibTeX | Tags: 3D authoring, 3D modeling, Digital replicas, Gaussian distribution, Gaussian Splatting editing, Gaussians, Graphical user interfaces, High quality, Immersive, Immersive environment, Interactive computer graphics, Rendering (computer graphics), Rendering pipelines, Splatting, Three dimensional computer graphics, User profile, Virtual Reality, Virtual reality user interface, Virtualization, VR user interface

Logothetis, I.; Diakogiannis, K.; Vidakis, N.

Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management Proceedings Article

In: X., Fang (Ed.): Lect. Notes Comput. Sci., pp. 415–429, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303192577-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chronic disease, Computer aided instruction, Diabetes Education, Diagnosis, E-Learning, Education management, Engineering education, Gamification, Immersive virtual reality, Interactive computer graphics, Interactive learning, Large population, Learning systems, NUI, Self management, Serious game, Serious games, simulation, Virtual Reality

López-Ozieblo, R.; Jiandong, D. S.; Techanamurthy, U.; Geng, H.; Nurgissayeva, A.

Enhancing AI Literacy through Immersive VR: Evaluating Pedagogical Design and GenAI Integration Proceedings Article

In: pp. 718–723, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331511661 (ISBN).

Abstract | Links | BibTeX | Tags: AI Literacy, Artificial intelligence, Behavioral Research, Classlet platform, E-Learning, Educational settings, Emerging technologies, Engineering education, Experiential learning, GenAI avatar, GenAI Avatars, Immersive virtual reality, Interactive computer graphics, Pedagogical designs, Pedagogical Innovation, Regression analysis, Teaching, Virtual Reality, Virtual-reality environment

Mendoza, A. P.; Quiroga, K. J. Barrios; Celis, S. D. Solano; M., C. G. Quintero

NAIA: A Multi-Technology Virtual Assistant for Boosting Academic Environments—A Case Study Journal Article

In: IEEE Access, vol. 13, pp. 141461–141483, 2025, ISSN: 21693536 (ISSN), (Publisher: Institute of Electrical and Electronics Engineers Inc.).

Abstract | Links | BibTeX | Tags: Academic environment, Artificial intelligence, Case-studies, Computational Linguistics, Computer vision, Digital avatar, Digital avatars, Efficiency, Human computer interaction, Human-AI Interaction, Interactive computer graphics, Language Model, Large language model, large language model (LLM), Learning systems, Natural language processing systems, Personal digital assistants, Personnel training, Population statistics, Speech communication, Speech processing, Speech to text, speech to text (STT), Text to speech, text to speech (TTS), user experience, User interfaces, Virtual assistant, Virtual assistants, Virtual Reality

Tovias, E.; Wu, L.

Leveraging Virtual Reality and AI for Enhanced Vocabulary Learning Proceedings Article

In: pp. 308, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331521646 (ISBN).

Abstract | Links | BibTeX | Tags: Avatar, Avatars, E-Learning, Immersive, Interactive computer graphics, Interactive learning, Language Model, Large language model, large language models, Learning experiences, Real time interactions, Text-based methods, user experience, Users' experiences, Virtual environments, Virtual Reality, Vocabulary learning

Vachha, C.; Kang, Y.; Dive, Z.; Chidambaram, A.; Gupta, A.; Jun, E.; Hartmann, B.

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 9798400713958 (ISBN); 9798400713941 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, AI assisted creativity tool, Animation, Computer vision, Direct manipulation, Drawing (graphics), Gaussian Splatting, Gaussians, Generative AI, Graphic, Graphics, High level languages, Immersive, Interactive computer graphics, Splatting, Three dimensional computer graphics, Virtual Reality, Worldbuilding interface

Cao, X.; Ju, K. P.; Li, C.; Jain, D.

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene? Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 9798400713958 (ISBN); 9798400713941 (ISBN).

Abstract | Links | BibTeX | Tags: 3D application, 3D modeling, 3D scenes, Accessibility, BLV, DHH, Discrete event simulation, Generative AI, Generative tools, Interactive computer graphics, One dimensional, Runtimes, Three dimensional computer graphics, Video-games, Virtual 3d scene, virtual 3D scenes, Virtual environments, Virtual Reality

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 9798400713910 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows

de Oliveira, E. A. Masasi; Sousa, R. T.; Bastos, A. A.; de Freitas Cintra, L. Martins; Filho, A. R. G. Galvão

Immersive Virtual Museums with Spatially-Aware Retrieval-Augmented Generation Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 437–440, Association for Computing Machinery, Inc, 2025, ISBN: 9798400713910 (ISBN).

Abstract | Links | BibTeX | Tags: Association reactions, Behavioral Research, Generation systems, Geographics, Human computer interaction, Human engineering, Immersive, Information Retrieval, Interactive computer graphics, Language Model, Large language model, large language models, Museums, Retrieval-Augmented Generation, Search engines, Spatially aware, User interfaces, Virtual environments, Virtual museum, Virtual museum., Virtual Reality, Visual Attention, Visual languages

Coronado, A.; Carvalho, S. T.; Berretta, L. Oliveira

See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 451–457, Association for Computing Machinery, Inc, 2025, ISBN: 9798400713910 (ISBN).

Abstract | Links | BibTeX | Tags: Accessibility, Behavioral Research, Blind, Blind people, Helmet mounted displays, Human engineering, Human rehabilitation equipment, Interactive computer graphics, Interactive computer systems, Language Model, LLM, Multi-modal, Rendered environment, rendered environments, Spatial cognition, Virtual Reality, Vision aids, Visual impairment, Visual languages, Visually impaired people

Peter, K.; Makosa, I.; Auala, S.; Ndjao, L.; Maasz, D.; Mbinge, U.; Winschiers-Theophilus, H.

Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 418–423, Association for Computing Machinery, Inc, 2025, ISBN: 9798400713910 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Modelling, 3D models, 3d-modeling, Co-designs, Community-based, Community-Based Co-Design, Computer aided design, Cultural heritage, Cultural heritages, Food storage, Human computer interaction, Human engineering, Indigenous Knowledge, Information Systems, Interactive computer graphics, Interactive computer systems, IVR, Namibia, OvaHimba, Ovahimbum, Photogrammetry, Sustainable development, Virtual environments, Virtual Reality

Wan, X.; Luo, Y.

A Study of Anti-war Memorial Hall of Leshan City based on Virtual Museum Technology Proceedings Article

In: pp. 493–497, Association for Computing Machinery, Inc, 2025, ISBN: 9798400712432 (ISBN).

Abstract | Links | BibTeX | Tags: 3d modeling technologies, 3D reconstruction, Anti-war, Artificial intelligence, Augmented Reality, Digital researches, Historic Preservation, Human engineering, Interactive computer graphics, Knowledge graph, Knowledge graphs, Language Model, Localization and mappings, Metaverses, Model knowledge, Museum technology, Museums, Restoration, Three dimensional computer graphics, Virtual museum, Virtual Reality

Saddik, A. El; Ahmad, J.; Khan, M.; Abouzahir, S.; Gueaieb, W.

Unleashing Creativity in the Metaverse: Generative AI and Multimodal Content Journal Article

In: ACM Transactions on Multimedia Computing, Communications and Applications, vol. 21, no. 7, pp. 1–43, 2025, ISSN: 15516857 (ISSN); 15516865 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: Adversarial networks, Artificial intelligence, Content generation, Context information, Creatives, Diffusion Model, diffusion models, Generative adversarial networks, Generative AI, Human engineering, Information instructions, Interactive computer graphics, Interactive computer systems, Interactive devices, Interoperability, Metaverse, Metaverses, Multi-modal, multimodal, Simple++, Three dimensional computer graphics, user experience, User interfaces, Virtual Reality

Huang, J.; Wang, C.; Li, L.; Huang, C.; Dai, Q.; Xu, W.

BuildingBlock: A Hybrid Approach for Structured Building Generation Proceedings Article

In: Spencer, S. N. (Ed.): Association for Computing Machinery, Inc, 2025, ISBN: 9798400715402 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3d-modeling, Architecture, benchmarking, Building blockes, Construction, Data-driven model, Generative 3D Modeling, Hierarchical systems, Hybrid approach, Interactive computer graphics, Language Model, Layout generations, Procedural & Data-driven Modeling, Procedural content generations, Three dimensional computer graphics

Sun, Y.; Cheng, C.; Xu, C.; Lee, C. H.; Asadipour, A.

Hyborg Agency: Fostering AI Agents through Community Conversations in a Digital Forest Journal Article

In: Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 8, no. 3, 2025, ISSN: 25776193 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: 3-D environments, Agents, Artificial intelligence, Communication platforms, Computational ecosystems, Ecosystems, Forestry, Human relationships, Human society, Immersive, Interactive computer graphics, Language evolution, Language Model, Mechanical, Social aspects, Thematic analysis, Virtual Reality

B, C. E. Pardo; R, O. I. Iglesias; A, M. D. León; M., C. G. Quintero

EverydAI: Virtual Assistant for Decision-Making in Daily Contexts, Powered by Artificial Intelligence Journal Article

In: Systems, vol. 13, no. 9, 2025, ISSN: 20798954 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Behavioral Research, Decision making, Decisions makings, Digital avatar, Digital avatars, Information overloads, Informed decision, Interactive computer graphics, Language Model, Large language model, large language models, Natural language processing systems, Natural languages, Object Detection, Object recognition, Objects detection, recommendation systems, Recommender systems, Three dimensional computer graphics, Virtual assistants, Virtual Reality, web scraping, Web scrapings

Kammari, K. S.; Annambhotla, Y. L.; Khanna, M.

ProWGAN a hybrid generative adversarial network for automated landscape generation in media and video games Journal Article

In: Discover Artificial Intelligence, vol. 5, no. 1, 2025, ISSN: 27310809 (ISSN), (Publisher: Springer Nature).

Abstract | Links | BibTeX | Tags: 'current, 3D modeling, Adversarial networks, Generative AI, Hybrid model, Image production, Interactive computer graphics, Landscape, Landscapes, Motion pictures, Progressive GAN, Video-games, Videogame environment, Videogames environments, Virtual Reality, Wasserstein GAN

2024

Gottsacker, M.; Bruder, G.; Welch, G. F.

rlty2rlty: Transitioning Between Realities with Generative AI Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1160–1161, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350374490 (ISBN).

Abstract | Links | BibTeX | Tags: Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Interactive computer graphics, Liminal spaces, Mixed / augmented reality, Mixed reality, Real environments, System use, User interfaces, Virtual worlds

Nebeling, M.; Oki, M.; Gelsomini, M.; Hayes, G. R.; Billinghurst, M.; Suzuki, K.; Graf, R.

Designing Inclusive Future Augmented Realities Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 9798400703317 (ISBN).

Abstract | Links | BibTeX | Tags: Accessible and inclusive design, Augmented Reality, Augmented reality technology, Display technologies, Generative AI, Inclusive design, Interactive computer graphics, Mixed reality, Mixed reality technologies, Rapid prototyping, Rapid-prototyping, Sensing technology, Spatial computing

Torre, F. De La; Fang, C. M.; Huang, H.; Banburski-Fahey, A.; Fernandez, J. A.; Lanier, J.

LLMR: Real-time Prompting of Interactive Worlds using Large Language Models Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational Linguistics, Design goal, Interactive computer graphics, Interactive worlds, Internal dynamics, Language Model, Large language model, Mixed reality, Novel strategies, Real- time, Spatial Reasoning, Training data

He, K.; Yao, K.; Zhang, Q.; Yu, J.; Liu, L.; Xu, L.

DressCode: Autoregressively Sewing and Generating Garments from Text Guidance Journal Article

In: ACM Transactions on Graphics, vol. 43, no. 4, 2024, ISSN: 07300301 (ISSN).

Abstract | Links | BibTeX | Tags: 3D content, 3d garments, autoregressive model, Autoregressive modelling, Content creation, Digital humans, Embeddings, Fashion design, Garment generation, Interactive computer graphics, Sewing pattern, sewing patterns, Textures, Virtual Reality, Virtual Try-On

He, K.; Lapham, A.; Li, Z.

Enhancing Narratives with SayMotion's text-to-3D animation and LLMs Proceedings Article

In: Spencer, S. N. (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2024, ISBN: 9798400705267 (ISBN).

Abstract | Links | BibTeX | Tags: 3D animation, AI-based animation, Animation, Animation editing, Deep learning, Film production, Human motions, Interactive computer graphics, Interactive media, Language Model, Motion models, Physics simulation, Production medium, Simulation platform, Three dimensional computer graphics

Leong, C. W.; Jawahar, N.; Basheerabad, V.; Wortwein, T.; Emerson, A.; Sivan, G.

Combining Generative and Discriminative AI for High-Stakes Interview Practice Proceedings Article

In: ACM Int. Conf. Proc. Ser., pp. 94–96, Association for Computing Machinery, 2024, ISBN: 9798400704635 (ISBN).

Abstract | Links | BibTeX | Tags: AI systems, College admissions, Continuous improvements, End to end, Interactive computer graphics, Interactive dialog system, interactive dialogue systems, Language Model, Modeling languages, Multi-modal, Multimodal computing, Video interview, video interviews, Virtual avatar, Virtual environments, Virtual Reality

28 entries « 1 of 2 »