AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Dong, Y.

Enhancing Painting Exhibition Experiences with the Application of Augmented Reality-Based AI Video Generation Technology Proceedings Article

In: P., Zaphiris; A., Ioannou; A., Ioannou; R.A., Sottilare; J., Schwarz; M., Rauterberg (Ed.): Lect. Notes Comput. Sci., pp. 256–262, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303176814-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, AI-generated art, Art and Technology, Arts computing, Augmented Reality, Augmented reality technology, Digital Exhibition Design, Dynamic content, E-Learning, Education computing, Generation technologies, Interactive computer graphics, Knowledge Management, Multi dimensional, Planning designs, Three dimensional computer graphics, Video contents, Video generation

Logothetis, I.; Diakogiannis, K.; Vidakis, N.

Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management Proceedings Article

In: X., Fang (Ed.): Lect. Notes Comput. Sci., pp. 415–429, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303192577-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chronic disease, Computer aided instruction, Diabetes Education, Diagnosis, E-Learning, Education management, Engineering education, Gamification, Immersive virtual reality, Interactive computer graphics, Interactive learning, Large population, Learning systems, NUI, Self management, Serious game, Serious games, simulation, Virtual Reality

Shen, Y.; Li, B.; Huang, J.; Wang, Z.

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1292–1293, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D authoring, 3D modeling, Digital replicas, Gaussian distribution, Gaussian Splatting editing, Gaussians, Graphical user interfaces, High quality, Immersive, Immersive environment, Interactive computer graphics, Rendering (computer graphics), Rendering pipelines, Splatting, Three dimensional computer graphics, User profile, Virtual Reality, Virtual reality user interface, Virtualization, VR user interface

Cao, X.; Ju, K. P.; Li, C.; Jain, D.

SceneGenA11y: How can Runtime Generative tools improve the Accessibility of a Virtual 3D Scene? Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: 3D application, 3D modeling, 3D scenes, Accessibility, BLV, DHH, Discrete event simulation, Generative AI, Generative tools, Interactive computer graphics, One dimensional, Runtimes, Three dimensional computer graphics, Video-games, Virtual 3d scene, virtual 3D scenes, Virtual environments, Virtual Reality

Peter, K.; Makosa, I.; Auala, S.; Ndjao, L.; Maasz, D.; Mbinge, U.; Winschiers-Theophilus, H.

Co-creating a VR Narrative Experience of Constructing a Food Storage Following OvaHimba Traditional Practices Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 418–423, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Modelling, 3D models, 3d-modeling, Co-designs, Community-based, Community-Based Co-Design, Computer aided design, Cultural heritage, Cultural heritages, Food storage, Human computer interaction, Human engineering, Indigenous Knowledge, Information Systems, Interactive computer graphics, Interactive computer systems, IVR, Namibia, OvaHimba, Ovahimbum, Photogrammetry, Sustainable development, Virtual environments, Virtual Reality

Coronado, A.; Carvalho, S. T.; Berretta, L.

See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 451–457, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Accessibility, Behavioral Research, Blind, Blind people, Helmet mounted displays, Human engineering, Human rehabilitation equipment, Interactive computer graphics, Interactive computer systems, Language Model, LLM, Multi-modal, Rendered environment, rendered environments, Spatial cognition, Virtual Reality, Vision aids, Visual impairment, Visual languages, Visually impaired people

Oliveira, E. A. Masasi De; Sousa, R. T.; Bastos, A. A.; Cintra, L. Martins De Freitas; Filho, A. R. G.

Immersive Virtual Museums with Spatially-Aware Retrieval-Augmented Generation Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 437–440, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Association reactions, Behavioral Research, Generation systems, Geographics, Human computer interaction, Human engineering, Immersive, Information Retrieval, Interactive computer graphics, Language Model, Large language model, large language models, Museums, Retrieval-Augmented Generation, Search engines, Spatially aware, User interfaces, Virtual environments, Virtual museum, Virtual museum., Virtual Reality, Visual Attention, Visual languages

Vachha, C.; Kang, Y.; Dive, Z.; Chidambaram, A.; Gupta, A.; Jun, E.; Hartmann, B.

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D scenes, AI assisted creativity tool, Animation, Computer vision, Direct manipulation, Drawing (graphics), Gaussian Splatting, Gaussians, Generative AI, Graphic, Graphics, High level languages, Immersive, Interactive computer graphics, Splatting, Three dimensional computer graphics, Virtual Reality, Worldbuilding interface

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows

Shawash, J.; Thibault, M.; Hamari, J.

Who Killed Helene Pumpulivaara?: AI-Assisted Content Creation and XR Implementation for Interactive Built Heritage Storytelling Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 377–379, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Built heritage, Content creation, Digital heritage, Digital Interpretation, Extended reality, Human computer interaction, Human engineering, Industrial Heritage, Interactive computer graphics, Interactive computer systems, Mobile photographies, Narrative Design, Narrative designs, Production pipelines, Uncanny valley, Virtual Reality

2024

Gottsacker, M.; Bruder, G.; Welch, G. F.

rlty2rlty: Transitioning Between Realities with Generative AI Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1160–1161, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037449-0 (ISBN).

Abstract | Links | BibTeX | Tags: Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Interactive computer graphics, Liminal spaces, Mixed / augmented reality, Mixed reality, Real environments, System use, User interfaces, Virtual worlds

Nebeling, M.; Oki, M.; Gelsomini, M.; Hayes, G. R.; Billinghurst, M.; Suzuki, K.; Graf, R.

Designing Inclusive Future Augmented Realities Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070331-7 (ISBN).

Abstract | Links | BibTeX | Tags: Accessible and inclusive design, Augmented Reality, Augmented reality technology, Display technologies, Generative AI, Inclusive design, Interactive computer graphics, Mixed reality, Mixed reality technologies, Rapid prototyping, Rapid-prototyping, Sensing technology, Spatial computing

Torre, F. De La; Fang, C. M.; Huang, H.; Banburski-Fahey, A.; Fernandez, J. A.; Lanier, J.

LLMR: Real-time Prompting of Interactive Worlds using Large Language Models Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Computational Linguistics, Design goal, Interactive computer graphics, Interactive worlds, Internal dynamics, Language Model, Large language model, Mixed reality, Novel strategies, Real- time, Spatial Reasoning, Training data

He, K.; Lapham, A.; Li, Z.

Enhancing Narratives with SayMotion's text-to-3D animation and LLMs Proceedings Article

In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2024, ISBN: 979-840070526-7 (ISBN).

Abstract | Links | BibTeX | Tags: 3D animation, AI-based animation, Animation, Animation editing, Deep learning, Film production, Human motions, Interactive computer graphics, Interactive media, Language Model, Motion models, Physics simulation, Production medium, Simulation platform, Three dimensional computer graphics

He, K.; Yao, K.; Zhang, Q.; Yu, J.; Liu, L.; Xu, L.

DressCode: Autoregressively Sewing and Generating Garments from Text Guidance Journal Article

In: ACM Transactions on Graphics, vol. 43, no. 4, 2024, ISSN: 07300301 (ISSN).

Abstract | Links | BibTeX | Tags: 3D content, 3d garments, autoregressive model, Autoregressive modelling, Content creation, Digital humans, Embeddings, Fashion design, Garment generation, Interactive computer graphics, Sewing pattern, sewing patterns, Textures, Virtual Reality, Virtual Try-On

Leong, C. W.; Jawahar, N.; Basheerabad, V.; Wörtwein, T.; Emerson, A.; Sivan, G.

Combining Generative and Discriminative AI for High-Stakes Interview Practice Proceedings Article

In: ACM Int. Conf. Proc. Ser., pp. 94–96, Association for Computing Machinery, 2024, ISBN: 979-840070463-5 (ISBN).

Abstract | Links | BibTeX | Tags: AI systems, College admissions, Continuous improvements, End to end, Interactive computer graphics, Interactive dialog system, interactive dialogue systems, Language Model, Modeling languages, Multi-modal, Multimodal computing, Video interview, video interviews, Virtual avatar, Virtual environments, Virtual Reality

2023

Friess, P.

THE_OTHERVERSE - A Contemporary Cabinet Of Curiosities Proceedings Article

In: D., Byrne; N., Martelaro (Ed.): DIS Companion: Companion Publ. ACM Des Interact. Syst. Conf., pp. 50–54, Association for Computing Machinery, Inc, 2023, ISBN: 978-145039898-5 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, AI-generated content, Algorithmic energy, Algorithmics, Arts computing, Energy, Form of existences, Image enhancement, Interactive computer graphics, Metaverse, Metaverses, Other verse, Other verses, Resilience, Virtual Reality, Virtual worlds

Vincent, B.; Ayyar, K.

Roblox Generative AI in action Proceedings Article

In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2023, ISBN: 979-840070158-0 (ISBN).

Abstract | Links | BibTeX | Tags: AI techniques, Complex model, Creation process, Education, Game, Games, Interactive computer graphics, Interactive objects, Lighting, Metaverse, Metaverses, Modeling, Modeling languages, Natural languages, Object and scenes, Pipeline, Real-Time Rendering, Rendering (computer graphics)