AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2019
Citt`a, Giuseppe; Gentile, Manuel; Augello, Agnese; Ottaviano, Simona; Allegra, Mario; Dignum, Frank
Analyzing Creativity in the Light of Social Practice Theory Journal Article
In: Frontiers in Psychology, vol. 9, no. JAN, 2019, ISSN: 16641078.
Abstract | Links | BibTeX | Tags: Computational Creativity, Habits, Social Practices, Torrance Test
@article{cittaAnalyzingCreativityLight2019,
title = {Analyzing Creativity in the Light of Social Practice Theory},
author = { Giuseppe Citt{`a} and Manuel Gentile and Agnese Augello and Simona Ottaviano and Mario Allegra and Frank Dignum},
doi = {10.3389/fpsyg.2018.02752},
issn = {16641078},
year = {2019},
date = {2019-01-01},
journal = {Frontiers in Psychology},
volume = {9},
number = {JAN},
abstract = {In this work, starting from the social practice theory, we identified two kinds of creativity: a situational creativity that takes place when, starting from a defined situation, a social practice is played; and a creativity of habit that concerns the agents' capacity for generating new practices from habit when the situation is not defined or is unexpected. To test this hypothesis, the Torrance Test of Creative Thinking (Verbal Form A) was analyzed in the light of praxeology, and the results are analyzed in a computational creativity perspective. textcopyright 2019 Citt`a, Gentile, Augello, Ottaviano, Allegra and Dignum.},
keywords = {Computational Creativity, Habits, Social Practices, Torrance Test},
pubstate = {published},
tppubtype = {article}
}
Cossentino, Massimo; Sabatucci, Luca; Seidita, Valeria
Engineering Self-adaptive Systems: From Experiences with MUSA to a General Design Process Proceedings Article
In: Engineering Multi-Agent Systems: 6th International Workshop, EMAS 2018, Stockholm, Sweden, July 14-15, 2018, Revised Selected Papers 6, pp. 96–116, Springer International Publishing, 2019.
Abstract | Links | BibTeX | Tags: Continuous change, Design Process, Retrospective analysis, Self-Adaptive Systems
@inproceedings{cossentinoEngineeringSelfadaptiveSystems2019,
title = {Engineering Self-adaptive Systems: From Experiences with MUSA to a General Design Process},
author = { Massimo Cossentino and Luca Sabatucci and Valeria Seidita},
doi = {10.1007/978-3-030-25693-7_6},
year = {2019},
date = {2019-01-01},
booktitle = {Engineering Multi-Agent Systems: 6th International Workshop, EMAS 2018, Stockholm, Sweden, July 14-15, 2018, Revised Selected Papers 6},
pages = {96--116},
publisher = {Springer International Publishing},
abstract = {Designing and developing complex self-adaptive systems require design processes having specific features fitting and representing the complexity of these systems. Changing requirements, users' needs and dynamic environment have to be taken in consideration, also con- sidering that, due of the self-adaptive nature of the system, the solution is not fixed at design time but it is a run-time outcome. Traditional design approach and life cycles are not suitable to design software sys- tems where requirements continuously change at runtime. A new design process paradigm is needed to design such systems. In this Chapter, we present a retrospective analysis based on three projects developed in the last five years with the middleware MUSA in order to identify specific features of the design process for supporting continuous change and self-adaptation. The result is a general approach allowing to reduce the gap between design time and run-time.},
keywords = {Continuous change, Design Process, Retrospective analysis, Self-Adaptive Systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Cossentino, Massimo; Lopes, Salvatore; Renda, Giovanni; Sabatucci, Luca; Zaffora, Flavia
A Metamodel of a Multi-Paradigm Approach to Smart Cyber-Physical Systems Development. Proceedings Article
In: WOA, pp. 35–41, 2019.
Abstract | BibTeX | Tags: Cyber-Physical Systems, Metamodel, Multi-Paradigm, Shipboard power system
@inproceedings{cossentinoMetamodelMultiParadigmApproach2019,
title = {A Metamodel of a Multi-Paradigm Approach to Smart Cyber-Physical Systems Development.},
author = { Massimo Cossentino and Salvatore Lopes and Giovanni Renda and Luca Sabatucci and Flavia Zaffora},
year = {2019},
date = {2019-01-01},
booktitle = {WOA},
pages = {35--41},
abstract = {This paper illustrates an approach to the development of a shipboard power system reconfiguration as a Smart cyber-physical system (CPS). It is developed by representing it through a meta-model, providing a multi-paradigm approach that exploits the best features of three available frameworks, Jade, Jason and Akka. The resulting developing framework allows the creation of a new composite entity (labelled H-Entity) that exploits the advantages of Jade, Jason and Akka.},
keywords = {Cyber-Physical Systems, Metamodel, Multi-Paradigm, Shipboard power system},
pubstate = {published},
tppubtype = {inproceedings}
}
Cossentino, Massimo; Sabatucci, Luca; Lopes, Salvatore
Partial and Full Goal Satisfaction in the MUSA Middleware Proceedings Article
In: Multi-Agent Systems: 16th European Conference, EUMAS 2018, Bergen, Norway, December 6– 7, 2018, Revised Selected Papers 16, pp. 15–29, Springer International Publishing, 2019.
Abstract | Links | BibTeX | Tags: Multi agent systems, Partial goal satisfaction, Self-Adaptive Systems
@inproceedings{cossentinoPartialFullGoal2019,
title = {Partial and Full Goal Satisfaction in the MUSA Middleware},
author = { Massimo Cossentino and Luca Sabatucci and Salvatore Lopes},
doi = {10.1007/978-3-030-14174-5_2},
year = {2019},
date = {2019-01-01},
booktitle = {Multi-Agent Systems: 16th European Conference, EUMAS 2018, Bergen, Norway, December 6– 7, 2018, Revised Selected Papers 16},
pages = {15--29},
publisher = {Springer International Publishing},
abstract = {Classical goal-based reasoning frameworks for agents sup- pose goals are either achieved fully or not achieved at all: unless achieved completely, the agents have failed to address them. This behavior is dif- ferent from how people do and therefore is far from real-world scenarios: in every moment a goal has reached a certain level of satisfaction. This work proposes to extend the classical boolean definition of goal achievement by adopting a novel approach, the Distance to Goal Satis- faction, a metric to measure the distance to the full satisfaction of a logic formula. In this paper we defined and implemented this metric; subsequently, we extended MUSA, a self-adaptive middleware used to engineer a het- erogeneous range of applications. This extension allows solving real sit- uations in which the full achievement represented a limitation.},
keywords = {Multi agent systems, Partial goal satisfaction, Self-Adaptive Systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Cossentino, Massimo; Sabatucci, Luca; Zaffora, Flavia
Safety Management in Smart Ships Proceedings Article
In: Internet and Distributed Computing Systems: 12th International Conference, IDCS 2019, Naples, Italy, October 10– 12, 2019, Proceedings 12, pp. 328–337, Springer International Publishing, 2019.
Abstract | Links | BibTeX | Tags: Multi-Paradigm, Self-Adaptive Systems, Shipboard power system, Smart Ship Safety, System of Systems
@inproceedings{cossentinoSafetyManagementSmart2019,
title = {Safety Management in Smart Ships},
author = { Massimo Cossentino and Luca Sabatucci and Flavia Zaffora},
doi = {10.1007/978-3-030-34914-1_31},
year = {2019},
date = {2019-01-01},
booktitle = {Internet and Distributed Computing Systems: 12th International Conference, IDCS 2019, Naples, Italy, October 10– 12, 2019, Proceedings 12},
pages = {328--337},
publisher = {Springer International Publishing},
abstract = {Smart Ships represent the next-generation of ships and they use ICT to connect all the devices on board to support integrated monitoring and safe management. In such cyber-physical systems, software has the responsibility of bridging the physical components and creating smart functions. Safety is a critical concern in such kind of systems whose malfunctioning may result in damage to equipment and injury to people. In this paper, we deal with this aspect, by identifying two interconnected sub-systems: shipboard power system and emergency management. The proposed architecture is developed through the H-entity multi-paradigm approach, in which heterogeneous technologies are interconnected. We propose to extend the MOISE+ organisational model to deal with systems of H-entities.},
keywords = {Multi-Paradigm, Self-Adaptive Systems, Shipboard power system, Smart Ship Safety, System of Systems},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Marra, Ivana
Rapporto Tecnico Gestionale (01/11/2013-30/04/2017) Programma Operativo Nazionale "Ricerca e Competitivit`a" 2007-2013 (PON "R&C") Avviso "Creazione Di Nuovi Distretti e/o Nuove Aggregazioni Pubblico-Private" D.D. n. 713/Ric. 29/10/2010 ASSE1 - TITOLO III Progetto PON03PE_00163_1 Social Network Delle Entit`a Dei Centri Storici (SNECS) CUP: B98C14000020005 Technical Report
ICAR-CNR no. RT-ICAR-NA-09-19, 2019.
@techreport{galloRapportoTecnicoGestionale2019,
title = {Rapporto Tecnico Gestionale (01/11/2013-30/04/2017) Programma Operativo Nazionale "Ricerca e Competitivit`a" 2007-2013 (PON "R&C") Avviso "Creazione Di Nuovi Distretti e/o Nuove Aggregazioni Pubblico-Private" D.D. n. 713/Ric. 29/10/2010 ASSE1 - TITOLO III Progetto PON03PE_00163_1 Social Network Delle Entit`a Dei Centri Storici (SNECS) CUP: B98C14000020005},
author = { Luigi Gallo and Ivana Marra},
year = {2019},
date = {2019-01-01},
number = {RT-ICAR-NA-09-19},
institution = {ICAR-CNR},
abstract = {Scopo del lavoro `e quello di presentare un report sulle attivit`a svolte dalla Unit`a Operativa Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Soggetto Beneficiario Consiglio Nazionale delle Ricerche (CNR) nell'ambito del progetto PON "R&C" 2007-2013" PON03PE_00163_1 Social Network delle Entit`a dei Centri Storici (SNECS) per la rendicontazione tecnico-contabile, con breve descrizione delle},
keywords = {},
pubstate = {published},
tppubtype = {techreport}
}
Howlett, Robert J.; Gallo, Luigi; Chen, Y. -W.; Qu, X.; Jain, Lakhmi C.
Preface Book Section
In: vol. 98, pp. v-vi, Springer Berlin Heidelberg, 2019, ISBN: 978-3-319-92230-0.
@incollection{howlettPreface2019,
title = {Preface},
author = { Robert J. Howlett and Luigi Gallo and Y.-W. Chen and X. Qu and Lakhmi C. Jain},
isbn = {978-3-319-92230-0},
year = {2019},
date = {2019-01-01},
volume = {98},
pages = {v-vi},
publisher = {Springer Berlin Heidelberg},
series = {Smart Innovation, Systems and Technologies},
abstract = {This volume presents a series of carefully selected papers on the theme of Intelligent Interactive Multimedia Systems and Services (IIMSS-18), but also includes contributions on Innovation in Medicine and Healthcare (InMed-18) and Smart Transportation Systems (STS-18).},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Howlett, Robert J.; Gallo, Luigi; Chen, Y. -W.; Qu, X.; Jain, Lakhmi C.
Preface Book Section
In: vol. 98, pp. v-vi, Springer Berlin Heidelberg, 2019, ISBN: 978-3-319-92230-0.
@incollection{howlettPreface2019a,
title = {Preface},
author = { Robert J. Howlett and Luigi Gallo and Y.-W. Chen and X. Qu and Lakhmi C. Jain},
isbn = {978-3-319-92230-0},
year = {2019},
date = {2019-01-01},
volume = {98},
pages = {v-vi},
publisher = {Springer Berlin Heidelberg},
series = {Smart Innovation, Systems and Technologies},
abstract = {This volume presents a series of carefully selected papers on the theme of Intelligent Interactive Multimedia Systems and Services (IIMSS-18), but also includes contributions on Innovation in Medicine and Healthcare (InMed-18) and Smart Transportation Systems (STS-18).},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Augello, Agnese; Pilato, Giovanni
An Annotated Corpus of Stories and Gestures for a Robotic Storyteller Proceedings Article
In: Proceedings - 3rd IEEE International Conference on Robotic Computing, IRC 2019, pp. 630–635, Institute of Electrical and Electronics Engineers Inc., 2019, ISBN: 978-1-5386-9245-5.
Abstract | Links | BibTeX | Tags: Annotated Corpus, Robotics, Semantic Computing, Storytelling Robots
@inproceedings{augelloAnnotatedCorpusStories2019,
title = {An Annotated Corpus of Stories and Gestures for a Robotic Storyteller},
author = { Agnese Augello and Giovanni Pilato},
doi = {10.1109/IRC.2019.00127},
isbn = {978-1-5386-9245-5},
year = {2019},
date = {2019-01-01},
booktitle = {Proceedings - 3rd IEEE International Conference on Robotic Computing, IRC 2019},
pages = {630--635},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {This paper describes a system which has been used to automatically create an annotated corpus of stories. This corpus can be exploited by a robotic storyteller. In a first phase stories were retrieved from a repository. The textual content of each story was semantically analyzed in order to locate meaningful terms in the sentences that can be accompanied by proper gestures and possible emotions that can be expressed. Once the whole story is properly labelled, it can be dramatized by a robot storyteller. We discuss a demonstration of the use of this approach with NarRob, a storyteller robot that we have designed within our institute. textcopyright 2019 IEEE.},
keywords = {Annotated Corpus, Robotics, Semantic Computing, Storytelling Robots},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Gaglio, Salvatore; Oliveri, Gianluigi; Pilato, Giovanni
Concepts, Proto-Concepts, and Shades of Reasoning in Neural Networks Proceedings Article
In: A., Chella A. Infantino I. Lieto A. Lieto A. Chella (Ed.): CEUR Workshop Proceedings, pp. 111–124, CEUR-WS, 2019.
Abstract | BibTeX | Tags: Artificial intelligence, Cognitive Systems, Conceptual Spaces
@inproceedings{augelloConceptsProtoconceptsShades2019,
title = {Concepts, Proto-Concepts, and Shades of Reasoning in Neural Networks},
author = { Agnese Augello and Salvatore Gaglio and Gianluigi Oliveri and Giovanni Pilato},
editor = { Chella A. Infantino I. Lieto A. Lieto A. Chella A.},
year = {2019},
date = {2019-01-01},
booktitle = {CEUR Workshop Proceedings},
volume = {2418},
pages = {111--124},
publisher = {CEUR-WS},
abstract = {One of the most important functions of concepts is that of producing classifications; and since there are at least two different types of such things, we better give a preliminary short description of them both. The first kind of classification is based on the existence of a property common to all the things that fall under a concept. The second, instead, relies on similarities between the objects belonging to a certain class A and certain elements of a subclass AS of A, the so-called `stereotypes.' In what follows, we are going to call `proto-concepts' all those concepts whose power of classification depends on stereotypes, leaving the term `concepts' for all the others. The main aim of this article is showing that, if a proto-concept is given simply in terms of the ability to make the appropriate distinctions, then there are stimulus-response cognitive systems — whose way of manipulating information is based on Neural Networks (NN) — able to make the appropriate distinctions typical of proto-concepts in the absence of high-level cognitive features such as consciousness, understanding, representation, and intentionality. This, of course, implies that either proto-concepts cannot be given simply in terms of the ability to make the appropriate distinctions, or that we need to modify our traditional conception of mind, because the induction-like procedure followed by a NN in producing its classifications, far from being the ultimate product of a `linguistic mind,' is, rather, inscribed in the nuts and bolts of the system's biology/electronics to which the NN belongs. textcopyright 2019 CEUR-WS. All rights reserved.},
keywords = {Artificial intelligence, Cognitive Systems, Conceptual Spaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Infantino, Ignazio; Maniscalco, Umberto; Pilato, Giovanni; Vella, Filippo
Introducing NarRob, a Robotic Storyteller Proceedings Article
In: Gentile, M; Allegra, M; Sobke, H (Ed.): GAMES AND LEARNING ALLIANCE, GALA 2018, pp. 387–396, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2019, ISBN: 978-3-030-11548-7 978-3-030-11547-0.
Abstract | Links | BibTeX | Tags: Bullying, Chatbots, Conversational Agents, Education, Robotics, Social Practices, Storytelling Robots
@inproceedings{augelloIntroducingNarRobRobotic2019,
title = {Introducing NarRob, a Robotic Storyteller},
author = { Agnese Augello and Ignazio Infantino and Umberto Maniscalco and Giovanni Pilato and Filippo Vella},
editor = { M Gentile and M Allegra and H Sobke},
doi = {10.1007/978-3-030-11548-7_36},
isbn = {978-3-030-11548-7 978-3-030-11547-0},
year = {2019},
date = {2019-01-01},
booktitle = {GAMES AND LEARNING ALLIANCE, GALA 2018},
volume = {11385},
pages = {387--396},
publisher = {SPRINGER INTERNATIONAL PUBLISHING AG},
address = {GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND},
series = {Lecture Notes in Computer Science},
abstract = {In this work we introduce NarRob, a robot able to engage in conversations and tell stories, by accompanying the speech with proper gestures. We discuss about the main components of the robot's architecture, and some possible education experiments that we are planning to carry out in real scholastic contexts.},
keywords = {Bullying, Chatbots, Conversational Agents, Education, Robotics, Social Practices, Storytelling Robots},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Infantino, Ignazio; Maniscalco, Umberto; Pilato, Giovanni; Vella, Filippo
NarRob: A Humanoid Social Storyteller with Emotional Expression Capabilities Proceedings Article
In: relax AV Samsonovich, (Ed.): BIOLOGICALLY INSPIRED COGNITIVE ARCHITECTURES 2018, pp. 9–15, SPRINGER INTERNATIONAL PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND, 2019, ISBN: 978-3-319-99316-4 978-3-319-99315-7.
Abstract | Links | BibTeX | Tags: Education, Emotion Recognition, Gestural user interfaces, Robotics, Storytelling Robots
@inproceedings{augelloNarRobHumanoidSocial2019,
title = {NarRob: A Humanoid Social Storyteller with Emotional Expression Capabilities},
author = { Agnese Augello and Ignazio Infantino and Umberto Maniscalco and Giovanni Pilato and Filippo Vella},
editor = { {relax AV} Samsonovich},
doi = {10.1007/978-3-319-99316-4_2},
isbn = {978-3-319-99316-4 978-3-319-99315-7},
year = {2019},
date = {2019-01-01},
booktitle = {BIOLOGICALLY INSPIRED COGNITIVE ARCHITECTURES 2018},
volume = {848},
pages = {9--15},
publisher = {SPRINGER INTERNATIONAL PUBLISHING AG},
address = {GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND},
series = {Advances in Intelligent Systems and Computing},
abstract = {In this paper we propose a model of a robotic storyteller, focusing on its abilities to select the most appropriate gestures to accompany the story, trying to manifest also emotions related to the sentence that is being told. The robot is endowed with a repository of stories together with a set of gestures, inspired by those typically used by humans, that the robot learns by observation. The gestures are annotated by a number N of subjects, according to their particular meaning and considering a specific typology. They are exploited by the robot according to the story content to provide an engaging representation of the tale.},
keywords = {Education, Emotion Recognition, Gestural user interfaces, Robotics, Storytelling Robots},
pubstate = {published},
tppubtype = {inproceedings}
}
Sabatucci, Luca; Cossentino, Massimo; Lopes, Salvatore
Service Composition with Partial Goal Satisfaction. Proceedings Article
In: AI&IoT@ AI* IA, pp. 55–67, 2019.
Abstract | BibTeX | Tags: Dynamic workflow, IoT, Partial goal satisfaction, Service Composition
@inproceedings{sabatucciServiceCompositionPartial2019,
title = {Service Composition with Partial Goal Satisfaction.},
author = { Luca Sabatucci and Massimo Cossentino and Salvatore Lopes},
year = {2019},
date = {2019-01-01},
booktitle = {AI&IoT@ AI* IA},
pages = {55--67},
abstract = {IoT applications are often ad-hoc compositions of services offered by connected devices that cooperate to satisfy user's goals. Sometimes, addressing full goal satisfaction is too stringent and replacing that with an easier to satisfy partial goal satisfaction is a good alternative to a complete failure. In this paper we propose a service composition approach that adopts a metrics for measuring the partial satisfaction of goal. The metrics adopts an electrical analogy extended for dealing with temporal goals.},
keywords = {Dynamic workflow, IoT, Partial goal satisfaction, Service Composition},
pubstate = {published},
tppubtype = {inproceedings}
}
Sabatucci, Luca; Cossentino, Massimo
Supporting Dynamic Workflows with Automatic Extraction of Goals from BPMN Journal Article
In: ACM Transactions on Autonomous and Adaptive Systems (TAAS), vol. 14, no. 2, pp. 1–38, 2019.
Abstract | Links | BibTeX | Tags: Automatic extraction, Business Process, Dynamic workflow, Goals, Self-Adaptive Systems
@article{sabatucciSupportingDynamicWorkflows2019,
title = {Supporting Dynamic Workflows with Automatic Extraction of Goals from BPMN},
author = { Luca Sabatucci and Massimo Cossentino},
doi = {10.1145/3355488},
year = {2019},
date = {2019-01-01},
journal = {ACM Transactions on Autonomous and Adaptive Systems (TAAS)},
volume = {14},
number = {2},
pages = {1--38},
abstract = {Organizations willing to employ workflow technology have to be prepared to undertake a significant investment of time and effort due to the exceptional dynamic nature of the business environment. Today, it is unlikely that processes are modeled once to be repeatedly executed without any changes. Goal-oriented dynamic workflows are a promising approach to provide flexibility to the execution of business processes. Many goal-oriented frameworks exist in literature to be used for the purpose. However, modeling goals is a burden for the business analyst. This work proposes an automatic approach for extracting goals from a business process for supporting adaptive workflows. The approach consists of a static analysis of the global workflow state. Goals derive from individual BPMN elements and their interactions. For validating the theory, we developed the BPMN2Goals tool, which has been used for supporting a middleware for self-adaptation.},
keywords = {Automatic extraction, Business Process, Dynamic workflow, Goals, Self-Adaptive Systems},
pubstate = {published},
tppubtype = {article}
}
Augello, Agnese; Infantino, Ignazio; Maniscalco, Umberto; Pilato, Giovanni; Rizzo, Riccardo; Vella, Filippo
Robotic Intelligence and Computational Creativity Book
World Scientific Publishing Co., 2019, ISBN: 9789811203480; 9789811203473.
Abstract | BibTeX | Tags: Computational Creativity, Creative Agents, Social Robots
@book{augelloRoboticIntelligenceComputational2019,
title = {Robotic Intelligence and Computational Creativity},
author = { Agnese Augello and Ignazio Infantino and Umberto Maniscalco and Giovanni Pilato and Riccardo Rizzo and Filippo Vella},
isbn = {9789811203480; 9789811203473},
year = {2019},
date = {2019-01-01},
volume = {2},
publisher = {World Scientific Publishing Co.},
abstract = {The paper illustrates a cognitive architecture for computational creativity based on the Psi model and the mechanisms inspired by dual-process theories of reasoning and rationality. In particular, three applications of computational creativity will be summed up: (a) a robot capable of executing creative paintings through a multilayer mechanism that implements an associative memory and is capable to properly mix elements belonging to different domains; (b) a robot aimed at producing a collage formed by a mix of photo-montage and digital collage: the artwork is created after a visual and verbal interaction with a human user; and (c) a humanoid robot capable of improvising a dancing choreography in real-time according to the listened music. First results in computational creativity show a set of potentialities to be explored that can shed light on human and artificial creativities and artificial intelligent systems. textcopyright 2019 by World Scientific Publishing Co. Pte. Ltd.},
keywords = {Computational Creativity, Creative Agents, Social Robots},
pubstate = {published},
tppubtype = {book}
}
Scianna, Andrea; Gaglio, Giuseppe Fulvio; la Guardia, Marcello
Augmented Reality for Cultural Heritage: The Rebirth of a Historical Square Proceedings Article
In: P., Murtiyoso A. Macher H. Assi R. Grussenmeyer (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 303–308, International Society for Photogrammetry and Remote Sensing, 2019.
Abstract | Links | BibTeX | Tags: 3D Modelling, 3D Printing, Augmented Reality, Cultural heritage, Image Reconstruction, Mobile Applications, Photogrammetry, Terrestrial Laser Scanners
@inproceedings{sciannaAugmentedRealityCultural2019a,
title = {Augmented Reality for Cultural Heritage: The Rebirth of a Historical Square},
author = { Andrea Scianna and Giuseppe Fulvio Gaglio and Marcello {la Guardia}},
editor = { Murtiyoso A. Macher H. Assi R. Grussenmeyer P.},
doi = {10.5194/isprs-archives-XLII-2-W17-303-2019},
year = {2019},
date = {2019-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {303--308},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The case study, faced in this paper, arises in the context of Interreg Italia-Malta European project named I-Access, dedicated to the improvement of accessibility to Cultural Heritage (CH). Accessibility considered not only as the demolition of physical architectural barriers, but also as the possibility of fruition of CH through technological tools that can increase its perception and knowledge. Last achievements in photogrammetry and terrestrial laser scanner (TLS) technology offered new methods of data acquisition in the field of CH, giving the possibility of monitoring and processing big data, in the form of point clouds. Ever in this field, reverse engineering techniques and computer graphics are even more used for involving visitors to discover CH, with navigation into 3D reconstructions, empowering the real visualization adding further 3D information through the Augmented Reality (AR). At the same time, recent advances on rapid prototyping technologies grant the automated 3D printing of scaled 3D model reconstructions of real CH elements allowing the tactile fruition of visitors that suffer from visual defects and the connection with 3D AR visualizations. The presented work shows how these technologies could revive an historical square, the Piazza Garraffo in Palermo (Italy), with the virtual insertion of its baroque fountain, originally placed there. The final products of this work are an indoor and an outdoor AR mobile application, that allow the visualization of the historical original asset of the square. This study case shows how the mixing of AR and the rapid prototyping technologies could be useful for the improvement of the fruition of CH. This work could be considered a multidisciplinary experimentation, where different technologies, today still in development, contribute to the same goal aimed at improving the accessibility of the monument for enhancing the fruition of CH. textcopyright Authors 2019. CC BY 4.0 License},
keywords = {3D Modelling, 3D Printing, Augmented Reality, Cultural heritage, Image Reconstruction, Mobile Applications, Photogrammetry, Terrestrial Laser Scanners},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Filippo, Gabriella Di
RAPID PROTOTYPING for the EXTENSION of the ACCESSIBILITY to CULTURAL HERITAGE for BLIND PEOPLE Proceedings Article
In: D., Remondino F. Toschi I. Rodriguez-Gonzalvez P. Stathopoulou E. Gonzalez-Aguilera (Ed.): International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives, pp. 1077–1082, International Society for Photogrammetry and Remote Sensing, 2019.
Abstract | Links | BibTeX | Tags: 3D Printing, Accessibility, Cultural heritage
@inproceedings{sciannaRAPIDPROTOTYPINGEXTENSION2019a,
title = {RAPID PROTOTYPING for the EXTENSION of the ACCESSIBILITY to CULTURAL HERITAGE for BLIND PEOPLE},
author = { Andrea Scianna and Gabriella Di Filippo},
editor = { Remondino F. Toschi I. Rodriguez-Gonzalvez P. Stathopoulou E. {Gonzalez-Aguilera D.}},
doi = {10.5194/isprs-archives-XLII-2-W15-1077-2019},
year = {2019},
date = {2019-01-01},
booktitle = {International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives},
volume = {42},
pages = {1077--1082},
publisher = {International Society for Photogrammetry and Remote Sensing},
abstract = {The extension of accessibility of CH to disabled people is a current topic of great importance. Today, there exist a lot of ongoing projects aimed at the extension of accessibility using the most recent and low cost technologies to improve accessibility to CH. One of the technologies, today available that can help to improve accessibility to CH, is certainly rapid prototyping. The main goal of the research here illustrated is the application of rapid prototyping for the extension of accessibility of Cultural Heritage (CH) to blind and visually impaired people. This document reports an experiment that compared the effectiveness of different 3D models for the introduction of blind and visually impaired people to the tactile use of models of monuments. In addition, this study focuses on defining standards and guidelines regarding features of 3D models, e.g. print resolution, in order to obtain greater legibility of models at different scales by the blind or visually impaired people. This paper shows a part of a wider Interreg EU research project, named I-ACCESS, aimed to study accessibility problems and solutions for CH. The experiments conducted with the sample of disabled people, allowed to obtain results on the most suitable printing parameters to be used. textcopyright 2019 International Society for Photogrammetry and Remote Sensing. All rights reserved.},
keywords = {3D Printing, Accessibility, Cultural heritage},
pubstate = {published},
tppubtype = {inproceedings}
}
Scianna, Andrea; Guardia, Marcello La
Survey and Photogrammetric Restitution of Monumental Complexes: Issues and Solutions— the Case of the Manfredonic Castle of Mussomeli Journal Article
In: Heritage, vol. 2, no. 1, pp. 774–786, 2019.
Abstract | Links | BibTeX | Tags: Cultural heritage, GNSS, Real-Time Kinematic
@article{sciannaSurveyPhotogrammetricRestitution2019a,
title = {Survey and Photogrammetric Restitution of Monumental Complexes: Issues and Solutions— the Case of the Manfredonic Castle of Mussomeli},
author = { Andrea Scianna and Marcello La Guardia},
doi = {10.3390/heritage2010050},
year = {2019},
date = {2019-01-01},
journal = {Heritage},
volume = {2},
number = {1},
pages = {774--786},
publisher = {MDPI},
abstract = {The latest results obtained through photogrammetric restitution enhanced by GNSS (Global Navigation Satellite System) RTK (Real-Time Kinematic) survey achieved increased levels of accuracy. These survey solutions are used to rapidly obtain a detailed model with an excellent level of accuracy (centimetric) with cheaper equipment. However, the contour conditions are not always favorable for obtaining the best results in a simple way. The work presented in this paper shows the survey and the photogrammetric restitution of the Manfredonic Castle of Mussomeli in Sicily, developed as a part of the PON NEPTIS European Project, aimed at the valorization of Cultural Heritage (CH). This case is a typical example of a complex survey carried out in an impervious environment where traditional survey procedures are totally useless or require a longer amount of time and great effort if a high level of accuracy is requested. In this case, considering the natural conditions of the site, the only way to perform the task has been the use of photogrammetric restitution based on UAV (unmanned aerial vehicle) technologies and GNSS survey. The precision obtained from the results allowed us to create a geometric 3D reconstruction of the monumental complex of the castle for the valorization of the site, which was the main goal of the whole process. The procedure that is the focus of this work is a test of rapid 3D CH survey and documentation in an impervious environment. textcopyright 2019 by the authors. Licensee MDPI, Basel, Switzerland.},
keywords = {Cultural heritage, GNSS, Real-Time Kinematic},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article
In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke
@article{caggianeseSeriousGamesInCloud2019,
title = {Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments},
author = { Giuseppe Caggianese and Salvatore Cuomo and Massimo Esposito and Marco Franceschini and Luigi Gallo and Francesco Infarinato and Aniello Minutolo and Francesco Piccialli and Paola Romano},
doi = {10.1109/TII.2018.2856097},
issn = {1941-0050},
year = {2019},
date = {2019-01-01},
journal = {IEEE Transactions on Industrial Informatics},
volume = {15},
number = {1},
pages = {517--526},
abstract = {During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for poststroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.},
keywords = {Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke},
pubstate = {published},
tppubtype = {article}
}
2018
Cascia, Marco La; Vassallo, Giorgio; Gallo, Luigi; Pilato, Giovanni; Vella, Filippo
Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data Proceedings Article
In: 2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 464–471, 2018.
Abstract | Links | BibTeX | Tags: Feature extraction, Hidden Markov models, Image annotation, Modeling, Semantics, Visualization
@inproceedings{lacasciaAutomaticImageAnnotation2018,
title = {Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data},
author = { Marco La Cascia and Giorgio Vassallo and Luigi Gallo and Giovanni Pilato and Filippo Vella},
doi = {10.1109/SITIS.2018.00077},
year = {2018},
date = {2018-11-01},
booktitle = {2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {464--471},
abstract = {The main drawback of a detailed representation of visual content, whatever is its origin, is that significant features are very high dimensional. To keep the problem tractable while preserving the semantic content, a dimensionality reduction of the data is needed. We propose the Random Projection techniques to reduce the dimensionality. Even though this technique is sub-optimal with respect to Singular Value Decomposition its much lower computational cost make it more suitable for this problem and in particular when computational resources are limited such as in mobile terminals. In this paper we present the use of a ``conceptual'' space, automatically induced from data, to perform automatic image annotation. Images are represented by visual features based on color and texture and arranged as histograms of visual terms and bigrams to partially preserve the spatial information [1]. Using a set of annotated images as training data, the matrix of visual features is built and dimensionality reduction is performed using the Random Projection algorithm. A new unannotated image is then projected into the dimensionally reduced space and the labels of the closest training images are assigned to the unannotated image itself. Experiments on large real collection of images showed that the approach, despite of its low computational cost, is very effective.},
keywords = {Feature extraction, Hidden Markov models, Image annotation, Modeling, Semantics, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
di Baja, Gabriella Sanniti; Gallo, Luigi; Yetongnon, Kokou; Dipanda, Albert; Castrillón-Santana, Modesto; Chbeir, Richard (Ed.)
2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Proceedings
IEEE Computer Society, 2018, ISBN: 978-1-72815-686-6.
BibTeX | Tags:
@proceedings{sannitidibaja201814thInternational2018,
title = {2018 14th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = { Gabriella {Sanniti di Baja} and Luigi Gallo and Kokou Yetongnon and Albert Dipanda and Modesto {Castrillón-Santana} and Richard Chbeir},
isbn = {978-1-72815-686-6},
year = {2018},
date = {2018-11-01},
publisher = {IEEE Computer Society},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage Proceedings Article
In: 2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 625–631, 2018.
Abstract | Links | BibTeX | Tags: Cultural heritage, Diegetic interface, Digital heritage, Graphical user interfaces, Three-dimensional displays, Virtual Reality
@inproceedings{caggianeseExploringFeasibilityDiegetic2018,
title = {Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage},
author = { Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1109/SITIS.2018.00101},
year = {2018},
date = {2018-11-01},
booktitle = {2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {625--631},
abstract = {In the last few years, modern immersive technology has been used to exploit new digital resources overcoming the limitations of conventional exhibitions proving to be an invaluable instrument capable of bridging the gap between the visitor and the cultural space. However, to promote visitor enjoyment and to enhance the learning process in relation to the cultural heritage, it is fundamental to propose the cultural data to the visitor in an appropriate way through interfaces that help to focus the visitor's attention on the work of art in question. With this aim, new graphical user interfaces should be designed, following a diegetic approach and so providing a more natural and immersive environment to the user. Inspired by the gaming industry, in which the diegetic transformation of graphical user interfaces has already been introduced, in this paper, we will analyze the opportunities offered by the diegetic approach and will evaluate its relevance to the cultural domain. We will highlight the issues related to the applicability of diegetic user interfaces to an immersive virtual exhibition by discussing the different types of cultural data that can be proposed to a visitor and how that should be fictionally integrated into the scene.},
keywords = {Cultural heritage, Diegetic interface, Digital heritage, Graphical user interfaces, Three-dimensional displays, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Lakhmi, C. Jain; Vlacic, Ljubo (Ed.)
Intelligent Interactive Multimedia Systems and Services, Proceedings of 2018 Conference Proceedings
Springer Cham, vol. 98, 2018, ISBN: 978-3-319-92231-7.
@proceedings{depietroIntelligentInteractiveMultimedia2018,
title = {Intelligent Interactive Multimedia Systems and Services, Proceedings of 2018 Conference},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and C. Jain Lakhmi and Ljubo Vlacic},
isbn = {978-3-319-92231-7},
year = {2018},
date = {2018-06-01},
volume = {98},
publisher = {Springer Cham},
series = {Smart Innovation, Systems and Technologies},
abstract = {Includes recent research on intelligent interactive multimedia systems and services. Presents the proceedings of the 11th International KES Conference on Intelligent Interactive Multimedia: Systems and Services, KES-IIMSS-18, held in Gold Coast, Australia on June 20– 22, 2018. Showcases key technologies and applications of intelligent and interactive multimedia systems and services.},
keywords = {},
pubstate = {published},
tppubtype = {proceedings}
}
Caggianese, Giuseppe; Chirico, Andrea; Pietro, Giuseppe De; Gallo, Luigi; Giordano, Antonio; Predazzi, Marco; Neroni, Pietro
Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients Proceedings Article
In: 2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA), pp. 663–667, 2018.
Abstract | Links | BibTeX | Tags: Alzheimer's disease, Cognitive training, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality
@inproceedings{caggianeseVirtualRealityCognitive2018,
title = {Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients},
author = { Giuseppe Caggianese and Andrea Chirico and Giuseppe De Pietro and Luigi Gallo and Antonio Giordano and Marco Predazzi and Pietro Neroni},
doi = {10.1109/WAINA.2018.00164},
year = {2018},
date = {2018-05-01},
booktitle = {2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA)},
pages = {663--667},
abstract = {The rapid growth of the aged population has stimulated research directed at designing interventions to support the associated social, economic and health challenges in an elderly population. Environmental interventions, like cognitive rehabilitation, stimulation and training can significantly improve cognitive functioning, so mitigating the cognitive decline. In this area, the adoption of state-of-the-art virtual reality technologies can provide a cost-effective, flexible and comprehensive solution for realizing complex cognitive training environments. With the aim of preserving mnestic and logical-praxic functions of patients with MCI or Alzheimer's disease at the early stages, in this paper we describe our ongoing work in designing a novel, fullyequipped virtual reality cognitive training system. The system is characterized by a high degree of realism and interactivity, to provide the patient with an adequate sense of presence within the virtual environment. Moreover, it is able to monitor the patient's biomedical signals and collect quantitative data on the training sessions, so allowing the therapist to analyze and tailor the training strategies to the patient.},
keywords = {Alzheimer's disease, Cognitive training, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Ciampi, Mario; Gallo, Luigi; Pietro, Giuseppe De
MITO: An Advanced Toolkit for Medical Imaging Processing and Visualization Technical Report
no. RT-ICAR-NA-2018-02, 2018.
Abstract | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction, Virtual Reality
@techreport{ciampiMITOAdvancedToolkit2018,
title = {MITO: An Advanced Toolkit for Medical Imaging Processing and Visualization},
author = { Mario Ciampi and Luigi Gallo and Giuseppe De Pietro},
year = {2018},
date = {2018-01-01},
number = {RT-ICAR-NA-2018-02},
abstract = {This technical report presents MITO, an open software environment for medical image acquisition, processing, visualization, and navigation. The system is able to interact with PACS servers conforming to the DICOM 3.0 standard in order to retrieve and send radiological image data. Acquired 2D images can be manipulated with MITO for basic operations and advanced processing, like image segmentation, region extraction, image fusion, 3D reconstructions. Advanced 2D and 3D user interfaces allow users to interact with medical images and volumes through various input devices or in a completely touchless way. The high number of downloads of the software system, along with its widespread use in numerous experimental scenarios, show the high extensiveness and performance of the features developed.},
keywords = {Healthcare, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {techreport}
}