AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2024
Zhang, Q.; Naradowsky, J.; Miyao, Y.
Self-Emotion Blended Dialogue Generation in Social Simulation Agents Proceedings Article
In: Kawahara, T.; Demberg, V.; Ultes, S.; Inoue, K.; Mehri, S.; Howcroft, D.; Komatani, K. (Ed.): pp. 228–247, Association for Computational Linguistics (ACL), 2024, ISBN: 9798891761612 (ISBN).
Abstract | Links | BibTeX | Tags: Agent behavior, Agents, Computational Linguistics, Decision making, Decisions makings, Dialogue generations, Dialogue strategy, Emotional state, Language Model, Model-driven, Natural language processing systems, Simulation framework, Social psychology, Social simulations, Speech processing, Virtual Reality, Virtual simulation environments
@inproceedings{zhang_self-emotion_2024,
title = {Self-Emotion Blended Dialogue Generation in Social Simulation Agents},
author = {Q. Zhang and J. Naradowsky and Y. Miyao},
editor = {T. Kawahara and V. Demberg and S. Ultes and K. Inoue and S. Mehri and D. Howcroft and K. Komatani},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105017744334&doi=10.18653%2Fv1%2F2024.sigdial-1.21&partnerID=40&md5=f185cfb5554eabfa85e6e956dfe6848e},
doi = {10.18653/v1/2024.sigdial-1.21},
isbn = {9798891761612 (ISBN)},
year = {2024},
date = {2024-01-01},
pages = {228–247},
publisher = {Association for Computational Linguistics (ACL)},
abstract = {When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions. © 2025 Elsevier B.V., All rights reserved.},
keywords = {Agent behavior, Agents, Computational Linguistics, Decision making, Decisions makings, Dialogue generations, Dialogue strategy, Emotional state, Language Model, Model-driven, Natural language processing systems, Simulation framework, Social psychology, Social simulations, Speech processing, Virtual Reality, Virtual simulation environments},
pubstate = {published},
tppubtype = {inproceedings}
}
2023
Bottega, J. A.; Kich, V. A.; Jesus, J. C.; Steinmetz, R.; Kolling, A. H.; Grando, R. B. Bedin; Guerra, R. S. Silva; Gamarra, D. F. T. Tello
Jubileo: An Immersive Simulation Framework for Social Robot Design Journal Article
In: Journal of Intelligent and Robotic Systems: Theory and Applications, vol. 109, no. 4, 2023, ISSN: 09210296 (ISSN); 15730409 (ISSN), (Publisher: Springer Nature).
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Computational Linguistics, Cost effectiveness, E-Learning, English language learning, English languages, Human Robot Interaction, Human-robot interaction, Humanoid robot, Humans-robot interactions, Immersive, Language learning, Language Model, Large language model, large language models, Learning game, Machine design, Man machine systems, Open systems, Robot Operating System, Simulation framework, Simulation platform, Virtual Reality
@article{bottega_jubileo_2023,
title = {Jubileo: An Immersive Simulation Framework for Social Robot Design},
author = {J. A. Bottega and V. A. Kich and J. C. Jesus and R. Steinmetz and A. H. Kolling and R. B. Bedin Grando and R. S. Silva Guerra and D. F. T. Tello Gamarra},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85178895874&doi=10.1007%2Fs10846-023-01991-3&partnerID=40&md5=667b3b88a61ee8a62969484157edc9cd},
doi = {10.1007/s10846-023-01991-3},
issn = {09210296 (ISSN); 15730409 (ISSN)},
year = {2023},
date = {2023-01-01},
journal = {Journal of Intelligent and Robotic Systems: Theory and Applications},
volume = {109},
number = {4},
abstract = {This paper introduces Jubileo, an open-source simulated humanoid robot as a framework for the development of human-robot interaction applications. By leveraging the power of the Robot Operating System (ROS) and Unity in a virtual reality environment, this simulation establishes a strong connection to real robotics, faithfully replicating the robot’s physical components down to its motors and enabling communication with servo-actuators to control both the animatronic face and the joints of a real humanoid robot. To validate the capabilities of the framework, we propose English teaching games that integrate Virtual Reality (VR), game-based Human-Robot Interaction (HRI), and advanced large language models such as Generative Pre-trained Transformer (GPT). These games aim to foster linguistic competence within dynamic and interactive virtual environments. The incorporation of large language models bolsters the robot’s capability to generate human-like responses, thus facilitating a more realistic conversational experience. Moreover, the simulation framework reduces real-world testing risks and offers a cost-effective, efficient, and scalable platform for developing new HRI applications. The paper underscores the transformative potential of converging VR, large language models, and HRI, particularly in educational applications. © 2024 Elsevier B.V., All rights reserved.},
note = {Publisher: Springer Nature},
keywords = {Anthropomorphic Robots, Computational Linguistics, Cost effectiveness, E-Learning, English language learning, English languages, Human Robot Interaction, Human-robot interaction, Humanoid robot, Humans-robot interactions, Immersive, Language learning, Language Model, Large language model, large language models, Learning game, Machine design, Man machine systems, Open systems, Robot Operating System, Simulation framework, Simulation platform, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}