AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2024
Bojić, L.; Ðapić, V.
The Interplay of Social and Robotics Theories in AGI Alignment: Navigating the Digital City Through Simulation-based Multi-Agent Systems Proceedings Article
In: N., Zdravkovic; University, Belgrade Tadeusa Koscuska 63 Belgrade Metropolitan; D., Domazet; University, Tadeusa Koscuska 63 Belgrade Belgrade Metropolitan; S., Lopez-Pernas; of Eastern Finland, Yliopistokatu-2 Joensuu University; M.A., Conde; de Vegazana S/N University of Leon, Leon Campus; P., Vijayakumar (Ed.): CEUR Workshop Proc., pp. 58–63, CEUR-WS, 2024, ISBN: 16130073 (ISSN).
Abstract | Links | BibTeX | Tags: Artificial general intelligence, Artificial general intelligences, Autonomous agents, Decision making, Decision theory, Decisions makings, Human values, Intelligent Agents, Language Model, Large language model, large language models, Multi agent systems, Philosophical aspects, Robotic theory, Robotics, Robotics Theories, Simulation based approaches, Simulation platform, Simulation-Based Approach, Smart city, Social Theories, Social theory, Theoretical framework, Virtual cities, Virtual Reality
@inproceedings{bojic_interplay_2024,
title = {The Interplay of Social and Robotics Theories in AGI Alignment: Navigating the Digital City Through Simulation-based Multi-Agent Systems},
author = {L. Bojić and V. Ðapić},
editor = {Zdravkovic N. and Belgrade Tadeusa Koscuska 63 Belgrade Metropolitan University and Domazet D. and Tadeusa Koscuska 63 Belgrade Belgrade Metropolitan University and Lopez-Pernas S. and Yliopistokatu-2 Joensuu University of Eastern Finland and Conde M.A. and Leon Campus de Vegazana S/N University of Leon and Vijayakumar P.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85193478708&partnerID=40&md5=6a9fd04d5bbf8b876ba508bef1c09076},
isbn = {16130073 (ISSN)},
year = {2024},
date = {2024-01-01},
booktitle = {CEUR Workshop Proc.},
volume = {3676},
pages = {58–63},
publisher = {CEUR-WS},
abstract = {This study delves into the task of aligning Artificial General Intelligence (AGI) and Large Language Models (LLMs) to societal and ethical norms by using theoretical frameworks derived from social science and robotics. The expansive adoption of AGI technologies magnifies the importance of aligning AGI with human values and ethical boundaries. This paper presents an innovative simulation-based approach, engaging autonomous’digital citizens’ within a multi-agent system simulation in a virtual city environment. The virtual city serves as a platform to examine systematic interactions and decision-making, leveraging various theories, notably, Social Simulation Theory, Theory of Reasoned Action, Multi-Agent System Theory, and Situated Action Theory. The aim of establishing this digital landscape is to create a fluid platform that enables our AI agents to engage in interactions and enact independent decisions, thereby recreating life-like situations. The LLMs, embodying the personas in this digital city, operate as the leading agents demonstrating substantial levels of autonomy. Despite the promising advantages of this approach, limitations primarily lie in the unpredictability of real-world social structures. This work aims to promote a deeper understanding of AGI dynamics and contribute to its future development, prioritizing the integration of diverse societal perspectives in the process. © 2024 Copyright for this paper by its authors.},
keywords = {Artificial general intelligence, Artificial general intelligences, Autonomous agents, Decision making, Decision theory, Decisions makings, Human values, Intelligent Agents, Language Model, Large language model, large language models, Multi agent systems, Philosophical aspects, Robotic theory, Robotics, Robotics Theories, Simulation based approaches, Simulation platform, Simulation-Based Approach, Smart city, Social Theories, Social theory, Theoretical framework, Virtual cities, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
He, K.; Lapham, A.; Li, Z.
Enhancing Narratives with SayMotion's text-to-3D animation and LLMs Proceedings Article
In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2024, ISBN: 979-840070526-7 (ISBN).
Abstract | Links | BibTeX | Tags: 3D animation, AI-based animation, Animation, Animation editing, Deep learning, Film production, Human motions, Interactive computer graphics, Interactive media, Language Model, Motion models, Physics simulation, Production medium, Simulation platform, Three dimensional computer graphics
@inproceedings{he_enhancing_2024,
title = {Enhancing Narratives with SayMotion's text-to-3D animation and LLMs},
author = {K. He and A. Lapham and Z. Li},
editor = {Spencer S.N.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85200655076&doi=10.1145%2f3641520.3665309&partnerID=40&md5=458f935043e3372e633ed5fc13bf6cd7},
doi = {10.1145/3641520.3665309},
isbn = {979-840070526-7 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. - SIGGRAPH Real-Time Live!},
publisher = {Association for Computing Machinery, Inc},
abstract = {SayMotion, a generative AI text-to-3D animation platform, utilizes deep generative learning and advanced physics simulation to transform text descriptions into realistic 3D human motions for applications in gaming, extended reality (XR), film production, education and interactive media. SayMotion addresses challenges due to the complexities of animation creation by employing a Large Language Model (LLM) fine-tuned to human motion with further AI-based animation editing components including spatial-temporal Inpainting via a proprietary Large Motion Model (LMM). SayMotion is a pioneer in the animation market by offering a comprehensive set of AI generation and AI editing functions for creating 3D animations efficiently and intuitively. With an LMM at its core, SayMotion aims to democratize 3D animations for everyone through language and generative motion. © 2024 Owner/Author.},
keywords = {3D animation, AI-based animation, Animation, Animation editing, Deep learning, Film production, Human motions, Interactive computer graphics, Interactive media, Language Model, Motion models, Physics simulation, Production medium, Simulation platform, Three dimensional computer graphics},
pubstate = {published},
tppubtype = {inproceedings}
}
2023
Bottega, J. A.; Kich, V. A.; Jesus, J. C.; Steinmetz, R.; Kolling, A. H.; Grando, R. B.; Guerra, R. S.; Gamarra, D. F. T.
Jubileo: An Immersive Simulation Framework for Social Robot Design Journal Article
In: Journal of Intelligent and Robotic Systems: Theory and Applications, vol. 109, no. 4, 2023, ISSN: 09210296 (ISSN).
Abstract | Links | BibTeX | Tags: Anthropomorphic Robots, Computational Linguistics, Cost effectiveness, E-Learning, English language learning, English languages, Human Robot Interaction, Human-robot interaction, Humanoid robot, Humans-robot interactions, Immersive, Language learning, Language Model, Large language model, large language models, Learning game, Machine design, Man machine systems, Open systems, Robot Operating System, Simulation framework, Simulation platform, Virtual Reality
@article{bottega_jubileo_2023,
title = {Jubileo: An Immersive Simulation Framework for Social Robot Design},
author = {J. A. Bottega and V. A. Kich and J. C. Jesus and R. Steinmetz and A. H. Kolling and R. B. Grando and R. S. Guerra and D. F. T. Gamarra},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85178895874&doi=10.1007%2fs10846-023-01991-3&partnerID=40&md5=6392af1e9a500ef51c3e215bd9709ce5},
doi = {10.1007/s10846-023-01991-3},
issn = {09210296 (ISSN)},
year = {2023},
date = {2023-01-01},
journal = {Journal of Intelligent and Robotic Systems: Theory and Applications},
volume = {109},
number = {4},
abstract = {This paper introduces Jubileo, an open-source simulated humanoid robot as a framework for the development of human-robot interaction applications. By leveraging the power of the Robot Operating System (ROS) and Unity in a virtual reality environment, this simulation establishes a strong connection to real robotics, faithfully replicating the robot’s physical components down to its motors and enabling communication with servo-actuators to control both the animatronic face and the joints of a real humanoid robot. To validate the capabilities of the framework, we propose English teaching games that integrate Virtual Reality (VR), game-based Human-Robot Interaction (HRI), and advanced large language models such as Generative Pre-trained Transformer (GPT). These games aim to foster linguistic competence within dynamic and interactive virtual environments. The incorporation of large language models bolsters the robot’s capability to generate human-like responses, thus facilitating a more realistic conversational experience. Moreover, the simulation framework reduces real-world testing risks and offers a cost-effective, efficient, and scalable platform for developing new HRI applications. The paper underscores the transformative potential of converging VR, large language models, and HRI, particularly in educational applications. © 2023, The Author(s), under exclusive licence to Springer Nature B.V.},
keywords = {Anthropomorphic Robots, Computational Linguistics, Cost effectiveness, E-Learning, English language learning, English languages, Human Robot Interaction, Human-robot interaction, Humanoid robot, Humans-robot interactions, Immersive, Language learning, Language Model, Large language model, large language models, Learning game, Machine design, Man machine systems, Open systems, Robot Operating System, Simulation framework, Simulation platform, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}