AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Dang, B.; Huynh, L.; Gul, F.; Rosé, C.; Järvelä, S.; Nguyen, A.

Human–AI collaborative learning in mixed reality: Examining the cognitive and socio-emotional interactions Journal Article

In: British Journal of Educational Technology, vol. 56, no. 5, pp. 2078–2101, 2025, ISSN: 00071013 (ISSN); 14678535 (ISSN), (Publisher: John Wiley and Sons Inc).

Abstract | Links | BibTeX | Tags: Artificial intelligence agent, Collaborative learning, Educational robots, Embodied agent, Emotional intelligence, Emotional interactions, Generative adversarial networks, generative artificial intelligence, Hierarchical clustering, Human–AI collaboration, Interaction pattern, Mixed reality, ordered network analysis, Ordered network analyze, Social behavior, Social interactions, Social psychology, Students, Supervised learning, Teaching

2024

Zhang, Q.; Naradowsky, J.; Miyao, Y.

Self-Emotion Blended Dialogue Generation in Social Simulation Agents Proceedings Article

In: Kawahara, T.; Demberg, V.; Ultes, S.; Inoue, K.; Mehri, S.; Howcroft, D.; Komatani, K. (Ed.): pp. 228–247, Association for Computational Linguistics (ACL), 2024, ISBN: 9798891761612 (ISBN).

Abstract | Links | BibTeX | Tags: Agent behavior, Agents, Computational Linguistics, Decision making, Decisions makings, Dialogue generations, Dialogue strategy, Emotional state, Language Model, Model-driven, Natural language processing systems, Simulation framework, Social psychology, Social simulations, Speech processing, Virtual Reality, Virtual simulation environments

Baldry, M. K.; Happa, J.; Steed, A.; Smith, S.; Glencross, M.

From Embodied Abuse to Mass Disruption: Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms Journal Article

In: Digital Threats: Research and Practice, vol. 5, no. 4, 2024, ISSN: 25765337 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: Abuse, Augmented Reality, Cyber security, Cybersecurity, Extended reality, Game, Games, Generative adversarial networks, Harassment, Harm, harms, Mixed reality, risk, Social engineering, Social gaming, Social platform, social platforms, Social psychology, Virtual environments, Virtual Reality