AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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You can expand the Abstract, Links and BibTex record for each paper.
2024
Baldry, M. K.; Happa, J.; Steed, A.; Smith, S.; Glencross, M.
From Embodied Abuse to Mass Disruption: Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms Journal Article
In: Digital Threats: Research and Practice, vol. 5, no. 4, 2024, ISSN: 25765337 (ISSN).
Abstract | Links | BibTeX | Tags: Abuse, Augmented Reality, Cyber security, Cybersecurity, Extended reality, Game, Games, Generative adversarial networks, Harassment, Harm, harms, Mixed reality, risk, Social engineering, Social gaming, Social platform, social platforms, Social psychology, Virtual environments, Virtual Reality
@article{baldry_embodied_2024,
title = {From Embodied Abuse to Mass Disruption: Generative, Inter-Reality Threats in Social, Mixed-Reality Platforms},
author = {M. K. Baldry and J. Happa and A. Steed and S. Smith and M. Glencross},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85212265918&doi=10.1145%2f3696015&partnerID=40&md5=d3b42f4f3875846fcdc6758ab20708cc},
doi = {10.1145/3696015},
issn = {25765337 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Digital Threats: Research and Practice},
volume = {5},
number = {4},
abstract = {Extended Reality (XR) platforms can expose users to novel attacks including embodied abuse and/or AI attacks-at-scale. The expanded attack surfaces of XR technologies may expose users of shared online platforms to psychological/social and physiological harms via embodied interactions with potentially millions of other humans or artificial humans, causing what we define as an inter-reality attack. The past 20 years have demonstrated how social and other harms (e.g., bullying, assault and stalking) can and do shift to digital social media and gaming platforms. XR technologies becoming more mainstream has led to investigations of ethical and technical consequences of these expanded input surfaces. However, there is limited literature that investigates social attacks, particularly towards vulnerable communities, and how AI technologies may accelerate generative attacks-at-scale. This article employs human-centred research methods and a harms-centred Cybersecurity framework to co-design a testbed of socio-technical attack scenarios in XR social gaming platforms. It uses speculative fiction to further extrapolate how these could reach attacks-at-scale by applying generative AI techniques. It develops an Inter-Reality Threat Model to outline how actions in virtual environments can impact on the real-world. As AI capability continues to rapidly develop, this article articulates the urgent need to consider a future where XR-AI attacks-at-scale could become commonplace. © 2024 Copyright held by the owner/author(s).},
keywords = {Abuse, Augmented Reality, Cyber security, Cybersecurity, Extended reality, Game, Games, Generative adversarial networks, Harassment, Harm, harms, Mixed reality, risk, Social engineering, Social gaming, Social platform, social platforms, Social psychology, Virtual environments, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2023
Vincent, B.; Ayyar, K.
Roblox Generative AI in action Proceedings Article
In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2023, ISBN: 979-840070158-0 (ISBN).
Abstract | Links | BibTeX | Tags: AI techniques, Complex model, Creation process, Education, Game, Games, Interactive computer graphics, Interactive objects, Lighting, Metaverse, Metaverses, Modeling, Modeling languages, Natural languages, Object and scenes, Pipeline, Real-Time Rendering, Rendering (computer graphics)
@inproceedings{vincent_roblox_2023,
title = {Roblox Generative AI in action},
author = {B. Vincent and K. Ayyar},
editor = {Spencer S.N.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85167946022&doi=10.1145%2f3588430.3597250&partnerID=40&md5=61fda81c33eb3623240f7d14f51607b0},
doi = {10.1145/3588430.3597250},
isbn = {979-840070158-0 (ISBN)},
year = {2023},
date = {2023-01-01},
booktitle = {Proc. - SIGGRAPH Real-Time Live!},
publisher = {Association for Computing Machinery, Inc},
abstract = {Roblox is investing in generative AI techniques to revolutionize the creation process on its platform. By leveraging natural language and other intuitive expressions of intent, creators can build interactive objects and scenes without complex modeling or coding. The use of AI image generation services and large language models aim to make creation faster and easier for every user on the platform. © 2023 Owner/Author.},
keywords = {AI techniques, Complex model, Creation process, Education, Game, Games, Interactive computer graphics, Interactive objects, Lighting, Metaverse, Metaverses, Modeling, Modeling languages, Natural languages, Object and scenes, Pipeline, Real-Time Rendering, Rendering (computer graphics)},
pubstate = {published},
tppubtype = {inproceedings}
}