AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

How to
Here you can find the complete list of our publications.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.

Show all

2025

Shen, Y.; Li, B.; Huang, J.; Wang, Z.

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1292–1293, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331514846 (ISBN).

Abstract | Links | BibTeX | Tags: 3D authoring, 3D modeling, Digital replicas, Gaussian distribution, Gaussian Splatting editing, Gaussians, Graphical user interfaces, High quality, Immersive, Immersive environment, Interactive computer graphics, Rendering (computer graphics), Rendering pipelines, Splatting, Three dimensional computer graphics, User profile, Virtual Reality, Virtual reality user interface, Virtualization, VR user interface

Mao, H.; Xu, Z.; Wei, S.; Quan, Y.; Deng, N.; Yang, X.

LLM-powered Gaussian Splatting in VR interactions Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1654–1655, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331514846 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Gaussian Splatting, 3D reconstruction, Content creation, Digital elevation model, Gaussians, High quality, Language Model, material analysis, Materials analysis, Physical simulation, Quality rendering, Rendering (computer graphics), Splatting, Virtual Reality, Volume Rendering, VR systems

Li, C.; Da, F.

Refined dense face alignment through image matching Journal Article

In: Visual Computer, vol. 41, no. 1, pp. 157–171, 2025, ISSN: 01782789 (ISSN); 14322315 (ISSN), (Publisher: Springer Science and Business Media Deutschland GmbH).

Abstract | Links | BibTeX | Tags: 3D Avatars, Alignment, Dense geometric supervision, Face alignment, Face deformations, Face reconstruction, Geometry, Human computer interaction, Image enhancement, Image matching, Image Reconstruction, Metaverses, Outlier mixup, Pixels, Rendered images, Rendering (computer graphics), State of the art, Statistics, Target images, Three dimensional computer graphics

Xing, Y.; Liu, Q.; Wang, J.; Gómez-Zará, D.

sMoRe: Spatial Mapping and Object Rendering Environment Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 115–119, Association for Computing Machinery, 2025, ISBN: 9798400714092 (ISBN).

Abstract | Links | BibTeX | Tags: Generative adversarial networks, Generative AI, Language Model, Large language model, large language models, Mapping, Mixed reality, Mixed-reality environment, Object rendering, Rendering (computer graphics), Space Manipulation, Spatial mapping, Spatial objects, Users' experiences, Virtual environments, Virtual objects

Ademola, A.; Sinclair, D.; Koniaris, B.; Hannah, S.; Mitchell, K.

NeFT-Net: N-window extended frequency transformer for rhythmic motion prediction Journal Article

In: Computers and Graphics, vol. 129, 2025, ISSN: 00978493 (ISSN), (Publisher: Elsevier Ltd).

Abstract | Links | BibTeX | Tags: Cosine transforms, Discrete cosine transforms, Human motions, Immersive, machine learning, Machine-learning, Motion analysis, Motion prediction, Motion processing, Motion sequences, Motion tracking, Real-world, Rendering, Rendering (computer graphics), Rhythmic motion, Three dimensional computer graphics, Virtual environments, Virtual Reality

Oh, S.; Jung, M.; Kim, T.

EnvMat: A Network for Simultaneous Generation of PBR Maps and Environment Maps from a Single Image Journal Article

In: Electronics (Switzerland), vol. 14, no. 13, 2025, ISSN: 20799292 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: 3D graphics, Auto encoders, Cameras, Diffusion, Diffusion Model, Environment maps, generative artificial intelligence, Image understanding, Latent diffusion model, latent diffusion models, Metaverse, Metaverses, Neural Networks, Physically based rendering, physically based rendering (PBR), Rendering (computer graphics), Tellurium compounds, Three dimensional computer graphics, Variational Autoencoder, Variational Autoencoders (VAEs), Variational techniques, Virtual Reality, Visualization

Tian, Y.; Li, X.; Cheng, Z.; Huang, Y.; Yu, T.

Design of Realistic and Artistically Expressive 3D Facial Models for Film AIGC: A Cross-Modal Framework Integrating Audience Perception Evaluation Journal Article

In: Sensors, vol. 25, no. 15, 2025, ISSN: 14248220 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: 3D faces, 3d facial model, 3D facial models, 3D modeling, adaptation, adult, Article, Audience perception evaluation, benchmarking, controlled study, Cross-modal, Face generation, Facial modeling, facies, Feature extraction, feedback, feedback system, female, Geometry, High-fidelity, human, illumination, Immersive media, Lighting, male, movie, Neural radiance field, Neural Radiance Fields, perception, Quality control, Rendering (computer graphics), Semantics, sensor, Three dimensional computer graphics, Virtual production, Virtual Reality

Zhao, Y.; Dasari, M.; Guo, T.

CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality Journal Article

In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 9, no. 3, 2025, ISSN: 24749567 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: Augmented Reality, Color computer graphics, Environment lighting, Estimation results, Generative model, High quality, Human engineering, Immersive, Lighting, Lighting conditions, Lighting estimation, Mobile augmented reality, Real-time refinement, Rendering (computer graphics), Statistical tests, Virtual objects, Virtual Reality

2024

Martini, M.; Valentini, V.; Ciprian, A.; Bottino, A.; Iacoviello, R.; Montagnuolo, M.; Messina, A.; Strada, F.; Zappia, D.

Semi -Automated Digital Human Production for Enhanced Media Broadcasting Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 9798350374537 (ISBN).

Abstract | Links | BibTeX | Tags: AI automation, Automation, Creation process, Digital humans, Economic and social effects, Extensive explorations, Face reconstruction, Generative AI, Image enhancement, media archive, Media archives, Metaverses, Rendering (computer graphics), Synthetic human, Synthetic Humans, Textures, Three dimensional computer graphics, Virtual production, Virtual Reality

2023

Vincent, B.; Ayyar, K.

Roblox Generative AI in action Proceedings Article

In: Spencer, S. N. (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2023, ISBN: 9798400701580 (ISBN).

Abstract | Links | BibTeX | Tags: AI techniques, Complex model, Creation process, Education, Game, Games, Interactive computer graphics, Interactive objects, Lighting, Metaverse, Metaverses, Modeling, Modeling languages, Natural languages, Object and scenes, Pipeline, Real-Time Rendering, Rendering (computer graphics)