AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2024

Samson, J.; Lameras, P.; Taylor, N.; Kneafsey, R.

Fostering a Co-creation Process for the Development of an Extended Reality Healthcare Education Resource Proceedings Article

In: M.E., Auer; T., Tsiatsos (Ed.): Lect. Notes Networks Syst., pp. 205–212, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 23673370 (ISSN); 978-303156074-3 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Co-creation, Creation process, Diagnosis, Education computing, Education resource, Extended reality, Health care education, Hospitals, Immersive, Inter professionals, Interprofessional Healthcare Education, Software products, Students, Virtual patients

Weng, S. C. -C.

Studying How Prompt-Generated 3D Models Affect the Creation Process of Mixed Reality Applications Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 654–655, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3d-modeling, Creation process, Generative AI, Mixed reality, Prompt-generated 3d model, Prompt-generated 3D models, Research prototype, Study plans, User study

Martini, M.; Valentini, V.; Ciprian, A.; Bottino, A.; Iacoviello, R.; Montagnuolo, M.; Messina, A.; Strada, F.; Zappia, D.

Semi -Automated Digital Human Production for Enhanced Media Broadcasting Proceedings Article

In: IEEE Gaming, Entertain., Media Conf., GEM, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037453-7 (ISBN).

Abstract | Links | BibTeX | Tags: AI automation, Automation, Creation process, Digital humans, Economic and social effects, Extensive explorations, Face reconstruction, Generative AI, Image enhancement, media archive, Media archives, Metaverses, Rendering (computer graphics), Synthetic human, Synthetic Humans, Textures, Three dimensional computer graphics, Virtual production, Virtual Reality

2023

Vincent, B.; Ayyar, K.

Roblox Generative AI in action Proceedings Article

In: S.N., Spencer (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2023, ISBN: 979-840070158-0 (ISBN).

Abstract | Links | BibTeX | Tags: AI techniques, Complex model, Creation process, Education, Game, Games, Interactive computer graphics, Interactive objects, Lighting, Metaverse, Metaverses, Modeling, Modeling languages, Natural languages, Object and scenes, Pipeline, Real-Time Rendering, Rendering (computer graphics)