AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Tian, Y.; Li, X.; Cheng, Z.; Huang, Y.; Yu, T.

Design of Realistic and Artistically Expressive 3D Facial Models for Film AIGC: A Cross-Modal Framework Integrating Audience Perception Evaluation Journal Article

In: Sensors, vol. 25, no. 15, 2025, ISSN: 14248220 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: 3D faces, 3d facial model, 3D facial models, 3D modeling, adaptation, adult, Article, Audience perception evaluation, benchmarking, controlled study, Cross-modal, Face generation, Facial modeling, facies, Feature extraction, feedback, feedback system, female, Geometry, High-fidelity, human, illumination, Immersive media, Lighting, male, movie, Neural radiance field, Neural Radiance Fields, perception, Quality control, Rendering (computer graphics), Semantics, sensor, Three dimensional computer graphics, Virtual production, Virtual Reality

Zhao, Y.; Dasari, M.; Guo, T.

CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality Journal Article

In: Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, vol. 9, no. 3, 2025, ISSN: 24749567 (ISSN), (Publisher: Association for Computing Machinery).

Abstract | Links | BibTeX | Tags: Augmented Reality, Color computer graphics, Environment lighting, Estimation results, Generative model, High quality, Human engineering, Immersive, Lighting, Lighting conditions, Lighting estimation, Mobile augmented reality, Real-time refinement, Rendering (computer graphics), Statistical tests, Virtual objects, Virtual Reality

2023

Vincent, B.; Ayyar, K.

Roblox Generative AI in action Proceedings Article

In: Spencer, S. N. (Ed.): Proc. - SIGGRAPH Real-Time Live!, Association for Computing Machinery, Inc, 2023, ISBN: 9798400701580 (ISBN).

Abstract | Links | BibTeX | Tags: AI techniques, Complex model, Creation process, Education, Game, Games, Interactive computer graphics, Interactive objects, Lighting, Metaverse, Metaverses, Modeling, Modeling languages, Natural languages, Object and scenes, Pipeline, Real-Time Rendering, Rendering (computer graphics)