AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Ding, S.; Chen, Y.

RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 131–136, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: Ambient intelligence, Computational Linguistics, Computer interaction, Computing methodologies, Computing methodologies-Artificial intelligence-Natural language processing-Natural language generation, Computing methodology-artificial intelligence-natural language processing-natural language generation, Data handling, Formal languages, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Language Model, Language processing, Natural language generation, Natural language processing systems, Natural languages, Virtual Reality, Word processing

2024

Gottsacker, M.; Bruder, G.; Welch, G. F.

rlty2rlty: Transitioning Between Realities with Generative AI Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1160–1161, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037449-0 (ISBN).

Abstract | Links | BibTeX | Tags: Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Interactive computer graphics, Liminal spaces, Mixed / augmented reality, Mixed reality, Real environments, System use, User interfaces, Virtual worlds

Yin, Z.; Wang, Y.; Papatheodorou, T.; Hui, P.

Text2VRScene: Exploring the Framework of Automated Text-driven Generation System for VR Experience Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces, VR, pp. 701–711, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037402-5 (ISBN).

Abstract | Links | BibTeX | Tags: Automated systems, Automation, Digital contents, Generation systems, Generative model, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Interaction techniques, Language Model, Natural language processing systems, Text input, User interfaces, Virtual Reality

Jeong, E.; Kim, H.; Park, S.; Yoon, S.; Ahn, J.; Woo, W.

Function-Adaptive Affordance Extraction from 3D Objects Using LLM for Interaction Authoring with Augmented Artifacts Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 205–208, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Applied computing, Art and humanity, Artificial intelligence, Arts and humanities, Augmented Reality, Computer interaction, Computer vision, Computing methodologies, computing methodology, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Humanities computing, Interaction paradigm, Interaction paradigms, Language processing, Mixed / augmented reality, Mixed reality, Modeling languages, Natural Language Processing, Natural language processing systems, Natural languages, Three dimensional computer graphics

Imamura, S.; Hiraki, H.; Rekimoto, J.

Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language Model Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 588–590, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835037449-0 (ISBN).

Abstract | Links | BibTeX | Tags: Brainstorming sessions, Discussion support, Embeddings, Group discussions, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Language Model, Large displays, Real- time, Speech recognition, Support systems, Virtual Reality