AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Tracy, K.; Spantidi, O.

Impact of GPT-Driven Teaching Assistants in VR Learning Environments Journal Article

In: IEEE Transactions on Learning Technologies, vol. 18, pp. 192–205, 2025, ISSN: 19391382 (ISSN).

Abstract | Links | BibTeX | Tags: Adversarial machine learning, Cognitive loads, Computer interaction, Contrastive Learning, Control groups, Experimental groups, Federated learning, Generative AI, Generative artificial intelligence (GenAI), human–computer interaction, Interactive learning environment, interactive learning environments, Learning efficacy, Learning outcome, learning outcomes, Student engagement, Teaching assistants, Virtual environments, Virtual Reality (VR)

Casas, L.; Mitchell, K.

Structured Teaching Prompt Articulation for Generative-AI Role Embodiment with Augmented Mirror Video Displays Proceedings Article

In: S.N., Spencer (Ed.): Proc.: VRCAI - ACM SIGGRAPH Int. Conf. Virtual-Reality Contin. Appl. Ind., Association for Computing Machinery, Inc, 2025, ISBN: 979-840071348-4 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Computer interaction, Contrastive Learning, Cultural icon, Experiential learning, Generative adversarial networks, Generative AI, human-computer interaction, Immersive, Pedagogical practices, Role-based, Teachers', Teaching, Video display, Virtual environments, Virtual Reality

Chen, J.; Wu, X.; Lan, T.; Li, B.

LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2715–2724, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: % reductions, 3D modeling, algorithm, Algorithms, Augmented Reality, Coding errors, Computer graphics, Computer interaction, computer interface, Computer simulation languages, Extended reality, generative artificial intelligence, human, Human users, human-computer interaction, Humans, Imaging, Immersive, Language, Language Model, Large language model, large language models, Metadata, Natural Language Processing, Natural language processing systems, Natural languages, procedures, Script generation, Spatio-temporal data, Three dimensional computer graphics, Three-Dimensional, three-dimensional imaging, User-Computer Interface, Virtual Reality

Zhou, J.; Weber, R.; Wen, E.; Lottridge, D.

Real-Time Full-body Interaction with AI Dance Models: Responsiveness to Contemporary Dance Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 1177–1187, Association for Computing Machinery, 2025, ISBN: 979-840071306-4 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Chatbots, Computer interaction, Deep learning, Deep-Learning Dance Model, Design of Human-Computer Interaction, Digital elevation model, Generative AI, Input output programs, Input sequence, Interactivity, Motion capture, Motion tracking, Movement analysis, Output sequences, Problem oriented languages, Real- time, Text mining, Three dimensional computer graphics, User input, Virtual environments, Virtual Reality

Ding, S.; Chen, Y.

RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 131–136, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: Ambient intelligence, Computational Linguistics, Computer interaction, Computing methodologies, Computing methodologies-Artificial intelligence-Natural language processing-Natural language generation, Computing methodology-artificial intelligence-natural language processing-natural language generation, Data handling, Formal languages, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Language Model, Language processing, Natural language generation, Natural language processing systems, Natural languages, Virtual Reality, Word processing

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows

2024

Harinee, S.; Raja, R. Vimal; Mugila, E.; Govindharaj, I.; Sanjaykumar, V.; Ragavendhiran, T.

Elevating Medical Training: A Synergistic Fusion of AI and VR for Immersive Anatomy Learning and Practical Procedure Mastery Proceedings Article

In: Int. Conf. Syst., Comput., Autom. Netw., ICSCAN, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833151002-2 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Anatomy education, Anatomy educations, Computer interaction, Curricula, Embodied virtual assistant, Embodied virtual assistants, Generative AI, Human- Computer Interaction, Immersive, Intelligent virtual agents, Medical computing, Medical education, Medical procedure practice, Medical procedures, Medical training, Personnel training, Students, Teaching, Three dimensional computer graphics, Usability engineering, Virtual assistants, Virtual environments, Virtual Reality, Visualization

Lee, L. -K.; Chan, E. H.; Tong, K. K. -L.; Wong, N. K. -H.; Wu, B. S. -Y.; Fung, Y. -C.; Fong, E. K. S.; Hou, U. Leong; Wu, N. -I.

Utilizing Virtual Reality and Generative AI Chatbot for Job Interview Simulations Proceedings Article

In: K.T., Chui; Y.K., Hui; D., Yang; L.-K., Lee; L.-P., Wong; B.L., Reynolds (Ed.): Proc. - Int. Symp. Educ. Technol., ISET, pp. 209–212, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036141-4 (ISBN).

Abstract | Links | BibTeX | Tags: chatbot, Chatbots, Computer interaction, Computer simulation languages, Generative adversarial networks, Generative AI, Hong-kong, Human computer interaction, ITS applications, Job interview simulation, Job interviews, Performance, Science graduates, User friendliness, Virtual environments, Virtual Reality

Jeong, E.; Kim, H.; Park, S.; Yoon, S.; Ahn, J.; Woo, W.

Function-Adaptive Affordance Extraction from 3D Objects Using LLM for Interaction Authoring with Augmented Artifacts Proceedings Article

In: U., Eck; M., Sra; J., Stefanucci; M., Sugimoto; M., Tatzgern; I., Williams (Ed.): Proc. - IEEE Int. Symp. Mixed Augment. Real. Adjunct, ISMAR-Adjunct, pp. 205–208, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-833150691-9 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Applied computing, Art and humanity, Artificial intelligence, Arts and humanities, Augmented Reality, Computer interaction, Computer vision, Computing methodologies, computing methodology, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Humanities computing, Interaction paradigm, Interaction paradigms, Language processing, Mixed / augmented reality, Mixed reality, Modeling languages, Natural Language Processing, Natural language processing systems, Natural languages, Three dimensional computer graphics

Geetha, S.; Aditya, G.; Reddy, M. Chetan; Nischith, G.

Human Interaction in Virtual and Mixed Reality Through Hand Tracking Proceedings Article

In: Proc. CONECCT - IEEE Int. Conf. Electron., Comput. Commun. Technol., Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835038592-2 (ISBN).

Abstract | Links | BibTeX | Tags: Computer interaction, Computer simulation languages, Daily lives, Digital elevation model, Hand gesture, hand tracking, Hand-tracking, human-computer interaction, Humaninteraction, Interaction dynamics, Mixed reality, Unity, User friendly interface, User interfaces, Virtual environments, Virtual Reality, Virtual spaces