AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Li, C.; Da, F.

Refined dense face alignment through image matching Journal Article

In: Visual Computer, vol. 41, no. 1, pp. 157–171, 2025, ISSN: 01782789 (ISSN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Alignment, Dense geometric supervision, Face alignment, Face deformations, Face reconstruction, Geometry, Human computer interaction, Image enhancement, Image matching, Image Reconstruction, Metaverses, Outlier mixup, Pixels, Rendered images, Rendering (computer graphics), State of the art, Statistics, Target images, Three dimensional computer graphics

Sajiukumar, A.; Ranjan, A.; Parvathi, P. K.; Satheesh, A.; Udayan, J. Divya; Subramaniam, U.

Generative AI-Enabled Virtual Twin for Meeting Assistants Proceedings Article

In: T., Saba; A., Rehman (Ed.): Proc. - Int. Women Data Sci. Conf. at Prince Sultan Univ., WiDS-PSU, pp. 60–65, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152092-2 (ISBN).

Abstract | Links | BibTeX | Tags: 3D avatar generation, 3D Avatars, 3D reconstruction, AI-augmented interaction, Augmented Reality, Communication and collaborations, Conversational AI, Neural radiation field, neural radiation fields (NeRF), Radiation field, Real time performance, real-time performance, Three dimensional computer graphics, Virtual spaces, Voice cloning

2024

Liu, Z.; Zhu, Z.; Zhu, L.; Jiang, E.; Hu, X.; Peppler, K.; Ramani, K.

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Behavioral Research, Classroom learning, Collaborative learning, Computational Linguistics, Condition, E-Learning, Human behaviors, Language Model, Large language model, Learning experiences, Learning systems, pedagogical agent, Pedagogical agents, Students, Three dimensional computer graphics, Virtual Reality, VR classroom

Amato, N.; Carolis, B. De; Gioia, F.; Venezia, M. N.; Palestra, G.; Loglisci, C.

Can an AI-driven VTuber engage People? The KawAIi Case Study Proceedings Article

In: A., Soto; E., Zangerle (Ed.): CEUR Workshop Proc., CEUR-WS, 2024, ISBN: 16130073 (ISSN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Case-studies, Conversational Agents, Facial Expressions, Language Model, Live streaming, LLM, LLMs, Real- time, Three dimensional computer graphics, Virtual agent, Virtual Reality, YouTube