AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Li, C.; Da, F.

Refined dense face alignment through image matching Journal Article

In: Visual Computer, vol. 41, no. 1, pp. 157–171, 2025, ISSN: 01782789 (ISSN); 14322315 (ISSN), (Publisher: Springer Science and Business Media Deutschland GmbH).

Abstract | Links | BibTeX | Tags: 3D Avatars, Alignment, Dense geometric supervision, Face alignment, Face deformations, Face reconstruction, Geometry, Human computer interaction, Image enhancement, Image matching, Image Reconstruction, Metaverses, Outlier mixup, Pixels, Rendered images, Rendering (computer graphics), State of the art, Statistics, Target images, Three dimensional computer graphics

Tian, Y.; Li, X.; Cheng, Z.; Huang, Y.; Yu, T.

Design of Realistic and Artistically Expressive 3D Facial Models for Film AIGC: A Cross-Modal Framework Integrating Audience Perception Evaluation Journal Article

In: Sensors, vol. 25, no. 15, 2025, ISSN: 14248220 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: 3D faces, 3d facial model, 3D facial models, 3D modeling, adaptation, adult, Article, Audience perception evaluation, benchmarking, controlled study, Cross-modal, Face generation, Facial modeling, facies, Feature extraction, feedback, feedback system, female, Geometry, High-fidelity, human, illumination, Immersive media, Lighting, male, movie, Neural radiance field, Neural Radiance Fields, perception, Quality control, Rendering (computer graphics), Semantics, sensor, Three dimensional computer graphics, Virtual production, Virtual Reality

Xi, Z.; Yao, Z.; Huang, J.; Lu, Z. -Q.; Yan, H.; Mu, T. -J.; Wang, Z.; Xu, Q. -C.

TerraCraft: City-scale generative procedural modeling with natural languages Journal Article

In: Graphical Models, vol. 141, 2025, ISSN: 15240703 (ISSN), (Publisher: Elsevier Inc.).

Abstract | Links | BibTeX | Tags: 3D scene generation, 3D scenes, algorithm, Automation, City layout, City scale, data set, Diffusion Model, Game design, Geometry, High quality, Language, Language Model, Large datasets, Large language model, LLMs, Modeling languages, Natural language processing systems, Procedural modeling, Procedural models, Scene Generation, Three dimensional computer graphics, three-dimensional modeling, urban area, Virtual Reality