AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

How to
Here you can find the complete list of our publications.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.

Show all

2025

Coronado, A.; Carvalho, S. T.; Berretta, L.

See Through My Eyes: Using Multimodal Large Language Model for Describing Rendered Environments to Blind People Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 451–457, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Accessibility, Behavioral Research, Blind, Blind people, Helmet mounted displays, Human engineering, Human rehabilitation equipment, Interactive computer graphics, Interactive computer systems, Language Model, LLM, Multi-modal, Rendered environment, rendered environments, Spatial cognition, Virtual Reality, Vision aids, Visual impairment, Visual languages, Visually impaired people

Oliveira, E. A. Masasi De; Sousa, R. T.; Bastos, A. A.; Cintra, L. Martins De Freitas; Filho, A. R. G.

Immersive Virtual Museums with Spatially-Aware Retrieval-Augmented Generation Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 437–440, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: Association reactions, Behavioral Research, Generation systems, Geographics, Human computer interaction, Human engineering, Immersive, Information Retrieval, Interactive computer graphics, Language Model, Large language model, large language models, Museums, Retrieval-Augmented Generation, Search engines, Spatially aware, User interfaces, Virtual environments, Virtual museum, Virtual museum., Virtual Reality, Visual Attention, Visual languages

Häfner, P.; Eisenlohr, F.; Karande, A.; Grethler, M.; Mukherjee, A.; Tran, N.

Leveraging Virtual Prototypes for Training Data Collection in LLM-Based Voice User Interface Development for Machines Proceedings Article

In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 281–285, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Behavioral Research, Data collection, Language Model, Large language model, large language models, Model-based OPC, Training data, User interface development, Virtual environments, Virtual Prototype, Virtual Prototyping, Virtual Reality, Voice User Interface, Voice User Interfaces, Wizard of Oz, Wizard-of-Oz Method

2024

Chaccour, C.; Saad, W.; Debbah, M.; Poor, H. V.

Joint Sensing, Communication, and AI: A Trifecta for Resilient THz User Experiences Journal Article

In: IEEE Transactions on Wireless Communications, vol. 23, no. 9, pp. 11444–11460, 2024, ISSN: 15361276 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, artificial intelligence (AI), Behavioral Research, Channel state information, Computer hardware, Cramer-Rao bounds, Extended reality (XR), Hardware, Joint sensing and communication, Learning systems, machine learning, machine learning (ML), Machine-learning, Multi agent systems, reliability, Resilience, Sensor data fusion, Tera Hertz, Terahertz, terahertz (THz), Terahertz communication, Wireless communications, Wireless sensor networks, X reality

Liu, Z.; Zhu, Z.; Zhu, L.; Jiang, E.; Hu, X.; Peppler, K.; Ramani, K.

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070330-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3D Avatars, Behavioral Research, Classroom learning, Collaborative learning, Computational Linguistics, Condition, E-Learning, Human behaviors, Language Model, Large language model, Learning experiences, Learning systems, pedagogical agent, Pedagogical agents, Students, Three dimensional computer graphics, Virtual Reality, VR classroom

Wu, J.; Gan, W.; Chao, H. -C.; Yu, P. S.

Geospatial Big Data: Survey and Challenges Journal Article

In: IEEE Journal of Selected Topics in Applied Earth Observations and Remote Sensing, vol. 17, pp. 17007–17020, 2024, ISSN: 19391404 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, artificial intelligence (AI), Behavioral Research, Big Data, Data challenges, Data Mining, Data surveys, Data visualization, Earth observation data, Environmental management, environmental protection, Geo-spatial, Geo-spatial analysis, Geo-spatial data, Geospatial big data, geospatial big data (GBD), geospatial data, GIS, Green products, Human behaviors, Knowledge graph, Knowledge graphs, satellite, sensor, spatial data, Sustainable development, urban planning

Omirgaliyev, R.; Kenzhe, D.; Mirambekov, S.

Simulating life: the application of generative agents in virtual environments Proceedings Article

In: IEEE AITU: Digit. Gener., Conf. Proc. - AITU, pp. 181–187, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036437-8 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Artificial intelligence agent, Artificial Intelligence Agents, Autonomous agents, Behavioral Research, Behaviour models, Computational Linguistics, Decision making, Dynamics, Dynamics simulation, Economic and social effects, Game Development, Game environment, Language Model, Large language model, large language models, Modeling languages, Social dynamic simulation, Social dynamics, Social Dynamics Simulation, Software design, Virtual Reality, Virtual Societies

2022

Wang, A.; Gao, Z.; Lee, L. H.; Braud, T.; Hui, P.

Decentralized, not Dehumanized in the Metaverse: Bringing Utility to NFTs through Multimodal Interaction Proceedings Article

In: ACM Int. Conf. Proc. Ser., pp. 662–667, Association for Computing Machinery, 2022, ISBN: 978-145039390-4 (ISBN).

Abstract | Links | BibTeX | Tags: AI-generated art, Arts computing, Behavioral Research, Computation theory, Continuum mechanics, Decentralised, Human behaviors, Interaction, Multi-modal, multimodal, Multimodal Interaction, NFTs, Non-fungible token, Text-to-image, The metaverse

2018

Dignum, Virginia; Dignum, Frank; Vazquez-Salceda, Javier; Clodic, A.; Gentile, Manuel; Mascarenhas, Samuel; Augello, Agnese

Design for Values for Social Robot Architectures Journal Article

In: Frontiers in Artificial Intelligence and Applications, vol. 311, pp. 43–52, 2018, ISSN: 09226389.

Abstract | Links | BibTeX | Tags: Behavioral Research, Ethics, Human Robot Interaction, Responsible AI, Robotics, Social Practices

Dignum, Virginia; Dignum, Frank; Vazquez-Salceda, Javier; Clodic, A.; Gentile, Manuel; Mascarenhas, Samuel; Augello, Agnese

Design for values for social robot architectures Journal Article

In: Frontiers in Artificial Intelligence and Applications, vol. 311, pp. 43–52, 2018, ISSN: 09226389.

Abstract | Links | BibTeX | Tags: Behavioral Research, Ethics, Human Robot Interaction, Responsible AI, Robotics, Social Practices

2014

Augello, Agnese; Gaglio, Salvatore

Detection of User Activities in Intelligent Environments Journal Article

In: Advances in Intelligent Systems and Computing, vol. 260, pp. 19–32, 2014, ISSN: 21945357.

Abstract | Links | BibTeX | Tags: Ambient intelligence, Behavioral Research, Intelligent Environment, User Behavior Analysis

Augello, Agnese; Gaglio, Salvatore

Detection of user activities in intelligent environments Journal Article

In: Advances in Intelligent Systems and Computing, vol. 260, pp. 19–32, 2014, ISSN: 21945357.

Abstract | Links | BibTeX | Tags: Ambient intelligence, Behavioral Research, Intelligent Environment, User Behavior Analysis