AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Carcangiu, A.; Manca, M.; Mereu, J.; Santoro, C.; Simeoli, L.; Spano, L. D.
Conversational Rule Creation in XR: User’s Strategies in VR and AR Automation Proceedings Article
In: C., Santoro; A., Schmidt; M., Matera; A., Bellucci (Ed.): Lect. Notes Comput. Sci., pp. 59–79, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303195451-1 (ISBN).
Abstract | Links | BibTeX | Tags: 'current, Automation, Chatbots, Condition, End-User Development, Extended reality, Human computer interaction, Immersive authoring, Language Model, Large language model, large language models, Rule, Rule-based approach, rules, User interfaces
@inproceedings{carcangiu_conversational_2025,
title = {Conversational Rule Creation in XR: User’s Strategies in VR and AR Automation},
author = {A. Carcangiu and M. Manca and J. Mereu and C. Santoro and L. Simeoli and L. D. Spano},
editor = {Santoro C. and Schmidt A. and Matera M. and Bellucci A.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105009012634&doi=10.1007%2f978-3-031-95452-8_4&partnerID=40&md5=67e2b8ca4bb2b508cd41548e3471705b},
doi = {10.1007/978-3-031-95452-8_4},
isbn = {03029743 (ISSN); 978-303195451-1 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {15713 LNCS},
pages = {59–79},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {Rule-based approaches allow users to customize XR environments. However, the current menu-based interfaces still create barriers for end-user developers. Chatbots based on Large Language Models (LLMs) have the potential to reduce the threshold needed for rule creation, but how users articulate their intentions through conversation remains under-explored. This work investigates how users express event-condition-action automation rules in Virtual Reality (VR) and Augmented Reality (AR) environments. Through two user studies, we show that the dialogues share consistent strategies across the interaction setting (keywords, difficulties in expressing conditions, task success), even if we registered different adaptations for each setting (verbal structure, event vs action first rules). Our findings are relevant for the design and implementation of chatbot-based support for expressing automations in an XR setting. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.},
keywords = {'current, Automation, Chatbots, Condition, End-User Development, Extended reality, Human computer interaction, Immersive authoring, Language Model, Large language model, large language models, Rule, Rule-based approach, rules, User interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Mereu, J.; Artizzu, V.; Carcangiu, A.; Spano, L. D.; Simeoli, L.; Mattioli, A.; Manca, M.; Santoro, C.; Paternò, F.
Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot Proceedings Article
In: L., Zaina; J.C., Campos; D., Spano; K., Luyten; P., Palanque; G., Veer; A., Ebert; S.R., Humayoun; V., Memmesheimer (Ed.): Lect. Notes Comput. Sci., pp. 126–137, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303191759-2 (ISBN).
Abstract | Links | BibTeX | Tags: Context, End-User Development, End-Users, Event condition action rules, Event-condition-action rules, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Virtualization
@inproceedings{mereu_empowering_2025,
title = {Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot},
author = {J. Mereu and V. Artizzu and A. Carcangiu and L. D. Spano and L. Simeoli and A. Mattioli and M. Manca and C. Santoro and F. Paternò},
editor = {Zaina L. and Campos J.C. and Spano D. and Luyten K. and Palanque P. and Veer G. and Ebert A. and Humayoun S.R. and Memmesheimer V.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105007719800&doi=10.1007%2f978-3-031-91760-8_9&partnerID=40&md5=280b33b96bf2b250e515922072f92204},
doi = {10.1007/978-3-031-91760-8_9},
isbn = {03029743 (ISSN); 978-303191759-2 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {15518 LNCS},
pages = {126–137},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {Recent advancements in eXtended Reality (XR) technologies have found application across diverse domains. However, creating complex interactions within XR environments remains challenging for non-technical users. In this work, we present EUD4XR, a project aiming to: i) empower end-user developers (EUDevs) to customize XR environments by supporting virtual objects and physical devices; ii) involve an intelligent conversational agent which assists the user in defining behaviours. The agent can handle multimodal input, to drive the EUDev during the rule authoring process, using contextual knowledge of the virtual environment and its elements. By integrating conversational assistance, EUD4XR seeks to lower further the usage barriers for end-users to personalize XR experiences according to their needs. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.},
keywords = {Context, End-User Development, End-Users, Event condition action rules, Event-condition-action rules, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Virtualization},
pubstate = {published},
tppubtype = {inproceedings}
}
2024
Artizzu, V.; Carcangiu, A.; Manca, M.; Mattioli, A.; Mereu, J.; Paternò, F.; Santoro, C.; Simeoli, L.; Spano, L. D.
End-User Development for eXtended Reality using a multimodal Intelligent Conversational Agent Proceedings Article
In: N., Wang; A., Bellucci; C., Anthes; P., Daeijavad; J., Friedl-Knirsch; F., Maurer; F., Pointecker; L.D., Spano (Ed.): CEUR Workshop Proc., CEUR-WS, 2024, ISBN: 16130073 (ISSN).
Abstract | Links | BibTeX | Tags: Condition, Context, End-User Development, Event-condition-action, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Rule, rules, User interfaces
@inproceedings{artizzu_end-user_2024,
title = {End-User Development for eXtended Reality using a multimodal Intelligent Conversational Agent},
author = {V. Artizzu and A. Carcangiu and M. Manca and A. Mattioli and J. Mereu and F. Paternò and C. Santoro and L. Simeoli and L. D. Spano},
editor = {Wang N. and Bellucci A. and Anthes C. and Daeijavad P. and Friedl-Knirsch J. and Maurer F. and Pointecker F. and Spano L.D.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85196077262&partnerID=40&md5=3d5f022f30a1f0e3e5e81133d07823b5},
isbn = {16130073 (ISSN)},
year = {2024},
date = {2024-01-01},
booktitle = {CEUR Workshop Proc.},
volume = {3704},
publisher = {CEUR-WS},
abstract = {In the past years, both the research community and commercial products have proposed various solutions aiming to support end-user developers (EUDevs), namely users without extensive programming skills, to build and customize XR experiences. However, current tools may not fully eliminate the potential for user errors or misunderstandings. In this paper, we present EUD4XR, a methodology consisting of an intelligent conversational agent to provide contextual help, to EUDevs, during the authoring process. The key characteristics of this agent are its multimodality, comprehending the user’s voice, gaze, and pointing, combined with the environment status. Moreover, the agent could also demonstrate concepts, suggest components, and help explain errors further to reduce misunderstandings for end-user developers of VR/XR. © 2024 Copyright for this paper by its authors.},
keywords = {Condition, Context, End-User Development, Event-condition-action, Extended reality, Immersive authoring, Language Model, Large language model, Meta-design, multimodal input, Multimodal inputs, Rule, rules, User interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Zhang, L.; Pan, J.; Gettig, J.; Oney, S.; Guo, A.
VRCopilot: Authoring 3D Layouts with Generative AI Models in VR Proceedings Article
In: UIST - Proc. Annual ACM Symp. User Interface Softw. Technol., Association for Computing Machinery, Inc, 2024, ISBN: 979-840070628-8 (ISBN).
Abstract | Links | BibTeX | Tags: 3D layouts, 3D modeling, 3D scenes, Automatic creations, Co-creation, Direct manipulation, Fluid interactions, Generative adversarial networks, Generative AI, Human-AI Co-creation, Immersive authoring, Scaffolds, Three dimensional computer graphics, User agencies, Virtual environments, Virtual Reality
@inproceedings{zhang_vrcopilot_2024,
title = {VRCopilot: Authoring 3D Layouts with Generative AI Models in VR},
author = {L. Zhang and J. Pan and J. Gettig and S. Oney and A. Guo},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85215072893&doi=10.1145%2f3654777.3676451&partnerID=40&md5=3f0845d0dd85ef93b97750f4a7d8b44e},
doi = {10.1145/3654777.3676451},
isbn = {979-840070628-8 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {UIST - Proc. Annual ACM Symp. User Interface Softw. Technol.},
publisher = {Association for Computing Machinery, Inc},
abstract = {Immersive authoring provides an intuitive medium for users to create 3D scenes via direct manipulation in Virtual Reality (VR). Recent advances in generative AI have enabled the automatic creation of realistic 3D layouts. However, it is unclear how capabilities of generative AI can be used in immersive authoring to support fluid interactions, user agency, and creativity. We introduce VRCopilot, a mixed-initiative system that integrates pre-trained generative AI models into immersive authoring to facilitate human-AI co-creation in VR. VRCopilot presents multimodal interactions to support rapid prototyping and iterations with AI, and intermediate representations such as wireframes to augment user controllability over the created content. Through a series of user studies, we evaluated the potential and challenges in manual, scaffolded, and automatic creation in immersive authoring. We found that scaffolded creation using wireframes enhanced the user agency compared to automatic creation. We also found that manual creation via multimodal specification offers the highest sense of creativity and agency. © 2024 ACM.},
keywords = {3D layouts, 3D modeling, 3D scenes, Automatic creations, Co-creation, Direct manipulation, Fluid interactions, Generative adversarial networks, Generative AI, Human-AI Co-creation, Immersive authoring, Scaffolds, Three dimensional computer graphics, User agencies, Virtual environments, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}