AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Zhao, P.; Wei, X.

The Role of 3D Virtual Humans in Communication and Assisting Students' Learning in Transparent Display Environments: Perspectives of Pre-Service Teachers Proceedings Article

In: Chui, K. T.; Jaikaeo, C.; Niramitranon, J.; Kaewmanee, W.; Ng, K. -K.; Ongkunaruk, P. (Ed.): pp. 319–323, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 9798331595500 (ISBN).

Abstract | Links | BibTeX | Tags: 3D virtual human, Assistive technology, CDIO teaching model, Collaborative learning, Collaborative practices, Display environments, E-Learning, Educational Technology, Engineering education, feedback, Integration, Knowledge delivery, Knowledge transfer, Learning algorithms, Natural language processing systems, Preservice teachers, Psychology computing, Student learning, Students, Teaching, Teaching model, Transparent display environment, Transparent displays, Virtual Reality

Tian, Y.; Li, X.; Cheng, Z.; Huang, Y.; Yu, T.

Design of Realistic and Artistically Expressive 3D Facial Models for Film AIGC: A Cross-Modal Framework Integrating Audience Perception Evaluation Journal Article

In: Sensors, vol. 25, no. 15, 2025, ISSN: 14248220 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: 3D faces, 3d facial model, 3D facial models, 3D modeling, adaptation, adult, Article, Audience perception evaluation, benchmarking, controlled study, Cross-modal, Face generation, Facial modeling, facies, Feature extraction, feedback, feedback system, female, Geometry, High-fidelity, human, illumination, Immersive media, Lighting, male, movie, Neural radiance field, Neural Radiance Fields, perception, Quality control, Rendering (computer graphics), Semantics, sensor, Three dimensional computer graphics, Virtual production, Virtual Reality

Yu, A.; Lee, G.; Liu, Y.; Zhang, M.; Jung, S.; Park, J.; Rhee, J.; Cho, K.

Development and Evaluation of an Immersive Metaverse-Based Meditation System for Psychological Well-Being Using LLM-Driven Scenario Generation Journal Article

In: Systems, vol. 13, no. 9, 2025, ISSN: 20798954 (ISSN), (Publisher: Multidisciplinary Digital Publishing Institute (MDPI)).

Abstract | Links | BibTeX | Tags: AI in healthcare, Artificial intelligence, Digital mindfulness intervention, feedback, Health care, Health technology, Immersive, Language Model, Mental health, Mental health technology, Metaverse, Metaverses, Mindfulness meditation, Scenarios generation, user experience, Virtual Reality

2024

Taheri, M.; Tan, K.

Enhancing Presentation Skills: A Virtual Reality-Based Simulator with Integrated Generative AI for Dynamic Pitch Presentations and Interviews Proceedings Article

In: L.T., De Paolis; P., Arpaia; M., Sacco (Ed.): Lect. Notes Comput. Sci., pp. 360–366, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303171706-2 (ISBN).

Abstract | Links | BibTeX | Tags: Adversarial machine learning, AI feedback, Contrastive Learning, Digital elevation model, Dynamic pitch, Federated learning, feedback, Generative adversarial networks, Iterative practice, Language Model, Open source language, Open source software, Presentation skills, Simulation Design, Spoken words, Trial and error, Virtual environments, Virtual reality based simulators