AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Shen, Y.; Li, B.; Huang, J.; Wang, Z.

GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VR Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1292–1293, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D authoring, 3D modeling, Digital replicas, Gaussian distribution, Gaussian Splatting editing, Gaussians, Graphical user interfaces, High quality, Immersive, Immersive environment, Interactive computer graphics, Rendering (computer graphics), Rendering pipelines, Splatting, Three dimensional computer graphics, User profile, Virtual Reality, Virtual reality user interface, Virtualization, VR user interface

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows