AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Zhu, X. T.; Cheerman, H.; Cheng, M.; Kiami, S. R.; Chukoskie, L.; McGivney, E.
Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents Proceedings Article
In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).
Abstract | Links | BibTeX | Tags: Clinical communications, Clinical Simulation, Communications training, Curricula, Embodied conversational agent, Embodied Conversational Agents, Health professions, Intelligent virtual agents, Language Model, Medical education, Model-based OPC, Patient simulators, Personnel training, Students, Teaching, User centered design, Virtual environments, Virtual Reality, VR simulation, VR simulation systems
@inproceedings{zhu_designing_2025,
title = {Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents},
author = {X. T. Zhu and H. Cheerman and M. Cheng and S. R. Kiami and L. Chukoskie and E. McGivney},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005754066&doi=10.1145%2f3706599.3719693&partnerID=40&md5=4468fbd54b43d6779259300afd08632e},
doi = {10.1145/3706599.3719693},
isbn = {979-840071395-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf Hum Fact Comput Syst Proc},
publisher = {Association for Computing Machinery},
abstract = {VR simulation in Health Professions (HP) education demonstrates huge potential, but fixed learning content with little customization limits its application beyond lab environments. To address these limitations in the context of VR for patient communication training, we conducted a user-centered study involving semi-structured interviews with advanced HP students to understand their challenges in clinical communication training and perceptions of VR-based solutions. From this, we derived design insights emphasizing the importance of realistic scenarios, simple interactions, and unpredictable dialogues. Building on these insights, we developed the Virtual AI Patient Simulator (VAPS), a novel VR system powered by Large Language Models (LLMs) and Embodied Conversational Agents (ECAs), supporting dynamic and customizable patient interactions for immersive learning. We also provided an example of how clinical professors could use user-friendly design forms to create personalized scenarios that align with course objectives in VAPS and discuss future implications of integrating AI-driven technologies into VR education. © 2025 Copyright held by the owner/author(s).},
keywords = {Clinical communications, Clinical Simulation, Communications training, Curricula, Embodied conversational agent, Embodied Conversational Agents, Health professions, Intelligent virtual agents, Language Model, Medical education, Model-based OPC, Patient simulators, Personnel training, Students, Teaching, User centered design, Virtual environments, Virtual Reality, VR simulation, VR simulation systems},
pubstate = {published},
tppubtype = {inproceedings}
}
2024
Do, M. D.; Dahlem, N.; Paulus, M.; Krick, M.; Steffny, L.; Werth, D.
“Furnish Your Reality” - Intelligent Mobile AR Application for Personalized Furniture Proceedings Article
In: J., Wei; G., Margetis (Ed.): Lect. Notes Comput. Sci., pp. 196–210, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 03029743 (ISSN); 978-303160457-7 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Augmented reality applications, Electronic commerce, Generative AI, generative artificial intelligence, Human computer interaction, Human computer interfaces, LiDAR, Mobile augmented reality, Mobile human computer interface, Mobile Human Computer Interfaces, Personalized product design, Personalized products, Phygital customer journey, Physical environments, Product design, Recommender system, Recommender systems, Sales, User centered design, User interfaces, User-centered design
@inproceedings{do_furnish_2024,
title = {“Furnish Your Reality” - Intelligent Mobile AR Application for Personalized Furniture},
author = {M. D. Do and N. Dahlem and M. Paulus and M. Krick and L. Steffny and D. Werth},
editor = {Wei J. and Margetis G.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85196202642&doi=10.1007%2f978-3-031-60458-4_14&partnerID=40&md5=017510be06c286789867235cfd98bb36},
doi = {10.1007/978-3-031-60458-4_14},
isbn = {03029743 (ISSN); 978-303160457-7 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Lect. Notes Comput. Sci.},
volume = {14737 LNCS},
pages = {196–210},
publisher = {Springer Science and Business Media Deutschland GmbH},
abstract = {Today’s online retailers are faced with the challenge of providing a convenient solution for their customers to browse through a wide range of products. Simultaneously, they must meet individual customer needs by creating unique, personalized, one-of-a-kind items. Technological advances in areas such as Augmented Reality (AR), Artificial Intelligence (AI) or sensors (e.g. LiDAR), have the potential to address these challenges by enhancing the customer experience in new ways. One option is to implement “phygital” commerce solutions, which combines the benefits of physical and digital environments to improve the customer journey. This work presents a concept for a mobile AR application that integrates LiDAR and an AI-powered recommender system to create a unique phygital customer journey in the context of furniture shopping. The combination of AR, LiDAR and AI enables an accurate immersive experience along with personalized product designs. This concept aims to deliver benefits in terms of usability, convenience, time savings and user experience, while bridging the gap between mass-produced and personalized products. The new possibilities for merging virtual with physical environments hold immense potential, but this work also highlights challenges for customers as well as for online platform providers and future researchers. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.},
keywords = {Artificial intelligence, Augmented Reality, Augmented reality applications, Electronic commerce, Generative AI, generative artificial intelligence, Human computer interaction, Human computer interfaces, LiDAR, Mobile augmented reality, Mobile human computer interface, Mobile Human Computer Interfaces, Personalized product design, Personalized products, Phygital customer journey, Physical environments, Product design, Recommender system, Recommender systems, Sales, User centered design, User interfaces, User-centered design},
pubstate = {published},
tppubtype = {inproceedings}
}
Rosati, R.; Senesi, P.; Lonzi, B.; Mancini, A.; Mandolini, M.
An automated CAD-to-XR framework based on generative AI and Shrinkwrap modelling for a User-Centred design approach Journal Article
In: Advanced Engineering Informatics, vol. 62, 2024, ISSN: 14740346 (ISSN).
Abstract | Links | BibTeX | Tags: Adversarial networks, Artificial intelligence, CAD-to-XR, Computer aided design models, Computer aided logic design, Computer-aided design, Computer-aided design-to-XR, Design simplification, Digital elevation model, Digital storage, Extended reality, Flow visualization, Generative adversarial networks, Guns (armament), Helmet mounted displays, Intellectual property core, Mixed reality, Photo-realistic, Shrinkfitting, Structural dynamics, User centered design, User-centered design, User-centered design approaches, User-centred, Virtual Prototyping, Work-flows
@article{rosati_automated_2024,
title = {An automated CAD-to-XR framework based on generative AI and Shrinkwrap modelling for a User-Centred design approach},
author = {R. Rosati and P. Senesi and B. Lonzi and A. Mancini and M. Mandolini},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85204897460&doi=10.1016%2fj.aei.2024.102848&partnerID=40&md5=3acce73b986bed7a9de42e6336d637ad},
doi = {10.1016/j.aei.2024.102848},
issn = {14740346 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Advanced Engineering Informatics},
volume = {62},
abstract = {CAD-to-XR is the workflow to generate interactive Photorealistic Virtual Prototypes (iPVPs) for Extended Reality (XR) apps from Computer-Aided Design (CAD) models. This process entails modelling, texturing, and XR programming. In the literature, no automatic CAD-to-XR frameworks simultaneously manage CAD simplification and texturing. There are no examples of their adoption for User-Centered Design (UCD). Moreover, such CAD-to-XR workflows do not seize the potentialities of generative algorithms to produce synthetic images (textures). The paper presents a framework for implementing the CAD-to-XR workflow. The solution consists of a module for texture generation based on Generative Adversarial Networks (GANs). The generated texture is then managed by another module (based on Shrinkwrap modelling) to develop the iPVP by simplifying the 3D model and UV mapping the generated texture. The geometric and material data is integrated into a graphic engine, which allows for programming an interactive experience with the iPVP in XR. The CAD-to-XR framework was validated on two components (rifle stock and forend) of a sporting rifle. The solution can automate the texturing process of different product versions in shorter times (compared to a manual procedure). After each product revision, it avoids tedious and manual activities required to generate a new iPVP. The image quality metrics highlight that images are generated in a “realistic” manner (the perceived quality of generated textures is highly comparable to real images). The quality of the iPVPs, generated through the proposed framework and visualised by users through a mixed reality head-mounted display, is equivalent to traditionally designed prototypes. © 2024 The Author(s)},
keywords = {Adversarial networks, Artificial intelligence, CAD-to-XR, Computer aided design models, Computer aided logic design, Computer-aided design, Computer-aided design-to-XR, Design simplification, Digital elevation model, Digital storage, Extended reality, Flow visualization, Generative adversarial networks, Guns (armament), Helmet mounted displays, Intellectual property core, Mixed reality, Photo-realistic, Shrinkfitting, Structural dynamics, User centered design, User-centered design, User-centered design approaches, User-centred, Virtual Prototyping, Work-flows},
pubstate = {published},
tppubtype = {article}
}