AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
How to
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.
2025
Häfner, P.; Eisenlohr, F.; Karande, A.; Grethler, M.; Mukherjee, A.; Tran, N.
Leveraging Virtual Prototypes for Training Data Collection in LLM-Based Voice User Interface Development for Machines Proceedings Article
In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 281–285, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).
Abstract | Links | BibTeX | Tags: Artificial intelligence, Behavioral Research, Data collection, Language Model, Large language model, large language models, Model-based OPC, Training data, User interface development, Virtual environments, Virtual Prototype, Virtual Prototyping, Virtual Reality, Voice User Interface, Voice User Interfaces, Wizard of Oz, Wizard-of-Oz Method
@inproceedings{hafner_leveraging_2025,
title = {Leveraging Virtual Prototypes for Training Data Collection in LLM-Based Voice User Interface Development for Machines},
author = {P. Häfner and F. Eisenlohr and A. Karande and M. Grethler and A. Mukherjee and N. Tran},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105000344182&doi=10.1109%2fAIxVR63409.2025.00054&partnerID=40&md5=05fe014eddba395881575bec5d96ce15},
doi = {10.1109/AIxVR63409.2025.00054},
isbn = {979-833152157-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR},
pages = {281–285},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Voice User Interfaces (VUIs) are becoming increasingly valuable in industrial applications, offering hands-free control in complex environments. However, developing and validating VUIs for such applications faces challenges, including limited access to physical prototypes and high testing costs. This paper presents a methodology that utilizes virtual reality (VR) prototypes to collect training data for large language model (LLM)-based VUIs, allowing early-stage voice control development before physical prototypes are accessible. Through an immersive Wizard-of-Oz (WoZ) method, participants interact with a virtual reality representation of a machine, generating realistic, scenario-based conversational data. This combined WoZ and VR approach enables high-quality data collection and iterative model training, offering an effective solution that can be applied across various types of machine. Preliminary findings demonstrate the viability of VR in generating diverse and robust data sets that closely simulate real-world dialogs for voice interactions in industrial settings. © 2025 IEEE.},
keywords = {Artificial intelligence, Behavioral Research, Data collection, Language Model, Large language model, large language models, Model-based OPC, Training data, User interface development, Virtual environments, Virtual Prototype, Virtual Prototyping, Virtual Reality, Voice User Interface, Voice User Interfaces, Wizard of Oz, Wizard-of-Oz Method},
pubstate = {published},
tppubtype = {inproceedings}
}
Zhang, H.; Chen, P.; Xie, X.; Jiang, Z.; Wu, Y.; Li, Z.; Chen, X.; Sun, L.
FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation Proceedings Article
In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D prototype, 3D simulations, 3d transition, Component levels, Conceptual design, Creatives, Generative AI, High-fidelity, Integrated circuit layout, Mixed reality, Product conceptual designs, Prototype tools, Prototype workflow, Three dimensional computer graphics, Usability engineering, Virtual Prototyping
@inproceedings{zhang_fusionprotor_2025,
title = {FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation},
author = {H. Zhang and P. Chen and X. Xie and Z. Jiang and Y. Wu and Z. Li and X. Chen and L. Sun},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005745450&doi=10.1145%2f3706598.3713686&partnerID=40&md5=e51eac0cc99293538422d98a4070cd09},
doi = {10.1145/3706598.3713686},
isbn = {979-840071394-1 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Conf Hum Fact Comput Syst Proc},
publisher = {Association for Computing Machinery},
abstract = {Developing and simulating 3D prototypes is crucial in product conceptual design for ideation and presentation. Traditional methods often keep physical and virtual prototypes separate, leading to a disjointed prototype workflow. In addition, acquiring high-fidelity prototypes is time-consuming and resource-intensive, distracting designers from creative exploration. Recent advancements in generative artificial intelligence (GAI) and extended reality (XR) provided new solutions for rapid prototype transition and mixed simulation. We conducted a formative study to understand current challenges in the traditional prototype process and explore how to effectively utilize GAI and XR ability in prototype. Then we introduced FusionProtor, a mixed-prototype tool for component-level 3D prototype transition and simulation. We proposed a step-by-step generation pipeline in FusionProtor, effectively transiting 3D prototypes from physical to virtual and low- to high-fidelity for rapid ideation and iteration. We also innovated a component-level 3D creation method and applied it in XR environment for the mixed-prototype presentation and interaction. We conducted technical and user experiments to verify FusionProtor's usability in supporting diverse designs. Our results verified that it achieved a seamless workflow between physical and virtual domains, enhancing efficiency and promoting ideation. We also explored the effect of mixed interaction on design and critically discussed its best practices for HCI community. © 2025 Copyright held by the owner/author(s). Publication rights licensed to ACM.},
keywords = {3D modeling, 3D prototype, 3D simulations, 3d transition, Component levels, Conceptual design, Creatives, Generative AI, High-fidelity, Integrated circuit layout, Mixed reality, Product conceptual designs, Prototype tools, Prototype workflow, Three dimensional computer graphics, Usability engineering, Virtual Prototyping},
pubstate = {published},
tppubtype = {inproceedings}
}
2024
Rosati, R.; Senesi, P.; Lonzi, B.; Mancini, A.; Mandolini, M.
An automated CAD-to-XR framework based on generative AI and Shrinkwrap modelling for a User-Centred design approach Journal Article
In: Advanced Engineering Informatics, vol. 62, 2024, ISSN: 14740346 (ISSN).
Abstract | Links | BibTeX | Tags: Adversarial networks, Artificial intelligence, CAD-to-XR, Computer aided design models, Computer aided logic design, Computer-aided design, Computer-aided design-to-XR, Design simplification, Digital elevation model, Digital storage, Extended reality, Flow visualization, Generative adversarial networks, Guns (armament), Helmet mounted displays, Intellectual property core, Mixed reality, Photo-realistic, Shrinkfitting, Structural dynamics, User centered design, User-centered design, User-centered design approaches, User-centred, Virtual Prototyping, Work-flows
@article{rosati_automated_2024,
title = {An automated CAD-to-XR framework based on generative AI and Shrinkwrap modelling for a User-Centred design approach},
author = {R. Rosati and P. Senesi and B. Lonzi and A. Mancini and M. Mandolini},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85204897460&doi=10.1016%2fj.aei.2024.102848&partnerID=40&md5=3acce73b986bed7a9de42e6336d637ad},
doi = {10.1016/j.aei.2024.102848},
issn = {14740346 (ISSN)},
year = {2024},
date = {2024-01-01},
journal = {Advanced Engineering Informatics},
volume = {62},
abstract = {CAD-to-XR is the workflow to generate interactive Photorealistic Virtual Prototypes (iPVPs) for Extended Reality (XR) apps from Computer-Aided Design (CAD) models. This process entails modelling, texturing, and XR programming. In the literature, no automatic CAD-to-XR frameworks simultaneously manage CAD simplification and texturing. There are no examples of their adoption for User-Centered Design (UCD). Moreover, such CAD-to-XR workflows do not seize the potentialities of generative algorithms to produce synthetic images (textures). The paper presents a framework for implementing the CAD-to-XR workflow. The solution consists of a module for texture generation based on Generative Adversarial Networks (GANs). The generated texture is then managed by another module (based on Shrinkwrap modelling) to develop the iPVP by simplifying the 3D model and UV mapping the generated texture. The geometric and material data is integrated into a graphic engine, which allows for programming an interactive experience with the iPVP in XR. The CAD-to-XR framework was validated on two components (rifle stock and forend) of a sporting rifle. The solution can automate the texturing process of different product versions in shorter times (compared to a manual procedure). After each product revision, it avoids tedious and manual activities required to generate a new iPVP. The image quality metrics highlight that images are generated in a “realistic” manner (the perceived quality of generated textures is highly comparable to real images). The quality of the iPVPs, generated through the proposed framework and visualised by users through a mixed reality head-mounted display, is equivalent to traditionally designed prototypes. © 2024 The Author(s)},
keywords = {Adversarial networks, Artificial intelligence, CAD-to-XR, Computer aided design models, Computer aided logic design, Computer-aided design, Computer-aided design-to-XR, Design simplification, Digital elevation model, Digital storage, Extended reality, Flow visualization, Generative adversarial networks, Guns (armament), Helmet mounted displays, Intellectual property core, Mixed reality, Photo-realistic, Shrinkfitting, Structural dynamics, User centered design, User-centered design, User-centered design approaches, User-centred, Virtual Prototyping, Work-flows},
pubstate = {published},
tppubtype = {article}
}