AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Ly, D. -N.; Do, H. -N.; Tran, M. -T.; Le, K. -D.

Evaluation of AI-Based Assistant Representations on User Interaction in Virtual Explorations Proceedings Article

In: W., Buntine; M., Fjeld; T., Tran; M.-T., Tran; B., Huynh Thi Thanh; T., Miyoshi (Ed.): Commun. Comput. Info. Sci., pp. 323–337, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 18650929 (ISSN); 978-981964287-8 (ISBN).

Abstract | Links | BibTeX | Tags: 360-degree Video, AI-Based Assistant, Cultural heritages, Cultural science, Multiusers, Single users, Social interactions, Three dimensional computer graphics, User interaction, Users' experiences, Virtual environments, Virtual Exploration, Virtual Reality, Virtualization

2024

Ansari, U.; Qureshi, H. A.; Soomro, N. A.; Memon, A. R.

Augmented Reality-Driven Reservoir Management Via Generative Ai: Transforming Pore-Scale Fluid Flow Simulation Proceedings Article

In: Soc. Pet. Eng. - ADIPEC, Society of Petroleum Engineers, 2024, ISBN: 978-195902549-8 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, AI techniques, Augmented Reality, Decision making, Decisions makings, Efficiency, Finance, Fluid flow simulation, Fluid-flow, Gasoline, High-accuracy, Management tasks, Petroleum refining, Petroleum reservoir evaluation, Pore scale, Real- time, User interaction

Asadi, A. R.; Appiah, J.; Muntaka, S. A.; Kropczynski, J.

Actions, Not Apps: Toward Using LLMs to Reshape Context Aware Interactions in Mixed Reality Systems Proceedings Article

In: C., Stephanidis; M., Antona; S., Ntoa; G., Salvendy (Ed.): Commun. Comput. Info. Sci., pp. 166–176, Springer Science and Business Media Deutschland GmbH, 2024, ISBN: 18650929 (ISSN); 978-303162109-3 (ISBN).

Abstract | Links | BibTeX | Tags: Computation theory, Context Aware System, Context-aware interaction, Context-aware systems, Decision making, Digital information, Flat-screens, Interaction Design, Language Model, Mixed reality, Mixed reality systems, User interaction, User interfaces, User perceptions

Guo, Y.; Hou, K.; Yan, Z.; Chen, H.; Xing, G.; Jiang, X.

Sensor2Scene: Foundation Model-Driven Interactive Realities Proceedings Article

In: Proc. - IEEE Int. Workshop Found. Model. Cyber-Phys. Syst. Internet Things, FMSys, pp. 13–19, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835036345-6 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, Augmented Reality, Computational Linguistics, Data integration, Data visualization, Foundation models, Generative model, Language Model, Large language model, large language models, Model-driven, Sensor Data Integration, Sensors data, Text-to-3d generative model, Text-to-3D Generative Models, Three dimensional computer graphics, User interaction, User Interaction in AR, User interaction in augmented reality, User interfaces, Virtual Reality, Visualization

Venkatachalam, N.; Rayana, M.; Vignesh, S. Bala; Prathamesh, S.

Voice-Driven Panoramic Imagery: Real-Time Generative AI for Immersive Experiences Proceedings Article

In: Int. Conf. Intell. Data Commun. Technol. Internet Things, IDCIoT, pp. 1133–1138, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 979-835032753-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive Visual Experience, First person, First-Person view, generative artificial intelligence, Generative Artificial Intelligence (AI), Image processing, Immersive, Immersive visual scene, Immersive Visual Scenes, Language processing, Natural Language Processing, Natural Language Processing (NLP), Natural language processing systems, Natural languages, Panoramic Images, Patient treatment, Personalized environment, Personalized Environments, Phobia Treatment, Prompt, prompts, Psychological intervention, Psychological Interventions, Real-Time Synthesis, User interaction, User interfaces, Virtual experience, Virtual Experiences, Virtual Reality, Virtual Reality (VR), Virtual-reality headsets, Visual experiences, Visual languages, Visual scene, Voice command, Voice commands, VR Headsets