AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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2025

Logothetis, I.; Diakogiannis, K.; Vidakis, N.

Interactive Learning Through Conversational Avatars and Immersive VR: Enhancing Diabetes Education and Self-Management Proceedings Article

In: X., Fang (Ed.): Lect. Notes Comput. Sci., pp. 415–429, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-303192577-1 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Chronic disease, Computer aided instruction, Diabetes Education, Diagnosis, E-Learning, Education management, Engineering education, Gamification, Immersive virtual reality, Interactive computer graphics, Interactive learning, Large population, Learning systems, NUI, Self management, Serious game, Serious games, simulation, Virtual Reality

Ly, C.; Peng, E.; Liu, K.; Qin, A.; Howe, G.; Cheng, A. Y.; Cuadra, A.

Museum in the Classroom: Engaging Students with Augmented Reality Museum Artifacts and Generative AI Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: Artifact or System, Child/parent, Children/Parents, Digitisation, Education/Learning, Engaging students, Engineering education, Field trips, Interactive learning, Learning experiences, Rich learning experiences, Students, Teachers', Teaching

Gao, H.; Xie, Y.; Kasneci, E.

PerVRML: ChatGPT-Driven Personalized VR Environments for Machine Learning Education Journal Article

In: International Journal of Human-Computer Interaction, 2025, ISSN: 10447318 (ISSN).

Abstract | Links | BibTeX | Tags: Backpropagation, ChatGPT, Curricula, Educational robots, Immersive learning, Interactive learning, Language Model, Large language model, large language models, Learning mode, Machine learning education, Machine-learning, Personalized learning, Support vector machines, Teaching, Virtual Reality, Virtual-reality environment, Virtualization