AHCI RESEARCH GROUP
Publications
Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH
Scientific Publications
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2025
Kurai, R.; Hiraki, T.; Hiroi, Y.; Hirao, Y.; Perusquia-Hernandez, M.; Uchiyama, H.; Kiyokawa, K.
An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse Platforms Proceedings Article
In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 1284–1285, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D models, 3D object, 3D Object Generation, 3d-modeling, AI-Assisted Design, Generative AI, Immersive, Metaverse, Metaverses, Model skill, Object oriented programming, Programming skills
@inproceedings{kurai_implementation_2025,
title = {An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse Platforms},
author = {R. Kurai and T. Hiraki and Y. Hiroi and Y. Hirao and M. Perusquia-Hernandez and H. Uchiyama and K. Kiyokawa},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005153642&doi=10.1109%2fVRW66409.2025.00288&partnerID=40&md5=53fa1ac92c3210f0ffa090ffa1af7e6e},
doi = {10.1109/VRW66409.2025.00288},
isbn = {979-833151484-6 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
pages = {1284–1285},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {Metaverse platforms are rapidly evolving to provide immersive spaces. However, the generation of dynamic and interactive 3D objects remains a challenge due to the need for advanced 3D modeling and programming skills. We present MagicCraft, a system that generates functional 3D objects from natural language prompts. MagicCraft uses generative AI models to manage the entire content creation pipeline: converting user text descriptions into images, transforming images into 3D models, predicting object behavior, and assigning necessary attributes and scripts. It also provides an interactive interface for users to refine generated objects by adjusting features like orientation, scale, seating positions, and grip points. © 2025 IEEE.},
keywords = {3D modeling, 3D models, 3D object, 3D Object Generation, 3d-modeling, AI-Assisted Design, Generative AI, Immersive, Metaverse, Metaverses, Model skill, Object oriented programming, Programming skills},
pubstate = {published},
tppubtype = {inproceedings}
}
Behravan, M.; Gračanin, D.
From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality Proceedings Article
In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 150–155, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).
Abstract | Links | BibTeX | Tags: 3D modeling, 3D object, 3D Object Generation, 3D reconstruction, Augmented Reality, Cutting edges, Generative AI, Interactive computer systems, Language Model, Large language model, large language models, matrix, Multilingual speech interaction, Real- time, Speech enhancement, Speech interaction, Volume Rendering
@inproceedings{behravan_voices_2025,
title = {From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented Reality},
author = {M. Behravan and D. Gračanin},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105005153589&doi=10.1109%2fVRW66409.2025.00038&partnerID=40&md5=b8aaab4e2378cde3595d98d79266d371},
doi = {10.1109/VRW66409.2025.00038},
isbn = {979-833151484-6 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW},
pages = {150–155},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {This paper presents Matrix, an advanced AI-powered framework designed for real-time 3D object generation in Augmented Reality (AR) environments. By integrating a cutting-edge text-to-3D generative AI model, multilingual speech-to-text translation, and large language models (LLMs), the system enables seamless user interactions through spoken commands. The framework processes speech inputs, generates 3D objects, and provides object recommendations based on contextual understanding, enhancing AR experiences. A key feature of this framework is its ability to optimize 3D models by reducing mesh complexity, resulting in significantly smaller file sizes and faster processing on resource-constrained AR devices. Our approach addresses the challenges of high GPU usage, large model output sizes, and real-time system responsiveness, ensuring a smoother user experience. Moreover, the system is equipped with a pre-generated object repository, further reducing GPU load and improving efficiency. We demonstrate the practical applications of this framework in various fields such as education, design, and accessibility, and discuss future enhancements including image-to-3D conversion, environmental object detection, and multimodal support. The open-source nature of the framework promotes ongoing innovation and its utility across diverse industries. © 2025 IEEE.},
keywords = {3D modeling, 3D object, 3D Object Generation, 3D reconstruction, Augmented Reality, Cutting edges, Generative AI, Interactive computer systems, Language Model, Large language model, large language models, matrix, Multilingual speech interaction, Real- time, Speech enhancement, Speech interaction, Volume Rendering},
pubstate = {published},
tppubtype = {inproceedings}
}
Behravan, M.; Matković, K.; Gračanin, D.
Generative AI for Context-Aware 3D Object Creation Using Vision-Language Models in Augmented Reality Proceedings Article
In: Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR, pp. 73–81, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833152157-8 (ISBN).
Abstract | Links | BibTeX | Tags: 3D object, 3D Object Generation, Artificial intelligence systems, Augmented Reality, Capture images, Context-Aware, Generative adversarial networks, Generative AI, generative artificial intelligence, Generative model, Language Model, Object creation, Vision language model, vision language models, Visual languages
@inproceedings{behravan_generative_2025,
title = {Generative AI for Context-Aware 3D Object Creation Using Vision-Language Models in Augmented Reality},
author = {M. Behravan and K. Matković and D. Gračanin},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-105000292700&doi=10.1109%2fAIxVR63409.2025.00018&partnerID=40&md5=b40fa769a6b427918c3fcd86f7c52a75},
doi = {10.1109/AIxVR63409.2025.00018},
isbn = {979-833152157-8 (ISBN)},
year = {2025},
date = {2025-01-01},
booktitle = {Proc. - IEEE Int. Conf. Artif. Intell. Ext. Virtual Real., AIxVR},
pages = {73–81},
publisher = {Institute of Electrical and Electronics Engineers Inc.},
abstract = {We present a novel Artificial Intelligence (AI) system that functions as a designer assistant in augmented reality (AR) environments. Leveraging Vision Language Models (VLMs) like LLaVA and advanced text-to-3D generative models, users can capture images of their surroundings with an Augmented Reality (AR) headset. The system analyzes these images to recommend contextually relevant objects that enhance both functionality and visual appeal. The recommended objects are generated as 3D models and seamlessly integrated into the AR environment for interactive use. Our system utilizes open-source AI models running on local systems to enhance data security and reduce operational costs. Key features include context-aware object suggestions, optimal placement guidance, aesthetic matching, and an intuitive user interface for real-time interaction. Evaluations using the COCO 2017 dataset and real-world AR testing demonstrated high accuracy in object detection and contextual fit rating of 4.1 out of 5. By addressing the challenge of providing context-aware object recommendations in AR, our system expands the capabilities of AI applications in this domain. It enables users to create personalized digital spaces efficiently, leveraging AI for contextually relevant suggestions. © 2025 IEEE.},
keywords = {3D object, 3D Object Generation, Artificial intelligence systems, Augmented Reality, Capture images, Context-Aware, Generative adversarial networks, Generative AI, generative artificial intelligence, Generative model, Language Model, Object creation, Vision language model, vision language models, Visual languages},
pubstate = {published},
tppubtype = {inproceedings}
}
2024
Behravan, M.; Gracanin, D.
Generative Multi-Modal Artificial Intelligence for Dynamic Real-Time Context-Aware Content Creation in Augmented Reality Proceedings Article
In: S.N., Spencer (Ed.): Proc. ACM Symp. Virtual Reality Softw. Technol. VRST, Association for Computing Machinery, 2024, ISBN: 979-840070535-9 (ISBN).
Abstract | Links | BibTeX | Tags: 3D object, 3D Object Generation, Augmented Reality, Content creation, Context-Aware, Generative adversarial networks, Generative AI, generative artificial intelligence, Language Model, Multi-modal, Real- time, Time contexts, Vision language model, vision language models, Visual languages
@inproceedings{behravan_generative_2024,
title = {Generative Multi-Modal Artificial Intelligence for Dynamic Real-Time Context-Aware Content Creation in Augmented Reality},
author = {M. Behravan and D. Gracanin},
editor = {Spencer S.N.},
url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85212524068&doi=10.1145%2f3641825.3689685&partnerID=40&md5=daf8aa8960d9dd4dbdbf67ccb1e7fb83},
doi = {10.1145/3641825.3689685},
isbn = {979-840070535-9 (ISBN)},
year = {2024},
date = {2024-01-01},
booktitle = {Proc. ACM Symp. Virtual Reality Softw. Technol. VRST},
publisher = {Association for Computing Machinery},
abstract = {We introduce a framework that uses generative Artificial Intelligence (AI) for dynamic and context-aware content creation in Augmented Reality (AR). By integrating Vision Language Models (VLMs), our system detects and understands the physical space around the user, recommending contextually relevant objects. These objects are transformed into 3D models using a text-to-3D generative AI techniques, allowing for real-time content inclusion within the AR space. This approach enhances user experience by enabling intuitive customization through spoken commands, while reducing costs and improving accessibility to advanced AR interactions. The framework's vision and language capabilities support the generation of comprehensive and context-specific 3D objects. © 2024 Owner/Author.},
keywords = {3D object, 3D Object Generation, Augmented Reality, Content creation, Context-Aware, Generative adversarial networks, Generative AI, generative artificial intelligence, Language Model, Multi-modal, Real- time, Time contexts, Vision language model, vision language models, Visual languages},
pubstate = {published},
tppubtype = {inproceedings}
}