AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

How to
Here you can find the complete list of our publications.
You can use the tag cloud to select only the papers dealing with specific research topics.
You can expand the Abstract, Links and BibTex record for each paper.

Show all

2025

Song, T.; Pabst, F.; Eck, U.; Navab, N.

Enhancing Patient Acceptance of Robotic Ultrasound through Conversational Virtual Agent and Immersive Visualizations Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 31, no. 5, pp. 2901–2911, 2025, ISSN: 10772626 (ISSN).

Abstract | Links | BibTeX | Tags: 3D reconstruction, adult, Augmented Reality, Computer graphics, computer interface, echography, female, human, Humans, Imaging, Intelligent robots, Intelligent virtual agents, Language Model, male, Medical robotics, Middle Aged, Mixed reality, Patient Acceptance of Health Care, patient attitude, Patient comfort, procedures, Real-world, Reality visualization, Robotic Ultrasound, Robotics, Three-Dimensional, three-dimensional imaging, Trust and Acceptance, Ultrasonic applications, Ultrasonic equipment, Ultrasonography, Ultrasound probes, User-Computer Interface, Virtual agent, Virtual assistants, Virtual environments, Virtual Reality, Visual languages, Visualization, Young Adult

Ademola, A.; Sinclair, D.; Koniaris, B.; Hannah, S.; Mitchell, K.

NeFT-Net: N-window extended frequency transformer for rhythmic motion prediction Journal Article

In: Computers and Graphics, vol. 129, 2025, ISSN: 00978493 (ISSN).

Abstract | Links | BibTeX | Tags: Cosine transforms, Discrete cosine transforms, Human motions, Immersive, machine learning, Machine-learning, Motion analysis, Motion prediction, Motion processing, Motion sequences, Motion tracking, Real-world, Rendering, Rendering (computer graphics), Rhythmic motion, Three dimensional computer graphics, Virtual environments, Virtual Reality

2024

Asra, S. A.; Wickramarathne, J.

Artificial Intelligence (AI) in Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR) Experiences: Enhancing Immersion and Interaction for User Experiences Proceedings Article

In: B., Luo; S.K., Sahoo; Y.H., Lee; C.H.T., Lee; M., Ong; A., Alphones (Ed.): IEEE Reg 10 Annu Int Conf Proc TENCON, pp. 1700–1705, Institute of Electrical and Electronics Engineers Inc., 2024, ISBN: 21593442 (ISSN); 979-835035082-1 (ISBN).

Abstract | Links | BibTeX | Tags: AI, AR, Emersion experience, Immersive augmented realities, Mixed reality, MR, Primary sources, Real-world, Secondary sources, Training simulation, Users' experiences, Video game simulation, Video training, Virtual environments, VR

Su, X.; Koh, E.; Xiao, C.

SonifyAR: Context-Aware Sound Effect Generation in Augmented Reality Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2024, ISBN: 979-840070331-7 (ISBN).

Abstract | Links | BibTeX | Tags: 'current, Augmented Reality, Augmented reality authoring, Authoring Tool, Context information, Context-Aware, Immersiveness, Iterative methods, Mixed reality, Real-world, Sound, Sound effects, User interfaces, Users' experiences

Geurts, E.; Warson, D.; Ruiz, G. Rovelo

Boosting Motivation in Sports with Data-Driven Visualizations in VR Proceedings Article

In: ACM Int. Conf. Proc. Ser., Association for Computing Machinery, 2024, ISBN: 979-840071764-2 (ISBN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, Asynchronoi social interaction, Asynchronous social interaction, Cycling, Data driven, Dynamics, Extended reality, Group dynamics, Language Model, Large language model, large language models, Motivation, Natural language processing systems, Real-world, Real-world data, Social interactions, Sports, User interface, User interfaces, Virtual Reality, Visualization, Visualizations