AHCI RESEARCH GROUP

Publications

Papers published in international journals,
proceedings of conferences, workshops and books.
OUR RESEARCH​

Scientific Publications

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1139 entries « 1 of 46 »

2025

Zhang, H.; Chen, P.; Xie, X.; Jiang, Z.; Wu, Y.; Li, Z.; Chen, X.; Sun, L.

FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: 3D modeling, 3D prototype, 3D simulations, 3d transition, Component levels, Conceptual design, Creatives, Generative AI, High-fidelity, Integrated circuit layout, Mixed reality, Product conceptual designs, Prototype tools, Prototype workflow, Three dimensional computer graphics, Usability engineering, Virtual Prototyping

Stroinski, M.; Kwarciak, K.; Kowalewski, M.; Hemmerling, D.; Frier, W.; Georgiou, O.

Text-to-Haptics: Enhancing Multisensory Storytelling through Emotionally Congruent Midair Haptics Journal Article

In: Advanced Intelligent Systems, vol. 7, no. 4, 2025, ISSN: 26404567 (ISSN).

Abstract | Links | BibTeX | Tags: Audiovisual, Augmented Reality, Extended reality, Haptic interfaces, Haptics, Haptics interfaces, HMI, hybrid AI, Hybrid artificial intelligences, Metaverses, Mixed reality, Multisensory, Natural Language Processing, perception, Sentiment Analysis, Sound speech, Special issue and section, Speech enhancement, Virtual environments, Visual elements

Dongye, X.; Weng, D.; Jiang, H.; Tian, Z.; Bao, Y.; Chen, P.

Personalized decision-making for agents in face-to-face interaction in virtual reality Journal Article

In: Multimedia Systems, vol. 31, no. 1, 2025, ISSN: 09424962 (ISSN).

Abstract | Links | BibTeX | Tags: Decision making, Decision-making process, Decisions makings, Design frameworks, Face-to-face interaction, Feed-back based, Fine tuning, Human-agent interaction, Human–agent interaction, Integrated circuit design, Intelligent virtual agents, Language Model, Large language model, Multi agent systems, Multimodal Interaction, Virtual environments, Virtual Reality

Fernandez, J. A. V.; Lee, J. J.; Vacca, S. A. S.; Magana, A.; Peša, R.; Benes, B.; Popescu, V.

Hands-Free VR Proceedings Article

In: T., Bashford-Rogers; D., Meneveaux; M., Ammi; M., Ziat; S., Jänicke; H., Purchase; P., Radeva; A., Furnari; K., Bouatouch; A.A., Sousa (Ed.): Proc. Int. Jt. Conf. Comput. Vis. Imaging Comput. Graph. Theory Appl., pp. 533–542, Science and Technology Publications, Lda, 2025, ISBN: 21845921 (ISSN).

Abstract | Links | BibTeX | Tags: Deep learning, Large language model, Retrieval-Augmented Generation, Speech-to-Text, Virtual Reality

Abdelmagid, A. S.; Jabli, N. M.; Al-Mohaya, A. Y.; Teleb, A. A.

Integrating Interactive Metaverse Environments and Generative Artificial Intelligence to Promote the Green Digital Economy and e-Entrepreneurship in Higher Education Journal Article

In: Sustainability (Switzerland), vol. 17, no. 12, 2025, ISSN: 20711050 (ISSN).

Abstract | Links | BibTeX | Tags: Artificial intelligence, digitization, e-entrepreneurship, entrepreneur, generative artificial intelligence, green digital economy, green economy, higher education, Learning, Metaverse, Sustainable development

Tang, M.; Nikolaenko, M.; Alrefai, A.; Kumar, A.

Metaverse and Digital Twins in the Age of AI and Extended Reality Journal Article

In: Architecture, vol. 5, no. 2, 2025, ISSN: 26738945 (ISSN).

Abstract | Links | BibTeX | Tags: AI, digital twin, Extended reality, Metaverse

Ademola, A.; Sinclair, D.; Koniaris, B.; Hannah, S.; Mitchell, K.

NeFT-Net: N-window extended frequency transformer for rhythmic motion prediction Journal Article

In: Computers and Graphics, vol. 129, 2025, ISSN: 00978493 (ISSN).

Abstract | Links | BibTeX | Tags: Cosine transforms, Discrete cosine transforms, Human motions, Immersive, machine learning, Machine-learning, Motion analysis, Motion prediction, Motion processing, Motion sequences, Motion tracking, Real-world, Rendering, Rendering (computer graphics), Rhythmic motion, Three dimensional computer graphics, Virtual environments, Virtual Reality

Fang, A.; Chhabria, H.; Maram, A.; Zhu, H.

Social Simulation for Everyday Self-Care: Design Insights from Leveraging VR, AR, and LLMs for Practicing Stress Relief Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071394-1 (ISBN).

Abstract | Links | BibTeX | Tags: design, Design insights, Language Model, Large language model, large language models, Mental health, Peer support, Professional supports, Self-care, Social simulations, Speed dating, Virtual environments, Virtual Reality, Well being

Kurai, R.; Hiraki, T.; Hiroi, Y.; Hirao, Y.; Perusquia-Hernandez, M.; Uchiyama, H.; Kiyokawa, K.

MagicItem: Dynamic Behavior Design of Virtual Objects With Large Language Models in a Commercial Metaverse Platform Journal Article

In: IEEE Access, vol. 13, pp. 19132–19143, 2025, ISSN: 21693536 (ISSN).

Abstract | Links | BibTeX | Tags: Behavior design, Code programming, Computer simulation languages, Dynamic behaviors, Language Model, Large-language model, Low-code programming, Metaverse platform, Metaverses, Virtual addresses, Virtual environments, Virtual objects, Virtual Reality, Virtual-reality environment

Hu, H.; Wan, Y.; Tang, K. Y.; Li, Q.; Wang, X.

Affective-Computing-Driven Personalized Display of Cultural Information for Commercial Heritage Architecture Journal Article

In: Applied Sciences (Switzerland), vol. 15, no. 7, 2025, ISSN: 20763417 (ISSN).

Abstract | Links | BibTeX | Tags: Affective Computing, Cultural informations, Cultural value, Data fusion, Information display, Information fusion, Information presentation, Language Model, Large language model, Multimodal information fusion, User-generated, User-generated content, Virtual environments

Xing, Y.; Ban, J.; Hubbard, T. D.; Villano, M.; Gómez-Zará, D.

Immersed in my Ideas: Using Virtual Reality and LLMs to Visualize Users’ Ideas and Thoughts Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 60–65, Association for Computing Machinery, 2025, ISBN: 979-840071409-2 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D modeling, Computer simulation languages, Creativity, Idea Generation, Immersive, Interactive virtual reality, Language Model, Large language model, Multimodal Interaction, Reflection, Text Visualization, Think aloud, Virtual environments, Virtual Reality, Visualization

Intawong, K.; Worragin, P.; Khanchai, S.; Puritat, K.

Transformative Metaverse Pedagogy for Intangible Heritage: A Gamified Platform for Learning Lanna Dance in Immersive Cultural Education Journal Article

In: Education Sciences, vol. 15, no. 6, 2025, ISSN: 22277102 (ISSN).

Abstract | Links | BibTeX | Tags: Adaptive Learning, AI-assisted education, cultural preservation, Gamification, intangible cultural heritage, Lanna dance, Metaverse

Gao, H.; Xie, Y.; Kasneci, E.

PerVRML: ChatGPT-Driven Personalized VR Environments for Machine Learning Education Journal Article

In: International Journal of Human-Computer Interaction, 2025, ISSN: 10447318 (ISSN).

Abstract | Links | BibTeX | Tags: Backpropagation, ChatGPT, Curricula, Educational robots, Immersive learning, Interactive learning, Language Model, Large language model, large language models, Learning mode, Machine learning education, Machine-learning, Personalized learning, Support vector machines, Teaching, Virtual Reality, Virtual-reality environment, Virtualization

Banafa, A.

Artificial intelligence in action: Real-world applications and innovations Book

River Publishers, 2025, ISBN: 978-877004619-0 (ISBN); 978-877004620-6 (ISBN).

Abstract | Links | BibTeX | Tags: 5G, Affective Computing, AGI, AI, AI alignments, AI Ethics, AI hallucinations, AI hype, AI models, Alexa, ANI, ASI, Augmented Reality, Autoencoders, Autonomic computing, Autonomous Cars, Autoregressive models, Big Data, Big Data Analytics, Bitcoin, Blockchain, C3PO, Casual AI, Causal reasoning, ChatGPT, Cloud computing, Collective AI, Compression engines, Computer vision, Conditional Automation, Convolutional neural networks (CNNs), Cryptocurrency, Cybersecurity, Deceptive AI, Deep learning, Digital transformation, Driver Assistance, Driverless Cars, Drones, Elon Musk, Entanglement, Environment and sustainability, Ethereum, Explainable AI, Facebook, Facial Recognition, Feedforward. Neural Networks, Fog Computing, Full Automation, Future of AI, General AI, Generative Adversarial Networks (GANs), Generative AI, Google, Green AI, High Automation, Hybrid Blockchain, IEEE, Industrial Internet of Things (IIoT), Internet of things (IoT), Jarvis, Java, JavaScript, Long Short-Term Memory Networks, LTE, machine learning, Microsoft, MultiModal AI, Narrow AI, Natural disasters, Natural Language Generation (NLG), Natural Language Processing (NLP), NetFlix, Network Security, Neural Networks, Nuclear, Nuclear AI, NYTimes, Objective-driven AI, Open Source, Partial Automation, PayPal, Perfect AI, Private Blockchain, Private Cloud Computing, Programming languages, Python, Quantum Communications, Quantum Computing, Quantum Cryptography, Quantum internet, Quantum Machine Learning (QML), R2D2, Reactive machines. limited memory, Recurrent Neural Networks, Responsible AI, Robots, Sci-Fi movies, Self-Aware, Semiconductorâ??s, Sensate AI, Siri, Small Data, Smart Contracts. Hybrid Cloud Computing, Smart Devices, Sovereign AI, Super AI, Superposition, TensorFlow, Theory of Mind, Thick Data, Twitter, Variational Autoencoders (VAEs), Virtual Reality, Voice user interface (VUI), Wearable computing devices (WCD), Wearable Technology, Wi-Fi, XAI, Zero-Trust Model

Ly, C.; Peng, E.; Liu, K.; Qin, A.; Howe, G.; Cheng, A. Y.; Cuadra, A.

Museum in the Classroom: Engaging Students with Augmented Reality Museum Artifacts and Generative AI Proceedings Article

In: Conf Hum Fact Comput Syst Proc, Association for Computing Machinery, 2025, ISBN: 979-840071395-8 (ISBN).

Abstract | Links | BibTeX | Tags: Artifact or System, Child/parent, Children/Parents, Digitisation, Education/Learning, Engaging students, Engineering education, Field trips, Interactive learning, Learning experiences, Rich learning experiences, Students, Teachers', Teaching

Leininger, P.; Weber, C. J.; Rothe, S.

Understanding Creative Potential and Use Cases of AI-Generated Environments for Virtual Film Productions: Insights from Industry Professionals Proceedings Article

In: IMX - Proc. ACM Int. Conf. Interact. Media Experiences, pp. 60–78, Association for Computing Machinery, Inc, 2025, ISBN: 979-840071391-0 (ISBN).

Abstract | Links | BibTeX | Tags: 3-D environments, 3D reconstruction, 3D Scene Reconstruction, 3d scenes reconstruction, AI-generated 3d environment, AI-Generated 3D Environments, Computer interaction, Creative Collaboration, Creatives, Digital content creation, Digital Content Creation., Filmmaking workflow, Filmmaking Workflows, Gaussian distribution, Gaussian Splatting, Gaussians, Generative AI, Graphical user interface, Graphical User Interface (GUI), Graphical user interfaces, Human computer interaction, human-computer interaction, Human-Computer Interaction (HCI), Immersive, Immersive Storytelling, Interactive computer graphics, Interactive computer systems, Interactive media, Mesh generation, Previsualization, Real-Time Rendering, Splatting, Three dimensional computer graphics, Virtual production, Virtual Production (VP), Virtual Reality, Work-flows

Xing, Y.; Liu, Q.; Wang, J.; Gómez-Zará, D.

sMoRe: Spatial Mapping and Object Rendering Environment Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 115–119, Association for Computing Machinery, 2025, ISBN: 979-840071409-2 (ISBN).

Abstract | Links | BibTeX | Tags: Generative adversarial networks, Generative AI, Language Model, Large language model, large language models, Mapping, Mixed reality, Mixed-reality environment, Object rendering, Rendering (computer graphics), Space Manipulation, Spatial mapping, Spatial objects, Users' experiences, Virtual environments, Virtual objects

Lee, S.; Jeon, J.; Choe, H.

Enhancing Pre-Service Teachers' Global Englishes Awareness with Technology: A Focus on AI Chatbots in 3D Metaverse Environments Journal Article

In: TESOL Quarterly, vol. 59, no. 1, pp. 49–74, 2025, ISSN: 00398322 (ISSN).

Abstract | Links | BibTeX | Tags:

Ding, S.; Chen, Y.

RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR Environments Proceedings Article

In: Proc. - IEEE Conf. Virtual Real. 3D User Interfaces Abstr. Workshops, VRW, pp. 131–136, Institute of Electrical and Electronics Engineers Inc., 2025, ISBN: 979-833151484-6 (ISBN).

Abstract | Links | BibTeX | Tags: Ambient intelligence, Computational Linguistics, Computer interaction, Computing methodologies, Computing methodologies-Artificial intelligence-Natural language processing-Natural language generation, Computing methodology-artificial intelligence-natural language processing-natural language generation, Data handling, Formal languages, Human computer interaction, Human computer interaction (HCI), Human-centered computing, Interaction paradigm, Interaction paradigms, Language Model, Language processing, Natural language generation, Natural language processing systems, Natural languages, Virtual Reality, Word processing

Wei, X.; Wang, L.; Lee, L. -K.; Liu, R.

Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education Journal Article

In: Journal of Educational Computing Research, vol. 63, no. 2, pp. 336–371, 2025, ISSN: 07356331 (ISSN).

Abstract | Links | BibTeX | Tags: 5E learning model, Augmented Reality, elementary science education, generative artificial intelligence, Pedagogical agents

Sinha, Y.; Shanmugam, S.; Sahu, Y. K.; Mukhopadhyay, A.; Biswas, P.

Diffuse Your Data Blues: Augmenting Low-Resource Datasets via User-Assisted Diffusion Proceedings Article

In: Int Conf Intell User Interfaces Proc IUI, pp. 538–552, Association for Computing Machinery, 2025, ISBN: 979-840071306-4 (ISBN).

Abstract | Links | BibTeX | Tags: Data gathering, Detection models, Diffusion Model, diffusion models, Efficient Augmentation, Image Composition, Industrial context, Mixed reality, Object Detection, Objects detection, Synthetic Dataset, Synthetic datasets, Training objects

Gaglio, G. F.; Vinanzi, S.; Cangelosi, A.; Chella, A.

Intention Reading Architecture for Virtual Agents Proceedings Article

In: O., Palinko; L., Bodenhagen; J.-J., Cabibihan; K., Fischer; S., Šabanović; K., Winkle; L., Behera; S.S., Ge; D., Chrysostomou; W., Jiang; H., He (Ed.): Lect. Notes Comput. Sci., pp. 488–497, Springer Science and Business Media Deutschland GmbH, 2025, ISBN: 03029743 (ISSN); 978-981963521-4 (ISBN).

Abstract | Links | BibTeX | Tags: Chatbots, Cognitive Architecture, Cognitive Architectures, Computer simulation languages, Intelligent virtual agents, Intention Reading, Intention readings, Language Model, Large language model, Metaverse, Metaverses, Physical robots, Video-games, Virtual agent, Virtual assistants, Virtual contexts, Virtual environments, Virtual machine

Wang, C.; Sundstedt, V.; Garro, V.

Generative Artificial Intelligence for Immersive Analytics Proceedings Article

In: T., Bashford-Rogers; D., Meneveaux; M., Ammi; M., Ziat; S., Jänicke; H., Purchase; P., Radeva; A., Furnari; K., Bouatouch; A.A., Sousa (Ed.): Proc. Int. Jt. Conf. Comput. Vis. Imaging Comput. Graph. Theory Appl., pp. 938–946, Science and Technology Publications, Lda, 2025, ISBN: 21845921 (ISSN).

Abstract | Links | BibTeX | Tags: Extended reality, generative artificial intelligence, Immersive analytics, Visualization

Yadav, R.; Huzooree, G.; Yadav, M.; Gangodawilage, D. S. K.

Generative AI for personalized learning content creation Book Section

In: Transformative AI Practices for Personalized Learning Strategies, pp. 107–130, IGI Global, 2025, ISBN: 979-836938746-7 (ISBN); 979-836938744-3 (ISBN).

Abstract | Links | BibTeX | Tags: Adaptive feedback, Advanced Analytics, AI systems, Contrastive Learning, Educational contents, Educational experiences, Enhanced learning, Ethical technology, Federated learning, Immersive, Learning content creation, Personalized learning, Student engagement, Students, Supervised learning, Tools and applications, Virtual Reality

Hassoulas, A.; Crawford, O.; Hemrom, S.; Almeida, A.; Coffey, M. J.; Hodgson, M.; Leveridge, B.; Karwa, D.; Lethbridge, A.; Williams, H.; Voisey, A.; Reed, K.; Patel, S.; Hart, K.; Shaw, H.

A pilot study investigating the efficacy of technology enhanced case based learning (CBL) in small group teaching Journal Article

In: Scientific Reports, vol. 15, no. 1, 2025, ISSN: 20452322 (ISSN).

Abstract | Links | BibTeX | Tags: coronavirus disease 2019, Covid-19, epidemiology, female, human, Humans, Learning, male, Medical, Medical student, Pilot Projects, pilot study, problem based learning, Problem-Based Learning, procedures, SARS-CoV-2, Severe acute respiratory syndrome coronavirus 2, Students, Teaching, Virtual Reality

1139 entries « 1 of 46 »